Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
44
compendium/bestiary/undead/avatar-of-death-dmg.md
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|||
---
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||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/dmg
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- monster/size/medium
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- monster/type/undead
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aliases: ["Avatar of Death (DMG)"]
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||||
---
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||||
# Avatar of Death (DMG)
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*Source: SRD / Basic Rules*
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||||
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```ad-statblock
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title: Avatar of Death (DMG)
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||||

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*Medium undead, Neutral Evil*
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- **Armor Class** 20
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- **Speed** 60 ft., fly 60 ft. (hover)
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||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|16 (+3)|16 (+3)|16 (+3)|16 (+3)|16 (+3)|
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||||
|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
|
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- **Senses** darkvision 60 ft., truesight 60 ft., passive Perception 13
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- **Damage Immunities** necrotic, poison
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- **Condition Immunities** charmed, frightened, paralyzed, petrified, poisoned, unconscious
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- **Languages** all languages known to its summoner
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- **Challenge**
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## Traits
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***Incorporeal Movement.*** The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
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***Turn Immunity.*** The avatar is immune to features that turn undead.
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## Actions
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***Reaping Scythe.*** The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (`1d8 + 3`) slashing damage plus 4 (`1d8`) necrotic damage.
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```
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^statblock
|
55
compendium/bestiary/undead/ghast.md
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---
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||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
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||||
- compendium/src/5e/mm
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||||
- monster/environment/swamp
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/medium
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- monster/type/undead
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aliases: ["Ghast"]
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---
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# Ghast
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Ghast
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*Medium undead, Chaotic Evil*
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- **Armor Class** 13
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- **Hit Points** 36 (`8d8`)
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- **Speed** 30 ft.
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|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|17 (+3)|10 (+0)|11 (+0)|10 (+0)| 8 (-1)|
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|
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- **Proficiency Bonus** +2
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||||
- **Saving Throws** ⏤
|
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- **Skills** ⏤
|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Damage Resistances** necrotic
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- **Damage Immunities** poison
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- **Condition Immunities** charmed, exhaustion, poisoned
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- **Languages** Common
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- **Challenge** 2
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## Traits
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***Stench.*** Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
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***Turn Defiance.*** The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
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## Actions
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***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (`2d8 + 3`) piercing damage.
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***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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```
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^statblock
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## Environment
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underdark, swamp, urban
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60
compendium/bestiary/undead/ghost.md
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/medium
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- monster/type/undead
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aliases: ["Ghost"]
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---
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# Ghost
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Ghost
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*Medium undead, Any alignment*
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- **Armor Class** 11
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- **Hit Points** 45 (`10d8`)
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- **Speed** 0 ft., fly 40 ft. (hover)
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|
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
|
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| 7 (-2)|13 (+1)|10 (+0)|10 (+0)|12 (+1)|17 (+3)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
|
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- **Skills** ⏤
|
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- **Senses** darkvision 60 ft., passive Perception 11
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- **Damage Resistances** acid; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
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- **Damage Immunities** cold, necrotic, poison
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- **Condition Immunities** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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- **Languages** any languages it knew in life
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- **Challenge** 4
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## Traits
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***Ethereal Sight.*** The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
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***Incorporeal Movement.*** The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
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## Actions
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***Withering Touch.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 17 (`4d6 + 3`) necrotic damage.
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***Etherealness.*** The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
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***Horrifying Visage.*** Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) for 1 minute. If the save fails by 5 or more, the target also ages `1d4 × 10` years. A [frightened](rules/conditions.md#frightened) target can repeat the saving throw at the end of each of its turns, ending the [frightened](rules/conditions.md#frightened) condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a [greater restoration](compendium/spells/greater-restoration.md) spell, but only within 24 hours of it occurring.
