levels: map03: trivial fixes

- make teleporter exit point thing 11 in sector 116 exist on all skill
  levels, so the final chaingunner for the blue key trap can teleport
- make it harder to get the blue key without triggering the trap, by
  copying the trigger on linedef 941 to linedef 641 as well
- change specials of linedefs 2168 and 2170 to be manual, so the door
  can be opened without relying on implicit manual zero tag behaviour
- make the slime alcoves in the yellow key corridor damage the player
- set lower-unpegging flag on doortracks for the armour secret and the
  blue key door (sectors 247, 374; linedefs 1472, 1475, 2176, 2182)
- remove unnecessary tag 46 from sector 46 and its surrounding linedefs,
  since the door is a manual one.
- remove unused sector tag from linedefs 154 and 168

"Trivial" meaning only object properties changed, not references, so a
small diff and no nodebuild required.

See also <http://www.doomworld.com/vb/post/964728>

Signed-off-by: RjY <rjy@users.sourceforge.net>
This commit is contained in:
RjY 2011-05-05 19:24:29 +01:00
parent 5b0139ffe8
commit 13abc23c84

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