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05d77c8958
4 changed files with 10 additions and 10 deletions
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@ -211,7 +211,7 @@ CC_ARACH = Technospider
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CC_PAIN = Summoner
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CC_REVEN = Dark Soldier
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CC_MANCU = Combat Slug
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CC_ARCH = Flame Bringer
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CC_ARCH = Necromancer
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CC_SPIDER = Large Technospider
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CC_CYBER = Assault Tripod
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CC_HERO = Savior of Humanity
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@ -513,7 +513,7 @@ BGFLAT31 = AQF021
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#SAVEGAMENAME
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# Obituary texts, for ZDoom-based ports.
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OB_STEALTHBABY=%o thought %g saw a Technospider.
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OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
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OB_STEALTHVILE=%o thought %g saw a Necromancer.
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OB_STEALTHBARON=%o thought %g saw a Pain Lord.
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OB_STEALTHCACO=%o thought %g saw a Trilobite
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OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
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@ -533,7 +533,7 @@ OB_BARONHIT=%o was torn open by a Pain Lord.
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OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
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OB_ZOMBIE=%o was killed by a Zombie.
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OB_SHOTGUY=%o was gunned down by a Shotgun Zombie.
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OB_VILE=%o was incinerated by a Flame Bringer.
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OB_VILE=%o was incinerated by a Necromancer.
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OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
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OB_FATSO=%o was blasted by a Combat Slug.
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OB_CHAINGUY=%o was perforated by a Minigun Zombie.
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@ -149,7 +149,7 @@ CC_ARACH = technospider
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CC_PAIN = summoner
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CC_REVEN = dark soldier
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CC_MANCU = combat slug
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CC_ARCH = flame bringer
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CC_ARCH = necromancer
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CC_SPIDER = large technospider
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CC_CYBER = assault tripod
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CC_HERO = savior of humanity
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@ -363,7 +363,7 @@ BGFLAT31 = AQF057
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#SAVEGAMENAME
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# Obituary texts, for ZDoom-based ports.
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OB_STEALTHBABY=%o thought %g saw a Technospider.
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OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
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OB_STEALTHVILE=%o thought %g saw a Necromancer.
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OB_STEALTHBARON=%o thought %g saw a Pain Lord.
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OB_STEALTHCACO=%o thought %g saw a Trilobite.
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OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
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@ -383,7 +383,7 @@ OB_BARONHIT=%o was torn open by a Pain Lord.
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OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
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OB_ZOMBIE=%o was killed by a Zombie.
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OB_SHOTGUY=%o was gunned down by a Shotgun Zombie.
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OB_VILE=%o was incinerated by a Flame Bringer.
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OB_VILE=%o was incinerated by a Necromancer.
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OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
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OB_FATSO=%o was blasted by a Combat Slug.
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OB_CHAINGUY=%o was perforated by a Minigun Zombie.
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
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@ -426,10 +426,10 @@ image:images/monster-pain-lord.png[Pain Lord,100,100]
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Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
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match with one of these guys. |
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image:images/monster-dark-soldier.png[Dark Soldier,100,100]
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| **Flame Bringer** |
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| **Necromancer** |
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If he's not setting you on fire, he's undoing all your hard work by bringing
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his friends back from the dead. |
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image:images/monster-flame-bringer.png[Flame Bringer,100,100]
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image:images/monster-necromancer.png[Necromancer,100,100]
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| **Combat Slug** |
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These genetically-engineered super-slugs have been fitted with long distance
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flame throwers, practically making them into living, slithering tanks. |
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@ -535,8 +535,8 @@ suggestions:
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* Take cover! Monsters only attack when you're in their line of sight. You'll
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want to find walls, pillars and other forms of cover you can hide behind
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while your weapon reloads. This advice is particularly important when
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facing certain monsters which can "lock on" to you (Minigun Zombie; Flame
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Bringer); hiding from these is a crucial skill.
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facing certain monsters which can "lock on" to you (Minigun Zombie;
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Necromancer); hiding from these is a crucial skill.
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* Many of the levels are littered with exploding barrels. While these can pose
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a danger to you, they're equally dangerous to your opponents. A single,
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