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36 lines
1.8 KiB
Markdown
36 lines
1.8 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/cleric
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- spell/class/paladin
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- spell/class/warlock
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- spell/class/wizard
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- spell/level/3
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- spell/school/abjuration
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aliases: ["Magic Circle"]
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---
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# Magic Circle
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*3rd-level, Abjuration*
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- **Casting time:** 1 minute
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- **Range:** 10 feet
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- **Components:** V, S, holy water or powdered silver and iron worth at least 100 gp, which the spell consumes
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- **Duration:** 1 hour
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You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
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Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
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- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
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- The creature has disadvantage on attack rolls against targets within the cylinder.
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- Targets within the cylinder can't be [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by the creature.
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When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
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**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
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**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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