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***Possession (Recharge 6).*** One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is [incapacitated](rules/conditions.md#incapacitated) and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being [charmed](rules/conditions.md#charmed) and [frightened](rules/conditions.md#frightened). It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
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The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the [dispel evil and good](compendium/spells/dispel-evil-and-good.md) spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
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```
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^statblock
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## Environment
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underdark, urban
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48
compendium/bestiary/undead/ghoul.md
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---
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||||
obsidianUIMode: preview
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||||
cssclasses: json5e-monster
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||||
tags:
|
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- compendium/src/5e/mm
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||||
- monster/environment/swamp
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- monster/environment/underdark
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- monster/environment/urban
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- monster/size/medium
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- monster/type/undead
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aliases: ["Ghoul"]
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---
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# Ghoul
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Ghoul
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*Medium undead, Chaotic Evil*
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- **Armor Class** 12
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- **Hit Points** 22 (`5d8`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
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|13 (+1)|15 (+2)|10 (+0)| 7 (-2)|10 (+0)| 6 (-2)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
|
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- **Skills** ⏤
|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Damage Immunities** poison
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- **Condition Immunities** charmed, exhaustion, poisoned
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- **Languages** Common
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- **Challenge** 1
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## Actions
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***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) piercing damage.
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***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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```
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^statblock
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## Environment
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underdark, swamp, urban
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88
compendium/bestiary/undead/lich.md
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---
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||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/medium
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- monster/type/undead
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aliases: ["Lich"]
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---
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# Lich
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Lich
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|
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*Medium undead, Any Evil alignment*
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- **Armor Class** 17 (natural armor)
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- **Hit Points** 135 (`18d8 + 54`)
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- **Speed** 30 ft.
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|
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|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|11 (+0)|16 (+3)|16 (+3)|20 (+5)|14 (+2)|16 (+3)|
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- **Proficiency Bonus** +7
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- **Saving Throws** Constitution +10, Intelligence +12, Wisdom +9
|
||||
- **Skills** Arcana +19, History +12, Insight +9, Perception +9
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- **Senses** truesight 120 ft., passive Perception 19
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- **Damage Resistances** cold, lightning, necrotic
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- **Damage Immunities** poison; bludgeoning, piercing, slashing from nonmagical attacks
|
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- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned
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||||
- **Languages** Common plus up to five other languages
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- **Challenge** 21
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||||
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||||
## Traits
|
||||
|
||||
***Legendary Resistance (3/Day).*** If the lich fails a saving throw, it can choose to succeed instead.
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***Rejuvenation.*** If it has a phylactery, a destroyed lich gains a new body in `1d10` days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
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||||
***Turn Resistance.*** The lich has advantage on saving throws against any effect that turns undead.
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***Spellcasting.*** The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
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**Cantrips (at will)**: [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [ray of frost](compendium/spells/ray-of-frost.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [magic missile](compendium/spells/magic-missile.md), [shield](compendium/spells/shield.md), [thunderwave](compendium/spells/thunderwave.md)
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||||
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||||
**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [invisibility](compendium/spells/invisibility.md), [Melf's acid arrow](compendium/spells/melfs-acid-arrow.md), [mirror image](compendium/spells/mirror-image.md)
|
||||
|
||||
**3rd level (3 3rd-level slots)**: [animate dead](compendium/spells/animate-dead.md), [counterspell](compendium/spells/counterspell.md), [dispel magic](compendium/spells/dispel-magic.md), [fireball](compendium/spells/fireball.md)
|
||||
|
||||
**4th level (3 4th-level slots)**: [blight](compendium/spells/blight.md), [dimension door](compendium/spells/dimension-door.md)
|
||||
|
||||
**5th level (3 5th-level slots)**: [cloudkill](compendium/spells/cloudkill.md), [scrying](compendium/spells/scrying.md)
|
||||
|
||||
**6th level (1 6th-level slots)**: [disintegrate](compendium/spells/disintegrate.md), [globe of invulnerability](compendium/spells/globe-of-invulnerability.md)
|
||||
|
||||
**7th level (1 7th-level slots)**: [finger of death](compendium/spells/finger-of-death.md), [plane shift](compendium/spells/plane-shift.md)
|
||||
|
||||
**8th level (1 8th-level slots)**: [dominate monster](compendium/spells/dominate-monster.md), [power word stun](compendium/spells/power-word-stun.md)
|
||||
|
||||
**9th level (1 9th-level slots)**: [power word kill](compendium/spells/power-word-kill.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Paralyzing Touch.*** *Melee Spell Attack:* +12 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) cold damage. The target must succeed on a DC 18 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
|
||||
## Legendary Actions
|
||||
|
||||
***Cantrip.*** The lich casts a cantrip.
|
||||
|
||||
***Paralyzing Touch (Costs 2 Actions).*** The lich uses its Paralyzing Touch.
|
||||
|
||||
***Frightening Gaze (Costs 2 Actions).*** The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) for 1 minute. The [frightened](rules/conditions.md#frightened) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
|
||||
|
||||
***Disrupt Life (Costs 3 Actions).*** Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (`6d6`) necrotic damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
## Lair actions
|
||||
|
||||
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can't use the same effect two rounds in a row:
|
||||
|
||||
- The lich rolls a `d8` and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
|
||||
- The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich's lair.
