dehacked: make minigunner and SS call A_PosAttack.

Closes #897.
This commit is contained in:
mc776 2024-08-22 15:15:27 -07:00 committed by Simon Howard
parent 22ec37334f
commit 15bc9cca92

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@ -27,6 +27,28 @@ Sprite subnumber = 32773
Frame 689 Frame 689
Sprite subnumber = 32773 Sprite subnumber = 32773
# The RNG code for the minigunner's / SS's attack
# does the same thing as the zombieman's, the only
# substantive difference being the sound played.
# By calling the zombieman attack instead, the
# minigunner and sailor no longer sound confusingly
# similar to the large technospider's much more
# powerful shotgunguy-like attack.
# Minigunner using pistol attack
Pointer 234 (Frame 417)
Codep Frame = 185
Pointer 235 (Frame 418)
Codep Frame = 185
# Sailor using pistol attack
Pointer 234 (Frame 738)
Codep Frame = 185
Pointer 235 (Frame 740)
Codep Frame = 185
# The super shotgun's first frame is 7 tics long before it # The super shotgun's first frame is 7 tics long before it
# begins its reload sequence, but the muzzle flash animation # begins its reload sequence, but the muzzle flash animation
# totals 9 tics, causing the flash to trail behind the gun. # totals 9 tics, causing the flash to trail behind the gun.