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30 lines
1.5 KiB
Markdown
30 lines
1.5 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/druid
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- spell/class/wizard
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- spell/level/2
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- spell/school/conjuration
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aliases: ["Flaming Sphere"]
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---
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# Flaming Sphere
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*2nd-level, Conjuration*
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- **Casting time:** 1 action
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- **Range:** 60 feet
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- **Components:** V, S, a bit of tallow, a pinch of brimstone, and a dusting of powdered iron
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- **Duration:** Concentration, up to 1 minute
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A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes `2d6` fire damage on a failed save, or half as much damage on a successful one.
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As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
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When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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**Classes**: [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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