|
||||
- The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 52 (`15d6`) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear.
|
||||
```
|
||||
^statblock
|
51
compendium/bestiary/undead/minotaur-skeleton.md
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---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/large
|
||||
- monster/type/undead
|
||||
aliases: ["Minotaur Skeleton"]
|
||||
---
|
||||
# Minotaur Skeleton
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Minotaur Skeleton
|
||||

|
||||
*Large undead, Lawful Evil*
|
||||
|
||||
- **Armor Class** 12 (natural armor)
|
||||
- **Hit Points** 67 (`9d10 + 18`)
|
||||
- **Speed** 40 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 9
|
||||
- **Damage Vulnerabilities** bludgeoning
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, poisoned
|
||||
- **Languages** understands Abyssal but can't speak
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone).
|
||||
|
||||
## Actions
|
||||
|
||||
***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage.
|
||||
|
||||
***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
101
compendium/bestiary/undead/mummy-lord.md
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@ -0,0 +1,101 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Mummy Lord"]
|
||||
---
|
||||
# Mummy Lord
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Mummy Lord
|
||||

|
||||
*Medium undead, Lawful Evil*
|
||||
|
||||
- **Armor Class** 17 (natural armor)
|
||||
- **Hit Points** 97 (`13d8 + 39`)
|
||||
- **Speed** 20 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|10 (+0)|17 (+3)|11 (+0)|18 (+4)|16 (+3)|
|
||||
|
||||
- **Proficiency Bonus** +5
|
||||
- **Saving Throws** Constitution +8, Intelligence +5, Wisdom +9, Charisma +8
|
||||
- **Skills** History +5, Religion +5
|
||||
- **Senses** darkvision 60 ft., passive Perception 14
|
||||
- **Damage Vulnerabilities** fire
|
||||
- **Damage Immunities** necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 15
|
||||
|
||||
## Traits
|
||||
|
||||
***Magic Resistance.*** The mummy lord has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
***Rejuvenation.*** A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
|
||||
|
||||
***Spellcasting.*** The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
|
||||
|
||||
**Cantrips (at will)**: [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
|
||||
|
||||
**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [guiding bolt](compendium/spells/guiding-bolt.md), [shield of faith](compendium/spells/shield-of-faith.md)
|
||||
|
||||
**2nd level (3 2nd-level slots)**: [hold person](compendium/spells/hold-person.md), [silence](compendium/spells/silence.md), [spiritual weapon](compendium/spells/spiritual-weapon.md)
|
||||
|
||||
**3rd level (3 3rd-level slots)**: [animate dead](compendium/spells/animate-dead.md), [dispel magic](compendium/spells/dispel-magic.md)
|
||||
|
||||
**4th level (3 4th-level slots)**: [divination](compendium/spells/divination.md), [guardian of faith](compendium/spells/guardian-of-faith.md)
|
||||
|
||||
**5th level (2 5th-level slots)**: [contagion](compendium/spells/contagion.md), [insect plague](compendium/spells/insect-plague.md)
|
||||
|
||||
**6th level (1 6th-level slots)**: [harm](compendium/spells/harm.md)
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
|
||||
|
||||
***Rotting Fist.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 14 (`3d6 + 4`) bludgeoning damage plus 21 (`6d6`) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (`3d6`) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [remove curse](compendium/spells/remove-curse.md) spell or other magic.
|
||||
|
||||
***Dreadful Glare.*** The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also [paralyzed](rules/conditions.md#paralyzed) for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.
|
||||
|
||||
## Legendary Actions
|
||||
|
||||
***Attack.*** The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
|
||||
|
||||
***Blinding Dust.*** Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](rules/conditions.md#blinded) until the end of the creature's next turn.
|
||||
|
||||
***Blasphemous Word (Costs 2 Actions).*** The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of the mummy lord's next turn.
