Initial Commit of 5e Data

Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
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Rebbecca Bishop 2023-09-15 21:32:07 -05:00 committed by Sigrunixia
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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/uncommon
- item/tier/major
- item/wondrous/wand
aliases: ["+1 Wand of the War Mage"]
---
# +1 Wand of the War Mage
*Wand, major, uncommon (requires attunement by a spellcaster)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
*Source: SRD / Basic Rules*

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- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous/wand
aliases: ["+2 Wand of the War Mage"]
---
# +2 Wand of the War Mage
*Wand, major, rare (requires attunement by a spellcaster)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
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- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
- item/wondrous/wand
aliases: ["+3 Wand of the War Mage"]
---
# +3 Wand of the War Mage
*Wand, major, very rare (requires attunement by a spellcaster)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
*Source: SRD / Basic Rules*

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- compendium/src/5e/phb
- item/gear
aliases: ["Abacus"]
---
# Abacus
*Adventuring Gear*
- **Cost**: 2 gp
- **Weight**: 2.0 lbs.
*Source: SRD / Basic Rules*

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- compendium/src/5e/phb
- item/gear
aliases: ["Acid (vial)"]
---
# Acid (vial)
*Adventuring Gear*
- **Cost**: 25 gp
- **Weight**: 1.0 lbs.
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes `2d6` acid damage.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Alchemist's Fire (flask)"]
---
# Alchemist's Fire (flask)
*Adventuring Gear*
- **Cost**: 50 gp
- **Weight**: 1.0 lbs.
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes `1d4` fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear/artisans-tools
aliases: ["Alchemist's Supplies"]
---
# Alchemist's Supplies
*Artisan's Tools*
- **Cost**: 50 gp
- **Weight**: 8.0 lbs.
*Source: SRD / Basic Rules*

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- compendium/src/5e/phb
- item/gear/food-and-drink
aliases: ["Ale (Gallon)"]
---
# Ale (Gallon)
*Food and Drink*
- **Cost**: 2 sp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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- compendium/src/5e/phb
- item/gear/food-and-drink
aliases: ["Ale (Mug)"]
---
# Ale (Mug)
*Food and Drink*
- **Cost**: 4 cp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Amulet of Health"]
---
# Amulet of Health
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Amulet of Proof against Detection and Location"]
---
# Amulet of Proof against Detection and Location
*Wondrous Item, major, uncommon (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Amulet of the Planes"]
---
# Amulet of the Planes
*Wondrous Item, major, very rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the [plane shift](compendium/spells/plane-shift.md) spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a `d100`. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.
*Source: SRD / Basic Rules*

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- compendium/src/5e/phb
- item/gear/spellcasting-focus
aliases: ["Amulet"]
---
# Amulet
*Spellcasting Focus*
- **Cost**: 5 gp
- **Weight**: 1.0 lbs.
*Source: SRD / Basic Rules*

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- item/armor/shield
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
aliases: ["Animated Shield"]
---
# Animated Shield
*Shield, major, very rare (requires attunement)*
- **Armor Class**: 2
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 6.0 lbs.
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are [incapacitated](rules/conditions.md#incapacitated) or die, at which point the shield falls to the ground or into your hand if you have one free.
*Source: SRD / Basic Rules*

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- item/gear
aliases: ["Antitoxin (vial)"]
---
# Antitoxin (vial)
*Adventuring Gear*
- **Cost**: 50 gp
- **Weight**: ⏤
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
*Source: SRD / Basic Rules*

