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NEWS: use section headers instead of definition lists
Better to have sub-sections under each release, as in the next commit.
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NEWS.adoc
16
NEWS.adoc
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= Freedoom project news
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0.11.3 (2017-07-18)::
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== 0.11.3 (2017-07-18)
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* Builds with DeuTex 5.0 and newer.
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0.11.2 (2017-03-15)::
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== 0.11.2 (2017-03-15)
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* Missing multiplayer starts have been added to several levels.
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* A few mapping errors were repaired by changing sector heights.
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Speedrunners can better appreciate smooth flow through the levels.
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* Cleaned up the title screen using the _Freedoom_ font for “Phase
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1” and “Phase 2” on-screen.
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0.11.1 (2017-02-22)::
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== 0.11.1 (2017-02-22)
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* 1% armor bonus picks are recolored from red to green. They were
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too easily confused for health pickups.
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* New _TNT: Evilution_ compatible textures.
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* Widescreen statusbar for ZDoom removed. This created
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incompatibility with some mods.
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0.11 (2017-02-16)::
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== 0.11 (2017-02-16)
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* _Freedoom_ is now a limit-removing game rather than using Boom
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specials.
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* Lots of new music.
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* New medkit and armor pickup sprites.
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* New project logo
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0.10.1 (2015-12-23)::
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== 0.10.1 (2015-12-23)
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* Repairs an incompatibility in _Phase 1_ C3M7 with Boom 2.02.
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* Fully-completed sprite set for the flame bringer.
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0.10 (2015-12-16)::
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== 0.10 (2015-12-16)
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* Brand new status bar.
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* New sprites for the serpent and orb monsters.
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* New HUD graphics for the single- and double-barreled shotguns,
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* New pain sounds for many monsters and the player.
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* New maps in _Phase 1_ and _Phase 2_.
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0.9 (2014-10-14)::
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== 0.9 (2014-10-14)
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* New file names that no longer conflict with _Doom_’s
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** +freedoom1.wad+ is _Freedoom: Phase 1_ -- compatible with _The
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Ultimate Doom_.
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textures missing to support mods for both _TNT: Evilution_ and
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_The Plutonia Experiment_, thanks to fraggle and AXDOOMER.
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0.8 (2014-01-01)::
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== 0.8 (2014-01-01)
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* _Ultimate Freedoom_’s episode 4 is now the Cacoward-winning _Double Impact_.
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* Many maps have been updated
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* Improved sprites and sounds
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