|
||||
|
||||
***Channel Negative Energy (Costs 2 Actions).*** The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
|
||||
|
||||
***Whirlwind of Sand (Costs 2 Actions).*** The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be [grappled](rules/conditions.md#grappled), [petrified](rules/conditions.md#petrified), knocked [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), or [stunned](rules/conditions.md#stunned). Equipment worn or carried by the mummy lord remain in its possession.
|
||||
|
||||
## Lair actions
|
||||
|
||||
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can't use the same effect two rounds in a row:
|
||||
|
||||
- Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20 on the next round.
|
||||
- Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the next round.
|
||||
- Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in the mummy lord's lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes `1d6` necrotic damage per level of the spell, and the spell has no effect and is wasted.
|
||||
|
||||
## Regional effects
|
||||
|
||||
A mummy lord's temple or tomb is warped in any of the following ways by the creature's dark presence:
|
||||
|
||||
- Food instantly molders and water instantly evaporates when brought into the lair. Other non magical drinks are spoiled - wine turning to vinegar, for instance.
|
||||
- [Divination](compendium/spells/divination.md) spells cast within the lair by creatures other than the mummy lord have a 25% chance chance to provide misleading results, as determined by the DM. If a [divination](compendium/spells/divination.md) spell already has a chance to fail or become unreliable when cast multiple times, that chance increases by 25 percent.
|
||||
- A creature that takes treasure from the lair is cursed until the treasure is returned. The cursed target has disadvantage on all saving throws. The curse lasts until removed by a [remove curse](compendium/spells/remove-curse.md) spell or other magic.
|
||||
|
||||
If the mummy lord is destroyed, these regional effects end immediately.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
desert
|
50
compendium/bestiary/undead/mummy.md
Normal file
|
@ -0,0 +1,50 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Mummy"]
|
||||
---
|
||||
# Mummy
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Mummy
|
||||

|
||||
*Medium undead, Lawful Evil*
|
||||
|
||||
- **Armor Class** 11 (natural armor)
|
||||
- **Hit Points** 58 (`9d8 + 18`)
|
||||
- **Speed** 20 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)| 8 (-1)|15 (+2)| 6 (-2)|10 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** Wisdom +2
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Vulnerabilities** fire
|
||||
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** necrotic, poison
|
||||
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 3
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
|
||||
|
||||
***Rotting Fist.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage plus 10 (`3d6`) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (`3d6`) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [remove curse](compendium/spells/remove-curse.md) spell or other magic.
|
||||
|
||||
***Dreadful Glare.*** The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also [paralyzed](rules/conditions.md#paralyzed) for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
desert
|
43
compendium/bestiary/undead/ogre-zombie.md
Normal file
|
@ -0,0 +1,43 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/large
|
||||
- monster/type/undead
|
||||
aliases: ["Ogre Zombie"]
|
||||
---
|
||||
# Ogre Zombie
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Ogre Zombie
|
||||

|
||||
*Large undead, Neutral Evil*
|
||||
|
||||
- **Armor Class** 8
|
||||
- **Hit Points** 85 (`9d10 + 36`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|19 (+4)| 6 (-2)|18 (+4)| 3 (-4)| 6 (-2)| 5 (-3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** Wisdom +0
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 8
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** understands Common and Giant but can't speak
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
|
||||
|
||||
## Actions
|
||||
|
||||
***Morningstar.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
57
compendium/bestiary/undead/shadow.md
Normal file
|
@ -0,0 +1,57 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Shadow"]
|
||||
---
|
||||
# Shadow
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Shadow
|
||||

|
||||
*Medium undead, Chaotic Evil*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 16 (`3d8 + 3`)