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- item/rarity/legendary
- item/tier/major
- item/wondrous
aliases: ["Apparatus of the Crab"]
---
# Apparatus of the Crab
*Wondrous Item, major, legendary*
- **Cost**: ⏤
- **Weight**: 500.0 lbs.
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ([Investigation](rules/skills.md#Investigation)) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.
The apparatus of Kwalish is a Large object with the following statistics:
- **Armor Class.** 20
- **Hit Points.** 200
- **Speed.** 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
- **Damage Immunities.** poison, psychic
To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes `2d6` bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table.
**Apparatus of Kwalish Levers:**
| Lever | Up | Down |
|-------|----|------|
| 1 | Legs and tail extend, allowing the apparatus to walk and swim. | Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. |
| 2 | Forward window shutter opens. | Forward window shutter closes. |
| 3 | Side window shutters open (two per side). | Side window shutters close (two per side). |
| 4 | Two claws extend from the front sides of the apparatus. | The claws retract. |
| 5 | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. *Hit:* 7 (`2d6`) bludgeoning damage. | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. *Hit:* The target is [grappled](rules/conditions.md#grappled) (escape DC 15). |
| 6 | The apparatus walks or swims forward. | The apparatus walks or swims backward. |
| 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. |
| 8 | Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | The light turns off. |
| 9 | The apparatus sinks as much as 20 feet in liquid. | The apparatus rises up to 20 feet in liquid. |
| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. |
^apparatus-of-kwalish-levers
*Source: SRD / Basic Rules*

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tags:
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- item/armor/heavy
- item/attunement/required
- item/rarity/legendary
- item/tier/major
aliases: ["Armor of Invulnerability"]
---
# Armor of Invulnerability
*Heavy Armor, major, legendary (requires attunement)*
- **Armor Class**: 18
- **Properties**: Requires Attunement
- **Strength**: Requires 15 STR.
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 65.0 lbs.
You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
*Source: SRD / Basic Rules*

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- item/armor/heavy
- item/attunement/required
- item/rarity/rare
- item/tier/major
aliases: ["Armor of Vulnerability (Bludgeoning)"]
---
# Armor of Vulnerability (Bludgeoning)
*Heavy Armor, major, rare (requires attunement)*
- **Armor Class**: 18
- **Properties**: Requires Attunement
- **Strength**: Requires 15 STR.
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 65.0 lbs.
While wearing this armor, you have resistance to bludgeoning damage.
## Curse
This armor is cursed, a fact that is revealed only when an [identify](compendium/spells/identify.md) spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.
*Source: SRD / Basic Rules*

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- item/armor/heavy
- item/attunement/required
- item/rarity/rare
- item/tier/major
aliases: ["Armor of Vulnerability (Piercing)"]
---
# Armor of Vulnerability (Piercing)
*Heavy Armor, major, rare (requires attunement)*
- **Armor Class**: 18
- **Properties**: Requires Attunement
- **Strength**: Requires 15 STR.
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 65.0 lbs.
While wearing this armor, you have resistance to piercing damage.
## Curse
This armor is cursed, a fact that is revealed only when an [identify](compendium/spells/identify.md) spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.
*Source: SRD / Basic Rules*

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- item/rarity/rare
- item/tier/major
aliases: ["Armor of Vulnerability (Slashing)"]
---
# Armor of Vulnerability (Slashing)
*Heavy Armor, major, rare (requires attunement)*
- **Armor Class**: 18
- **Properties**: Requires Attunement
- **Strength**: Requires 15 STR.
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 65.0 lbs.
While wearing this armor, you have resistance to slashing damage.
## Curse
This armor is cursed, a fact that is revealed only when an [identify](compendium/spells/identify.md) spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.
*Source: SRD / Basic Rules*

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- item/armor/shield
- item/attunement/required
- item/rarity/rare
- item/tier/major
aliases: ["Arrow-Catching Shield"]
---
# Arrow-Catching Shield
*Shield, major, rare (requires attunement)*
- **Armor Class**: 2
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: 6.0 lbs.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
*Source: SRD / Basic Rules*

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compendium/items/arrow.md Normal file
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- item/weapon/ammunition
aliases: ["Arrow"]
---
# Arrow
*Ammunition*
- **Cost**: 5 cp
- **Weight**: 0.05 lbs.
*Source: SRD / Basic Rules*

