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NEWS: document post-0.11 changes
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= Freedoom project news
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= Freedoom project news
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== HEAD
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=== General
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* We now have a manual rendered to beautiful PDF format. Thanks to
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Simon Howard, the project’s founder.
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* A strong focus on vanilla compatibility has been sought for this
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release. We may not be perfect, but we are getting there.
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* _Final Doom_ compatibility de-emphasized. Where it creates
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conflicts with _Doom II_ mods or texture definitions, we prefer
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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may never look completely right in _Freedoom_, as a result.
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* Via the internal DeHackEd lump, IDCLIP is the cheat code for
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no-clip mode in both _Phase 1_.
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=== Graphics
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* New necromancer (arch-vile) sprites by Urric.
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* Some weapon and ammo sprites have been tweaked and improved.
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* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
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* New skull-switches by MissLav.
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* New SKY4 based on an astronomy photograph.
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=== Music
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* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
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MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
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* All files in-tree have been renamed from *.mus to *.mid. The file
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format must always be MIDI. This makes it easy on music composers
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to actually work with the files.
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=== Levels
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* _Phase 1_ gets the bulk of mapping love in this round, fleshing
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out the levels and tweaking difficulty levels so easy, normal, and
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hard are all accounted for. There is a new C3M5 by Mortrixs.
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* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
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significant ways to improve the flow around the level.
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* Two maps removed from _Phase 2_: MAP18 and MAP26, being very
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strong recreations of _Doom II_ levels of the same numbers.
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* Maps in _Phase 2_ in general have had some slight re-arrangement
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based on difficulty levels and themes. A new MAP06 by Jayexetee
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is included, the old one taking the MAP18 slot.
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* All levels are now guaranteed to have co-op and deathmatch starts.
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=== Unix script and metadata
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* Metainfo (formerly appdata) and desktop files have been brought up
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to the latest standard specifications and recommendations, using
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reverse-DNS for the project identifier, and a self-evaluated
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content rating.
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* The launch shell-script changed the `PORT` environment variable to
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`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
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also builds a sensible default `DOOMWADPATH` environment variable
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to assist ports that do not have a hard-coded fallback.
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* The script no longer tries to look for `boom`, `zdoom`, nor
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`prboom` by default, as these are ports no longer maintained.
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=== Build system
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* Freedoom’s build system now has a hard dependency on Python 3, in
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anticipation of Python 2’s end-of-life.
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* We have moved from ImageMagick to Pillow, a Python library for
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graphics manipulation. It provides faster build times as well as
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API stability.
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* GIF files have been replaced with PNG files. True PNG file format
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transparency is used instead of a cyan background.
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* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
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Makefile to control the AsciiDoc implementation used to generate
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HTML and man page files.
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== 0.11.3 (2017-07-18)
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== 0.11.3 (2017-07-18)
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* Builds with DeuTex 5.0 and newer.
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* Builds with DeuTex 5.0 and newer.
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