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levels: map03: trivial fixes
- make teleporter exit point thing 11 in sector 116 exist on all skill levels, so the final chaingunner for the blue key trap can teleport - make it harder to get the blue key without triggering the trap, by copying the trigger on linedef 941 to linedef 641 as well - change specials of linedefs 2168 and 2170 to be manual, so the door can be opened without relying on implicit manual zero tag behaviour - make the slime alcoves in the yellow key corridor damage the player - set lower-unpegging flag on doortracks for the armour secret and the blue key door (sectors 247, 374; linedefs 1472, 1475, 2176, 2182) - remove unnecessary tag 46 from sector 46 and its surrounding linedefs, since the door is a manual one. - remove unused sector tag from linedefs 154 and 168 "Trivial" meaning only object properties changed, not references, so a small diff and no nodebuild required. See also <http://www.doomworld.com/vb/post/964728> Signed-off-by: RjY <rjy@users.sourceforge.net>
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