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- item/weapon/ammunition
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# Arrows (20)
*Ammunition*
- **Cost**: 1 gp
- **Weight**: 1.0 lbs.
*Source: SRD / Basic Rules*

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- item/gear/poison
- item/property/poison
aliases: ["Assassin's Blood"]
---
# Assassin's Blood
*Adventuring Gear, poison*
- **Properties**: Poison
- **Cost**: 150 gp
- **Weight**: ⏤
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (`1d12`) poison damage and is [poisoned](rules/conditions.md#poisoned) for 24 hours. On a successful save, the creature takes half damage and isn't [poisoned](rules/conditions.md#poisoned).
*Source: SRD / Basic Rules*

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aliases: ["Backpack"]
---
# Backpack
*Adventuring Gear*
- **Cost**: 2 gp
- **Weight**: 5.0 lbs.
A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
*Source: SRD / Basic Rules*

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- item/rarity/rare
- item/tier/minor
- item/wondrous
aliases: ["Bag of Beans"]
---
# Bag of Beans
*Wondrous Item, minor, rare*
- **Cost**: ⏤
- **Weight**: 0.5 lbs.
Inside this heavy cloth bag are `3d4` dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking `5d4` fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
| dice: d100 | Effect |
|------------|--------|
| 01 | `5d4` toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take `5d6` poison damage and become [poisoned](rules/conditions.md#poisoned) for 1 hour. On an even roll, the eater gains `5d6` temporary hit points for 1 hour. |
| 02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for `1d12` rounds. |
| 11-20 | A [treant](compendium/bestiary/plant/treant.md) sprouts. There's a 50% chance chance that the treant is chaotic evil and attacks. |
| 21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. |
| 31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). |
| 41-50 | `1d6 + 6` [shriekers](compendium/bestiary/plant/shrieker.md) sprout. |
| 51-60 | `1d4 + 8` bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. |
| 61-70 | A hungry [bulette](compendium/bestiary/monstrosity/bulette.md) burrows up and attacks. |
| 71-80 | A fruit tree grows. It has `1d10 + 20` fruit, `1d8` of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. |
| 81-90 | A nest of `1d4 + 3` eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes `10d6` force damage from an internal magical explosion. |
| 91-99 | A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a [mummy lord](compendium/bestiary/undead/mummy-lord.md). The pyramid is treated as the [mummy lord's](compendium/bestiary/undead/mummy-lord.md) lair, and its sarcophagus contains treasure of the DM's choice. |
| 00 | A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a [cloud giant's](compendium/bestiary/giant/cloud-giant.md) castle, or a different plane of existence. |
^effect
*Source: SRD / Basic Rules*

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- item/rarity/very-rare
- item/tier/minor
- item/wondrous
aliases: ["Bag of Devouring"]
---
# Bag of Devouring
*Wondrous Item, minor, very rare*
- **Cost**: ⏤
- **Weight**: 15.0 lbs.
This bag superficially resembles a [bag of holding](compendium/items/bag-of-holding.md) but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50% chance chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
*Source: SRD / Basic Rules*

