NEWS: use section headers instead of definition lists

Better to have sub-sections under each release, as in the next commit.
This commit is contained in:
Mike Swanson 2019-09-17 19:06:11 -07:00
parent 0721f46440
commit e8eab7ffb3

View file

@ -1,9 +1,9 @@
= Freedoom project news
0.11.3 (2017-07-18)::
== 0.11.3 (2017-07-18)
* Builds with DeuTex 5.0 and newer.
0.11.2 (2017-03-15)::
== 0.11.2 (2017-03-15)
* Missing multiplayer starts have been added to several levels.
* A few mapping errors were repaired by changing sector heights.
Speedrunners can better appreciate smooth flow through the levels.
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* Cleaned up the title screen using the _Freedoom_ font for “Phase
1” and “Phase 2” on-screen.
0.11.1 (2017-02-22)::
== 0.11.1 (2017-02-22)
* 1% armor bonus picks are recolored from red to green. They were
too easily confused for health pickups.
* New _TNT: Evilution_ compatible textures.
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* Widescreen statusbar for ZDoom removed. This created
incompatibility with some mods.
0.11 (2017-02-16)::
== 0.11 (2017-02-16)
* _Freedoom_ is now a limit-removing game rather than using Boom
specials.
* Lots of new music.
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* New medkit and armor pickup sprites.
* New project logo
0.10.1 (2015-12-23)::
== 0.10.1 (2015-12-23)
* Repairs an incompatibility in _Phase 1_ C3M7 with Boom 2.02.
* Fully-completed sprite set for the flame bringer.
0.10 (2015-12-16)::
== 0.10 (2015-12-16)
* Brand new status bar.
* New sprites for the serpent and orb monsters.
* New HUD graphics for the single- and double-barreled shotguns,
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* New pain sounds for many monsters and the player.
* New maps in _Phase 1_ and _Phase 2_.
0.9 (2014-10-14)::
== 0.9 (2014-10-14)
* New file names that no longer conflict with _Doom_s
** +freedoom1.wad+ is _Freedoom: Phase 1_ -- compatible with _The
Ultimate Doom_.
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textures missing to support mods for both _TNT: Evilution_ and
_The Plutonia Experiment_, thanks to fraggle and AXDOOMER.
0.8 (2014-01-01)::
== 0.8 (2014-01-01)
* _Ultimate Freedoom_s episode 4 is now the Cacoward-winning _Double Impact_.
* Many maps have been updated
* Improved sprites and sounds