mirror of
https://github.com/Obsidian-TTRPG-Community/dnd5e-markdown.git
synced 2025-03-19 06:21:21 +00:00
22 lines
1.2 KiB
Markdown
22 lines
1.2 KiB
Markdown
|
---
|
||
|
obsidianUIMode: preview
|
||
|
cssclasses: json5e-hazard
|
||
|
tags:
|
||
|
- compendium/src/5e/dmg
|
||
|
- hazard/mech
|
||
|
aliases: ["Falling Net"]
|
||
|
---
|
||
|
# Falling Net
|
||
|
*Mechanical Trap*
|
||
|
|
||
|
This trap uses a trip wire to release a net suspended from the ceiling.
|
||
|
|
||
|
The trip wire is 3 inches off the ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. The DC to spot the trip wire and net is 10. A successful DC 15 Dexterity check using thieves' tools breaks the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.
|
||
|
|
||
|
When the trap is triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and [restrained](rules/conditions.md#restrained), and those that fail a DC 10 Strength saving throw are also knocked [prone](rules/conditions.md#prone).
|
||
|
|
||
|
A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 20 hit points.
|
||
|
|
||
|
Dealing 5 slashing damage to the net (AC 10) destroys a 5-foot-square section of it, freeing any creature trapped in that section.
|
||
|
|
||
|
*Source: SRD / Basic Rules*
|