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- item/tier/minor
- item/wondrous
aliases: ["Bag of Holding"]
---
# Bag of Holding
*Wondrous Item, minor, uncommon*
- **Cost**: ⏤
- **Weight**: 15.0 lbs.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a [Heward's handy haversack](compendium/items/hewards-handy-haversack.md), [portable hole](compendium/items/portable-hole.md), or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Bag of Tricks, Gray"]
---
# Bag of Tricks, Gray
*Wondrous Item, major, uncommon*
- **Cost**: ⏤
- **Weight**: 0.5 lbs.
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a `d8` and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
| dice: d8 | Creature |
|----------|----------|
| 1 | [Weasel](compendium/bestiary/beast/weasel.md) |
| 2 | [Giant rat](compendium/bestiary/beast/giant-rat.md) |
| 3 | [Badger](compendium/bestiary/beast/badger.md) |
| 4 | [Boar](compendium/bestiary/beast/boar.md) |
| 5 | [Panther](compendium/bestiary/beast/panther.md) |
| 6 | [Giant badger](compendium/bestiary/beast/giant-badger.md) |
| 7 | [Dire wolf](compendium/bestiary/beast/dire-wolf.md) |
| 8 | [Giant elk](compendium/bestiary/beast/giant-elk.md) |
^creature
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Bag of Tricks, Rust"]
---
# Bag of Tricks, Rust
*Wondrous Item, major, uncommon*
- **Cost**: ⏤
- **Weight**: 0.5 lbs.
This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a `d8` and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
| dice: d8 | Creature |
|----------|----------|
| 1 | [Rat](compendium/bestiary/beast/rat.md) |
| 2 | [Owl](compendium/bestiary/beast/owl.md) |
| 3 | [Mastiff](compendium/bestiary/beast/mastiff.md) |
| 4 | [Goat](compendium/bestiary/beast/goat.md) |
| 5 | [Giant goat](compendium/bestiary/beast/giant-goat.md) |
| 6 | [Giant boar](compendium/bestiary/beast/giant-boar.md) |
| 7 | [Lion](compendium/bestiary/beast/lion.md) |
| 8 | [Brown bear](compendium/bestiary/beast/brown-bear.md) |
^creature
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/dmg
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Bag of Tricks, Tan"]
---
# Bag of Tricks, Tan
*Wondrous Item, major, uncommon*
- **Cost**: ⏤
- **Weight**: 0.5 lbs.
This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a `d8` and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
| dice: d8 | Creature |
|----------|----------|
| 1 | [Jackal](compendium/bestiary/beast/jackal.md) |
| 2 | [Ape](compendium/bestiary/beast/ape.md) |
| 3 | [Baboon](compendium/bestiary/beast/baboon.md) |
| 4 | [Axe beak](compendium/bestiary/beast/axe-beak.md) |
| 5 | [Black bear](compendium/bestiary/beast/black-bear.md) |
| 6 | [Giant weasel](compendium/bestiary/beast/giant-weasel.md) |
| 7 | [Giant hyena](compendium/bestiary/beast/giant-hyena.md) |
| 8 | [Tiger](compendium/bestiary/beast/tiger.md) |
^creature
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear/instrument
aliases: ["Bagpipes"]
---
# Bagpipes
*Instrument*
- **Cost**: 30 gp
- **Weight**: 6.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Ball Bearing"]
---
# Ball Bearing
*Adventuring Gear*
- **Cost**: ⏤
- **Weight**: 0.002 lbs.
Most commonly found inside a [bag of ball bearings](compendium/items/ball-bearings-bag-of-1000.md).
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Ball Bearings (bag of 1,000)"]
---
# Ball Bearings (bag of 1,000)
*Adventuring Gear*
- **Cost**: 1 gp
- **Weight**: 2.0 lbs.
As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall [prone](rules/conditions.md#prone). A creature moving through the area at half speed doesn't need to make the saving throw.
*Source: SRD / Basic Rules*