|
||||
- **Speed** 40 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Stealth +4
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Vulnerabilities** radiant
|
||||
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** necrotic, poison
|
||||
- **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
|
||||
- **Languages** —
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Traits
|
||||
|
||||
***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing.
|
||||
|
||||
***Shadow Stealth.*** While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
|
||||
|
||||
***Sunlight Weakness.*** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
|
||||
|
||||
## Actions
|
||||
|
||||
***Strength Drain.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) necrotic damage, and the target's Strength score is reduced by `1d4`. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
|
||||
|
||||
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse `1d4` hours later.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, urban
|
47
compendium/bestiary/undead/skeleton.md
Normal file
|
@ -0,0 +1,47 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Skeleton"]
|
||||
---
|
||||
# Skeleton
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Skeleton
|
||||

|
||||
*Medium undead, Lawful Evil*
|
||||
|
||||
- **Armor Class** 13 (armor scraps)
|
||||
- **Hit Points** 13 (`2d8 + 4`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|10 (+0)|14 (+2)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 9
|
||||
- **Damage Vulnerabilities** bludgeoning
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, poisoned
|
||||
- **Languages** understands all languages it spoke in life but can't speak
|
||||
- **Challenge** 1/4
|
||||
|
||||
## Actions
|
||||
|
||||
***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
|
||||
***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
52
compendium/bestiary/undead/specter.md
Normal file
|
@ -0,0 +1,52 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Specter"]
|
||||
---
|
||||
# Specter
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Specter
|
||||

|
||||
*Medium undead, Chaotic Evil*
|
||||
|
||||
- **Armor Class** 12
|
||||
- **Hit Points** 22 (`5d8`)
|
||||
- **Speed** 0 ft., fly 50 ft. (hover)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 10
|
||||
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** necrotic, poison
|
||||
- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
|
||||
- **Languages** understands all languages it knew in life but can't speak
|
||||
- **Challenge** 1
|
||||
|
||||
## Traits
|
||||
|
||||
***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
|
||||
|
||||
***Sunlight Sensitivity.*** While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
|
||||
|
||||
## Actions
|
||||
|
||||
***Life Drain.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, urban
|
BIN
compendium/bestiary/undead/token/avatar-of-death.png
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compendium/bestiary/undead/token/ghast.png
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BIN
compendium/bestiary/undead/token/ghost.png
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compendium/bestiary/undead/token/ghoul.png
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compendium/bestiary/undead/token/lich.png
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BIN
compendium/bestiary/undead/token/minotaur-skeleton.png
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BIN
compendium/bestiary/undead/token/mummy-lord.png
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BIN
compendium/bestiary/undead/token/mummy.png
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After Width: | Height: | Size: 116 KiB |
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compendium/bestiary/undead/token/ogre-zombie.png
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After Width: | Height: | Size: 426 KiB |
BIN
compendium/bestiary/undead/token/shadow.png
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After Width: | Height: | Size: 97 KiB |
BIN
compendium/bestiary/undead/token/skeleton.png
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After Width: | Height: | Size: 135 KiB |
BIN
compendium/bestiary/undead/token/specter.png
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After Width: | Height: | Size: 126 KiB |
BIN
compendium/bestiary/undead/token/vampire-spawn.png
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BIN
compendium/bestiary/undead/token/vampire.png
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After Width: | Height: | Size: 121 KiB |
BIN
compendium/bestiary/undead/token/warhorse-skeleton.png
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After Width: | Height: | Size: 366 KiB |
BIN
compendium/bestiary/undead/token/wight.png
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After Width: | Height: | Size: 135 KiB |
BIN
compendium/bestiary/undead/token/will-o-wisp.png
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After Width: | Height: | Size: 52 KiB |
BIN
compendium/bestiary/undead/token/wraith.png
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After Width: | Height: | Size: 113 KiB |
BIN
compendium/bestiary/undead/token/zombie.png
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After Width: | Height: | Size: 132 KiB |
25
compendium/bestiary/undead/undead.md
Normal file
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-note
|
||||
---
|
||||
# Index of Undead
|
||||
|
||||
- [Avatar of Death (DMG)](avatar-of-death-dmg.md)
|
||||
- [Ghast](ghast.md)
|
||||
- [Ghost](ghost.md)
|
||||
- [Ghoul](ghoul.md)
|
||||
- [Lich](lich.md)
|
||||
- [Minotaur Skeleton](minotaur-skeleton.md)
|
||||
- [Mummy Lord](mummy-lord.md)
|
||||
- [Mummy](mummy.md)
|
||||
- [Ogre Zombie](ogre-zombie.md)
|
||||
- [Shadow](shadow.md)
|
||||
- [Skeleton](skeleton.md)
|
||||
- [Specter](specter.md)
|
||||
- [Vampire Spawn](vampire-spawn.md)
|
||||
- [Vampire](vampire.md)
|
||||
- [Warhorse Skeleton](warhorse-skeleton.md)
|
||||
- [Wight](wight.md)
|
||||
- [Will-o'-Wisp](will-o-wisp.md)
|
||||
- [Wraith](wraith.md)
|
||||
- [Zombie](zombie.md)
|
64
compendium/bestiary/undead/vampire-spawn.md
Normal file
|
@ -0,0 +1,64 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Vampire Spawn"]
|
||||
---
|
||||
# Vampire Spawn
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Vampire Spawn
|
||||

|
||||
*Medium undead, Neutral Evil*
|
||||
|
||||
- **Armor Class** 15 (natural armor)
|
||||
- **Hit Points** 82 (`11d8 + 33`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|16 (+3)|16 (+3)|16 (+3)|11 (+0)|10 (+0)|12 (+1)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** Dexterity +6, Wisdom +3
|
||||
- **Skills** Perception +3, Stealth +6
|
||||
- **Senses** darkvision 60 ft., passive Perception 13
|
||||
- **Damage Resistances** necrotic; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Regeneration.*** The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
|
||||
|
||||
***Spider Climb.*** The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
||||
|
||||
***Vampire Weaknesses.*** The vampire has the following flaws:
|
||||
|
||||
*Forbiddance.* The vampire can't enter a residence without an invitation from one of the occupants.
