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28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/bard
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- spell/class/druid
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- spell/class/warlock
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- spell/class/wizard
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- spell/level/4
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- spell/school/illusion
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aliases: ["Hallucinatory Terrain"]
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---
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# Hallucinatory Terrain
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*4th-level, Illusion*
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- **Casting time:** 10 minute
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- **Range:** 300 feet
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- **Components:** V, S, a stone, a twig, and a bit of green plant
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- **Duration:** 24 hour
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You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
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The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
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**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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