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tags:
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- item/gear
aliases: ["Barrel"]
---
# Barrel
*Adventuring Gear*
- **Cost**: 2 gp
- **Weight**: 70.0 lbs.
A barrel can hold 40 gallons of liquid or 4 cubic feet of solids.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/poison
- item/property/poison
aliases: ["Basic Poison (vial)"]
---
# Basic Poison (vial)
*Adventuring Gear, poison*
- **Properties**: Poison
- **Cost**: 100 gp
- **Weight**: ⏤
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take `1d4` poison damage. Once applied, the poison retains potency for 1 minute before drying.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Basket"]
---
# Basket
*Adventuring Gear*
- **Cost**: 4 sp
- **Weight**: 2.0 lbs.
A basket holds 2 cubic feet or 40 pounds of gear.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/property/martial
- item/property/versatile
- item/weapon/martial/melee
aliases: ["Battleaxe"]
---
# Battleaxe
*Melee Weapon*
- **Damage**:
- One-handed: 1d8 S
- Two-handed: 1d10 S
- **Properties**: Martial, Versatile
- **Cost**: 10 gp
- **Weight**: 4.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/dmg
- item/rarity/rare
- item/tier/minor
- item/wondrous
aliases: ["Bead of Force"]
---
# Bead of Force
*Wondrous Item, minor, rare*
- **Cost**: ⏤
- **Weight**: 0.0625 lbs.
This small black sphere measures ¾ of an inch in diameter and weighs an ounce. Typically, `1d4 + 4` *beads of force* are found together.
You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take `5d4` force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.
An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Bedroll"]
---
# Bedroll
*Adventuring Gear*
- **Cost**: 1 gp
- **Weight**: 7.0 lbs.
*Source: SRD / Basic Rules*

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compendium/items/bell.md Normal file
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- item/gear
aliases: ["Bell"]
---
# Bell
*Adventuring Gear*
- **Cost**: 1 gp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/legendary
- item/tier/major
- item/wondrous
aliases: ["Belt of Cloud Giant Strength"]
---
# Belt of Cloud Giant Strength
*Wondrous Item, major, legendary (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Belt of Dwarvenkind"]
---
# Belt of Dwarvenkind
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, you gain the following benefits:
- Your Constitution score increases by 2, to a maximum of 20.
- You have advantage on Charisma ([Persuasion](rules/skills.md#Persuasion)) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50% chance chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
- You have advantage on saving throws against poison, and you have resistance against poison damage.
- You have [darkvision](rules/senses.md#darkvision) out to a range of 60 feet.
- You can speak, read, and write Dwarvish.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Belt of Fire Giant Strength"]
---
# Belt of Fire Giant Strength
*Wondrous Item, major, very rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Belt of Frost Giant Strength"]
---
# Belt of Frost Giant Strength
*Wondrous Item, major, very rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Belt of Hill Giant Strength"]
---
# Belt of Hill Giant Strength
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Belt of Stone Giant Strength"]
---
# Belt of Stone Giant Strength
*Wondrous Item, major, very rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
*Source: SRD / Basic Rules*

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tags:
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- item/attunement/required
- item/rarity/legendary
- item/tier/major
- item/wondrous
aliases: ["Belt of Storm Giant Strength"]
---
# Belt of Storm Giant Strength
*Wondrous Item, major, legendary (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/tack-and-harness
aliases: ["Bit and bridle"]
---
# Bit and bridle
*Tack and Harness*
- **Cost**: 2 gp
- **Weight**: 1.0 lbs.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/armor/medium
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
aliases: ["Black Dragon Scale Mail"]
---
# Black Dragon Scale Mail
*Medium Armor, major, very rare (requires attunement)*
- **Armor Class**: 14 + DEX (max of +2)
- **Properties**: Requires Attunement
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 45.0 lbs.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.
*Source: SRD / Basic Rules*

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- item/gear
aliases: ["Blanket"]
---
# Blanket
*Adventuring Gear*
- **Cost**: 5 sp
- **Weight**: 3.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Block and Tackle"]
---
# Block and Tackle
*Adventuring Gear*
- **Cost**: 1 gp
- **Weight**: 5.0 lbs.
A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/weapon/ammunition
aliases: ["Blowgun Needle"]
---
# Blowgun Needle
*Ammunition*
- **Cost**: 2 cp
- **Weight**: 0.02 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/weapon/ammunition
aliases: ["Blowgun Needles (50)"]
---
# Blowgun Needles (50)
*Ammunition*
- **Cost**: 1 gp
- **Weight**: 1.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/property/ammunition
- item/property/loading
- item/property/martial
- item/weapon/martial/ranged
aliases: ["Blowgun"]
---
# Blowgun
*Ranged Weapon*
- **Damage**: 1 P
- **Range**: 25/100
- **Properties**: Ammunition, Loading, Martial
- **Cost**: 10 gp
- **Weight**: 1.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/dmg
- item/armor/medium
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
aliases: ["Blue Dragon Scale Mail"]
---
# Blue Dragon Scale Mail
*Medium Armor, major, very rare (requires attunement)*
- **Armor Class**: 14 + DEX (max of +2)
- **Properties**: Requires Attunement
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 45.0 lbs.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.
*Source: SRD / Basic Rules*