|
||||
|
||||
*Harmed by Running Water.* The vampire takes 20 acid damage when it ends its turn in running water.
|
||||
|
||||
*Stake to the Heart.* The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is [incapacitated](rules/conditions.md#incapacitated) in its resting place.
|
||||
|
||||
*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The vampire makes two attacks, only one of which can be a bite attack.
|
||||
|
||||
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one willing creature, or a creature that is [grappled](rules/conditions.md#grappled) by the vampire, [incapacitated](rules/conditions.md#incapacitated), or [restrained](rules/conditions.md#restrained). *Hit:* 6 (`1d6 + 3`) piercing damage plus 7 (`2d6`) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
|
||||
|
||||
***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 8 (`2d4 + 3`) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, urban
|
100
compendium/bestiary/undead/vampire.md
Normal file
|
@ -0,0 +1,100 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead/shapechanger
|
||||
aliases: ["Vampire"]
|
||||
---
|
||||
# Vampire
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Vampire
|
||||

|
||||
*Medium undead (shapechanger), Lawful Evil*
|
||||
|
||||
- **Armor Class** 16 (natural armor)
|
||||
- **Hit Points** 144 (`17d8 + 68`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|18 (+4)|18 (+4)|17 (+3)|15 (+2)|18 (+4)|
|
||||
|
||||
- **Proficiency Bonus** +5
|
||||
- **Saving Throws** Dexterity +9, Wisdom +7, Charisma +9
|
||||
- **Skills** Perception +7, Stealth +9
|
||||
- **Senses** darkvision 120 ft., passive Perception 17
|
||||
- **Damage Resistances** necrotic; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 13
|
||||
|
||||
## Traits
|
||||
|
||||
***Shapechanger.*** If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
|
||||
|
||||
While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
|
||||
|
||||
While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
|
||||
|
||||
***Legendary Resistance (3/Day).*** If the vampire fails a saving throw, it can choose to succeed instead.
|
||||
|
||||
***Misty Escape.*** When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling [unconscious](rules/conditions.md#unconscious), provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.
|
||||
|
||||
While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then [paralyzed](rules/conditions.md#paralyzed) until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
|
||||
|
||||
***Regeneration.*** The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
|
||||
|
||||
***Spider Climb.*** The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
||||
|
||||
***Vampire Weaknesses.*** The vampire has the following flaws:
|
||||
|
||||
*Forbiddance.* The vampire can't enter a residence without an invitation from one of the occupants.
|
||||
|
||||
*Harmed by Running Water.* The vampire takes 20 acid damage if it ends its turn in running water.
|
||||
|
||||
*Stake to the Heart.* If a piercing weapon made of wood is driven into the vampire's heart while the vampire is [incapacitated](rules/conditions.md#incapacitated) in its resting place, the vampire is [paralyzed](rules/conditions.md#paralyzed) until the stake is removed.
|
||||
|
||||
*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack (Vampire Form Only).*** The vampire makes two attacks, only one of which can be a bite attack.
