dnd5e-obsidian/compendium/spells/plant-growth.md

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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/bard
- spell/class/druid
- spell/class/ranger
- spell/level/3
- spell/school/transmutation
aliases: ["Plant Growth"]
---
# Plant Growth
*3rd-level, Transmutation*
- **Casting time:** 1 action
- **Range:** 150 feet
- **Components:** V, S
- **Duration:** Instantaneous
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md)
*Source: SRD / Basic Rules*