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- item/gear
aliases: ["Book"]
---
# Book
*Adventuring Gear*
- **Cost**: 25 gp
- **Weight**: 5.0 lbs.
A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a [spellbook](compendium/items/spellbook.md).
*Source: SRD / Basic Rules*

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- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Boots of Elvenkind"]
---
# Boots of Elvenkind
*Wondrous Item, major, uncommon*
- **Cost**: ⏤
- **Weight**: ⏤
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks that rely on moving silently.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Boots of Levitation"]
---
# Boots of Levitation
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While you wear these boots, you can use an action to cast the [levitate](compendium/spells/levitate.md) spell on yourself at will.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Boots of Speed"]
---
# Boots of Speed
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Boots of Striding and Springing"]
---
# Boots of Striding and Springing
*Wondrous Item, major, uncommon (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Boots of the Winterlands"]
---
# Boots of the Winterlands
*Wondrous Item, major, uncommon (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
- You have resistance to cold damage.
- You ignore difficult terrain created by ice or snow.
- You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
*Source: SRD / Basic Rules*

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- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Bowl of Commanding Water Elementals"]
---
# Bowl of Commanding Water Elementals
*Wondrous Item, major, rare*
- **Cost**: ⏤
- **Weight**: 3.0 lbs.
While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a [water elemental](compendium/bestiary/elemental/water-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Bracers of Archery"]
---
# Bracers of Archery
*Wondrous Item, major, uncommon (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Bracers of Defense"]
---
# Bracers of Defense
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/armor/medium
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
aliases: ["Brass Dragon Scale Mail"]
---
# Brass Dragon Scale Mail
*Medium Armor, major, very rare (requires attunement)*
- **Armor Class**: 14 + DEX (max of +2)
- **Properties**: Requires Attunement
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 45.0 lbs.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Brazier of Commanding Fire Elementals"]
---
# Brazier of Commanding Fire Elementals
*Wondrous Item, major, rare*
- **Cost**: ⏤
- **Weight**: 5.0 lbs.
While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a [fire elemental](compendium/bestiary/elemental/fire-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The brazier can't be used this way again until the next dawn.
The brazier weighs 5 pounds.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/armor/medium
aliases: ["Breastplate"]
---
# Breastplate
*Medium Armor*
- **Armor Class**: 14 + DEX (max of +2)
- **Cost**: 400 gp
- **Weight**: 20.0 lbs.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/artisans-tools
aliases: ["Brewer's Supplies"]
---
# Brewer's Supplies
*Artisan's Tools*
- **Cost**: 20 gp
- **Weight**: 9.0 lbs.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/armor/medium
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
aliases: ["Bronze Dragon Scale Mail"]
---
# Bronze Dragon Scale Mail
*Medium Armor, major, very rare (requires attunement)*
- **Armor Class**: 14 + DEX (max of +2)
- **Properties**: Requires Attunement
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: ⏤
- **Weight**: 45.0 lbs.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.
*Source: SRD / Basic Rules*