|
||||
|
||||
***Unarmed Strike (Vampire Form Only).*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one creature. *Hit:* 8 (`1d8 + 4`) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
|
||||
|
||||
***Bite (Bat or Vampire Form Only).*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one willing creature, or a creature that is [grappled](rules/conditions.md#grappled) by the vampire, [incapacitated](rules/conditions.md#incapacitated), or [restrained](rules/conditions.md#restrained). *Hit:* 7 (`1d6 + 4`) piercing damage plus 10 (`3d6`) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a [vampire spawn](compendium/bestiary/undead/vampire-spawn.md) under the vampire's control.
|
||||
|
||||
***Charm.*** The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be [charmed](rules/conditions.md#charmed) by the vampire. The [charmed](rules/conditions.md#charmed) target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.
|
||||
|
||||
Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
|
||||
|
||||
***Children of the Night (1/Day).*** The vampire magically calls `2d4` swarms of [bats](compendium/bestiary/beast/swarm-of-bats.md) or [rats](compendium/bestiary/beast/swarm-of-rats.md), provided that the sun isn't up. While outdoors, the vampire can call `3d6` [wolves](compendium/bestiary/beast/wolf.md) instead. The called creatures arrive in `1d4` rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.
|
||||
|
||||
## Legendary Actions
|
||||
|
||||
***Move.*** The vampire moves up to its speed without provoking opportunity attacks.
|
||||
|
||||
***Unarmed Strike.*** The vampire makes one unarmed strike.
|
||||
|
||||
***Bite (Costs 2 Actions).*** The vampire makes one bite attack.
|
||||
|
||||
## Regional effects
|
||||
|
||||
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any of the following effects:
|
||||
|
||||
- There's a noticeable increase in the populations of bats, rats, and wolves in the region.
|
||||
- Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
|
||||
- Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
|
||||
- A creeping fog clings to the ground within 500 feet of the vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
|
||||
|
||||
If the vampire is destroyed, these effects end after `2d6` days.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|
40
compendium/bestiary/undead/warhorse-skeleton.md
Normal file
|
@ -0,0 +1,40 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/size/large
|
||||
- monster/type/undead
|
||||
aliases: ["Warhorse Skeleton"]
|
||||
---
|
||||
# Warhorse Skeleton
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Warhorse Skeleton
|
||||

|
||||
*Large undead, Lawful Evil*
|
||||
|
||||
- **Armor Class** 13 (barding scraps)
|
||||
- **Hit Points** 22 (`3d10 + 6`)
|
||||
- **Speed** 60 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|18 (+4)|12 (+1)|15 (+2)| 2 (-4)| 8 (-1)| 5 (-3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 9
|
||||
- **Damage Vulnerabilities** bludgeoning
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, poisoned
|
||||
- **Languages** —
|
||||
- **Challenge** 1/2
|
||||
|
||||
## Actions
|
||||
|
||||
***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
60
compendium/bestiary/undead/wight.md
Normal file
|
@ -0,0 +1,60 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/desert
|
||||
- monster/environment/swamp
|
||||
- monster/environment/underdark
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Wight"]
|
||||
---
|
||||
# Wight
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Wight
|
||||

|
||||
*Medium undead, Neutral Evil*
|
||||
|
||||
- **Armor Class** 14 ([studded leather](compendium/items/studded-leather-armor.md))
|
||||
- **Hit Points** 45 (`6d8 + 18`)
|
||||
- **Speed** 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|15 (+2)|14 (+2)|16 (+3)|10 (+0)|13 (+1)|15 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** Perception +3, Stealth +4
|
||||
- **Senses** darkvision 60 ft., passive Perception 13
|
||||
- **Damage Resistances** necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** exhaustion, poisoned
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 3
|
||||
|
||||
## Traits
|
||||
|
||||
***Sunlight Sensitivity.*** While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
|
||||
|
||||
## Actions
|
||||
|
||||
***Multiattack.*** The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
|
||||
|
||||
***Life Drain.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
|
||||
|
||||
A humanoid slain by this attack rises 24 hours later as a [zombie](compendium/bestiary/undead/zombie.md) under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
|
||||
|
||||
***Longsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) slashing damage, or 7 (`1d10 + 2`) slashing damage if used with two hands.
