catoptromancy's fixed map05

This commit is contained in:
Jon Dowland 2008-03-10 18:29:11 +00:00
parent b546a5a149
commit 1829718fd2
5 changed files with 27 additions and 1 deletions

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05/03/2008
Include all patches in all IWADS, to prevent crashes with WADs that use custom
TEXTURE1 lumps. Also, take this opportunity to fix some long-standing bug
issues in MAP10 and MAP18. Improve MAP02 (remove secret exit switch); add an
exit switch to the unfinished MAP12; add a new MAP14. Tweaked MAP05 to prevent
an area you can get stuck in, courtesy of Catoptromancy.
27/02/2008
add sounds/nthompson - replacement rocket launch and explosion.

5
NEWS
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2008.03.05 v0.6.1
0.6.1 released. Include all patches in all IWADS, to prevent crashes with
WADs that use custom TEXTURE1 lumps. Several map fixes too (see ChangeLog)
2008.02.28 v0.6
0.6 released.

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Fredoom map05 svn 445
added 2 vertexes to line 1177,
moved new vertexes slightly,
realigned 2 textures
player could get trapped behind the the pillar (sector 196).
-Catoptromancy
built nodes using bsp
-Jon

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amarande/map05.wad
catoptromancy/map05.wad