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- item/attunement/required
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Brooch of Shielding"]
---
# Brooch of Shielding
*Wondrous Item, major, uncommon (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the [magic missile](compendium/spells/magic-missile.md) spell.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/rarity/uncommon
- item/tier/major
- item/wondrous
aliases: ["Broom of Flying"]
---
# Broom of Flying
*Wondrous Item, major, uncommon*
- **Cost**: ⏤
- **Weight**: 3.0 lbs.
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Bucket"]
---
# Bucket
*Adventuring Gear*
- **Cost**: 5 cp
- **Weight**: 2.0 lbs.
A bucket holds 3 gallons of liquid or ½ cubic foot of solids.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Bullseye Lantern"]
---
# Bullseye Lantern
*Adventuring Gear*
- **Cost**: 10 gp
- **Weight**: 2.0 lbs.
A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Burglar's Pack"]
---
# Burglar's Pack
*Adventuring Gear*
- **Cost**: 16 gp
- **Weight**: 44.5 lbs.
Includes:
- a [backpack](compendium/items/backpack.md)
- a [bag of 1,000 ball bearings](compendium/items/ball-bearings-bag-of-1000.md)
- 10 feet of string
- a [bell](compendium/items/bell.md)
- 5 [candles](compendium/items/candle.md)
- a [crowbar](compendium/items/crowbar.md)
- a [hammer](compendium/items/hammer.md)
- 10 [pitons](compendium/items/piton.md)
- a [hooded lantern](compendium/items/hooded-lantern.md)
- 2 [flasks of oil](compendium/items/oil-flask.md)
- 5 days [rations](compendium/items/rations-1-day.md)
- a [tinderbox](compendium/items/tinderbox.md)
- a [waterskin](compendium/items/waterskin.md)
- [50 feet of hempen rope](compendium/items/hempen-rope-50-feet.md)
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/gear/poison
- item/property/poison
aliases: ["Burnt Othur Fumes"]
---
# Burnt Othur Fumes
*Adventuring Gear, poison*
- **Properties**: Poison
- **Cost**: 500 gp
- **Weight**: ⏤
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (`3d6`) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (`1d6`) poison damage. After three successful saves, the poison ends.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/artisans-tools
aliases: ["Calligrapher's Supplies"]
---
# Calligrapher's Supplies
*Artisan's Tools*
- **Cost**: 10 gp
- **Weight**: 5.0 lbs.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Caltrop"]
---
# Caltrop
*Adventuring Gear*
- **Cost**: 5 cp
- **Weight**: 0.1 lbs.
As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Caltrops (bag of 20)"]
---
# Caltrops (bag of 20)
*Adventuring Gear*
- **Cost**: 1 gp
- **Weight**: 2.0 lbs.
As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/mount
aliases: ["Camel"]
---
# Camel
*Mount*
- **Cost**: 50 gp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Candle of Invocation"]
---
# Candle of Invocation
*Wondrous Item, major, very rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the [detect evil and good](compendium/spells/detect-evil-and-good.md) spell. The DM chooses the god and associated alignment or determines the alignment randomly.
| dice: d20 | Alignment |
|-----------|-----------|
| 1-2 | Chaotic evil |
| 3-4 | Chaotic neutral |
| 5-7 | Chaotic good |
| 8-9 | Neutral evil |
| 10-11 | Neutral |
| 12-13 | Neutral good |
| 14-15 | Lawful evil |
| 16-17 | Lawful neutral |
| 18-20 | Lawful good |
^alignment
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the [gate](compendium/spells/gate.md) spell with it. Doing so destroys the candle.
*Source: SRD / Basic Rules*

