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@ -27,6 +27,28 @@ Sprite subnumber = 32773
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Frame 689
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Frame 689
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Sprite subnumber = 32773
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Sprite subnumber = 32773
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# The RNG code for the minigunner's / SS's attack
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# does the same thing as the zombieman's, the only
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# substantive difference being the sound played.
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# By calling the zombieman attack instead, the
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# minigunner and sailor no longer sound confusingly
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# similar to the large technospider's much more
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# powerful shotgunguy-like attack.
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# Minigunner using pistol attack
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Pointer 234 (Frame 417)
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Codep Frame = 185
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Pointer 235 (Frame 418)
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Codep Frame = 185
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# Sailor using pistol attack
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Pointer 234 (Frame 738)
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Codep Frame = 185
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Pointer 235 (Frame 740)
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Codep Frame = 185
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# The super shotgun's first frame is 7 tics long before it
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# The super shotgun's first frame is 7 tics long before it
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# begins its reload sequence, but the muzzle flash animation
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# begins its reload sequence, but the muzzle flash animation
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# totals 9 tics, causing the flash to trail behind the gun.
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# totals 9 tics, causing the flash to trail behind the gun.
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