|
||||
|
||||
***Longbow.*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark, swamp, urban, desert
|
59
compendium/bestiary/undead/will-o-wisp.md
Normal file
|
@ -0,0 +1,59 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/forest
|
||||
- monster/environment/swamp
|
||||
- monster/environment/urban
|
||||
- monster/size/tiny
|
||||
- monster/type/undead
|
||||
aliases: ["Will-o'-Wisp"]
|
||||
---
|
||||
# Will-o'-Wisp
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Will-o'-Wisp
|
||||

|
||||
*Tiny undead, Chaotic Evil*
|
||||
|
||||
- **Armor Class** 19
|
||||
- **Hit Points** 22 (`9d4`)
|
||||
- **Speed** 0 ft., fly 50 ft. (hover)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 120 ft., passive Perception 12
|
||||
- **Damage Resistances** acid; cold; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks
|
||||
- **Damage Immunities** lightning, poison
|
||||
- **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 2
|
||||
|
||||
## Traits
|
||||
|
||||
***Consume Life.*** As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (`3d6`) hit points.
|
||||
|
||||
***Ephemeral.*** The will-o'-wisp can't wear or carry anything.
|
||||
|
||||
***Incorporeal Movement.*** The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
|
||||
|
||||
***Variable Illumination.*** The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
|
||||
|
||||
## Actions
|
||||
|
||||
***Shock.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d8`) lightning damage.
|
||||
|
||||
***Invisibility.*** The will-o'-wisp and its light magically become [invisible](rules/conditions.md#invisible) until it attacks or uses its Consume Life, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell).
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
forest, swamp, urban
|
53
compendium/bestiary/undead/wraith.md
Normal file
|
@ -0,0 +1,53 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/underdark
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Wraith"]
|
||||
---
|
||||
# Wraith
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Wraith
|
||||

|
||||
*Medium undead, Neutral Evil*
|
||||
|
||||
- **Armor Class** 13
|
||||
- **Hit Points** 67 (`9d8 + 27`)
|
||||
- **Speed** 0 ft., fly 60 ft. (hover)
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
| 6 (-2)|16 (+3)|16 (+3)|12 (+1)|14 (+2)|15 (+2)|
|
||||
|
||||
- **Proficiency Bonus** +3
|
||||
- **Saving Throws** ⏤
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 12
|
||||
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
||||
- **Damage Immunities** necrotic, poison
|
||||
- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
|
||||
- **Languages** the languages it knew in life
|
||||
- **Challenge** 5
|
||||
|
||||
## Traits
|
||||
|
||||
***Incorporeal Movement.*** The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
|
||||
|
||||
***Sunlight Sensitivity.*** While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
|
||||
|
||||
## Actions
|
||||
|
||||
***Life Drain.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 21 (`4d8 + 3`) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
|
||||
|
||||
***Create Specter.*** The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a [specter](compendium/bestiary/undead/specter.md) in the space of its corpse or in the nearest unoccupied space. The [specter](compendium/bestiary/undead/specter.md) is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
underdark
|
48
compendium/bestiary/undead/zombie.md
Normal file
|
@ -0,0 +1,48 @@
|
|||
---
|
||||
obsidianUIMode: preview
|
||||
cssclasses: json5e-monster
|
||||
tags:
|
||||
- compendium/src/5e/mm
|
||||
- monster/environment/urban
|
||||
- monster/size/medium
|
||||
- monster/type/undead
|
||||
aliases: ["Zombie"]
|
||||
---
|
||||
# Zombie
|
||||
*Source: SRD / Basic Rules*
|
||||
|
||||
```ad-statblock
|
||||
title: Zombie
|
||||

|
||||
*Medium undead, Neutral Evil*
|
||||
|
||||
- **Armor Class** 8
|
||||
- **Hit Points** 22 (`3d8 + 9`)
|
||||
- **Speed** 20 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)|
|
||||
|
||||
- **Proficiency Bonus** +2
|
||||
- **Saving Throws** Wisdom +0
|
||||
- **Skills** ⏤
|
||||
- **Senses** darkvision 60 ft., passive Perception 8
|
||||
- **Damage Immunities** poison
|
||||
- **Condition Immunities** poisoned
|
||||
- **Languages** understands all languages it spoke in life but can't speak
|
||||
- **Challenge** 1/4
|
||||
|
||||
## Traits
|
||||
|
||||
***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
|
||||
|
||||
## Actions
|
||||
|
||||
***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
|
||||
```
|
||||
^statblock
|
||||
|
||||
## Environment
|
||||
|
||||
urban
|