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- item/gear
aliases: ["Candle"]
---
# Candle
*Adventuring Gear*
- **Cost**: 1 cp
- **Weight**: ⏤
For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/trade-good
aliases: ["Canvas (1 sq. yd.)"]
---
# Canvas (1 sq. yd.)
*Trade Good*
- **Cost**: 1 sp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Cape of the Mountebank"]
---
# Cape of the Mountebank
*Wondrous Item, major, rare*
- **Cost**: ⏤
- **Weight**: ⏤
This cape smells faintly of brimstone. While wearing it, you can use it to cast the [dimension door](compendium/spells/dimension-door.md) spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/gear/artisans-tools
aliases: ["Carpenter's Tools"]
---
# Carpenter's Tools
*Artisan's Tools*
- **Cost**: 8 gp
- **Weight**: 6.0 lbs.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
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- compendium/src/5e/dmg
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Carpet of Flying, 3 ft. × 5 ft."]
---
# Carpet of Flying, 3 ft. × 5 ft.
*Wondrous Item, major, very rare*
- **Cost**: ⏤
- **Weight**: ⏤
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Carpet of Flying, 4 ft. × 6 ft."]
---
# Carpet of Flying, 4 ft. × 6 ft.
*Wondrous Item, major, very rare*
- **Cost**: ⏤
- **Weight**: ⏤
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
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- compendium/src/5e/dmg
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Carpet of Flying, 5 ft. × 7 ft."]
---
# Carpet of Flying, 5 ft. × 7 ft.
*Wondrous Item, major, very rare*
- **Cost**: ⏤
- **Weight**: ⏤
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/rarity/very-rare
- item/tier/major
- item/wondrous
aliases: ["Carpet of Flying, 6 ft. × 9 ft."]
---
# Carpet of Flying, 6 ft. × 9 ft.
*Wondrous Item, major, very rare*
- **Cost**: ⏤
- **Weight**: ⏤
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/vehicle
aliases: ["Carriage"]
---
# Carriage
*Vehicle (land)*
- **Cost**: 100 gp
- **Weight**: 600.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/vehicle
aliases: ["Cart"]
---
# Cart
*Vehicle (land)*
- **Cost**: 15 gp
- **Weight**: 200.0 lbs.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear/artisans-tools
aliases: ["Cartographer's Tools"]
---
# Cartographer's Tools
*Artisan's Tools*
- **Cost**: 15 gp
- **Weight**: 6.0 lbs.
*Source: SRD / Basic Rules*

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- compendium/src/5e/dmg
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Censer of Controlling Air Elementals"]
---
# Censer of Controlling Air Elementals
*Wondrous Item, major, rare*
- **Cost**: ⏤
- **Weight**: 1.0 lbs.
While incense is burning in this censer, you can use an action to speak the censer's command word and summon an [air elemental](compendium/bestiary/elemental/air-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The censer can't be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
*Source: SRD / Basic Rules*

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tags:
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- item/gear
aliases: ["Chain (10 feet)"]
---
# Chain (10 feet)
*Adventuring Gear*
- **Cost**: 5 gp
- **Weight**: 10.0 lbs.
A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/armor/heavy
aliases: ["Chain Mail"]
---
# Chain Mail
*Heavy Armor*
- **Armor Class**: 16
- **Strength**: Requires 13 STR.
- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks.
- **Cost**: 75 gp
- **Weight**: 55.0 lbs.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/armor/medium
aliases: ["Chain Shirt"]
---
# Chain Shirt
*Medium Armor*
- **Armor Class**: 13 + DEX (max of +2)
- **Cost**: 50 gp
- **Weight**: 20.0 lbs.
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear
aliases: ["Chalk (1 piece)"]
---
# Chalk (1 piece)
*Adventuring Gear*
- **Cost**: 1 cp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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cssclasses: json5e-item
tags:
- compendium/src/5e/phb
- item/vehicle
aliases: ["Chariot"]
---
# Chariot
*Vehicle (land)*
- **Cost**: 250 gp
- **Weight**: 100.0 lbs.
*Source: SRD / Basic Rules*

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- item/gear
aliases: ["Chest"]
---
# Chest
*Adventuring Gear*
- **Cost**: 5 gp
- **Weight**: 25.0 lbs.
A chest holds 12 cubic feet or 300 pounds of gear.
*Source: SRD / Basic Rules*

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tags:
- compendium/src/5e/phb
- item/gear/trade-good
aliases: ["Chicken"]
---
# Chicken
*Trade Good*
- **Cost**: 2 cp
- **Weight**: ⏤
*Source: SRD / Basic Rules*

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