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manual: update terminology.
Also tweaked some of the actual help text.
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@ -310,10 +310,10 @@ you over 100% and up to 200% health.
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[options="header",cols="1,1,1,1",width="70%",align="center",halign="center"]
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|==========================
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| 1% | 10% | 25% | 100%
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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image:../sprites/stima0.png[Small Health Pack] |
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image:../sprites/media0.png[Large Health Pack] |
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image:../sprites/soula0.png[Overdrive Sphere]
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| image:../sprites/bon1a0.png[Ectoplasmic Polyp] |
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image:../sprites/stima0.png[Regenerative Nanobot Canister] |
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image:../sprites/media0.png[Regenerative Nano-Surgery Kit] |
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image:../sprites/soula0.png[Ectoplasmic Surge]
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|==========================
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[[armor]]
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@ -324,9 +324,9 @@ You start with 0% armor and can increase this up to 200% by collecting bonuses.
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[options="header",cols="1,1,1",width="70%",align="center",halign="center"]
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|==========================
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| 1% | 100% | 200%
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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image:../sprites/arm1a0.png[Light Armor Vest] |
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image:../sprites/arm2a0.png[Heavy Armor Vest]
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| image:../sprites/bon2a0.png[Polaric Energy Field Emitter] |
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image:../sprites/arm1a0.png[Polaric Shielding Vest] |
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image:../sprites/arm2a0.png[Attuned Polaric Energy Armor]
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|==========================
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Normal armor absorbs one third of damage you receive. For example, suppose
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@ -334,9 +334,10 @@ you’re hit by a missile that reduces your health from 100% to 50%. If you’re
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hit by the same missile while wearing 100% armor, your health will reduce to
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only 66%, but you’ll lose 16% armor.
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The heavy armor vest has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. For this reason, it’s
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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The attuned armor has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. Because polaric field
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emitters add the same armor type you already have, it may be good to pick
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up the attuned armor vest immediately if you don't already have one.
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[[specialitems]]
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=== Special Items
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@ -355,30 +356,32 @@ image:../sprites/yskua0.png[Yellow Key] |
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Allow you to open certain locked doors and activate locked switches.
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Usually essential to be able to progress, although they sometimes allow
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access to secret areas.
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| **Night Vision Goggles** +
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image:../sprites/pvisa0.png[Night Vision Goggles] |
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| **Low-Light Goggles** +
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image:../sprites/pvisa0.png[Low-Light Goggles] |
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Allow you to see in the dark for a limited time.
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| **Ultra-Overdrive Sphere** +
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image:../sprites/megaa0.png[Ultra-Overdrive Sphere] |
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Maxes you out to 200% health and armor.
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| **Tactical Survey Map** +
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image:../sprites/pmapa0.png[Tactical Survey Map] |
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Unlocks all areas of the map, including some secret areas that may not be
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immediately visible.
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| **Hazard Suit** +
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image:../sprites/suita0.png[Hazard Suit] |
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Protects you from the harmful radiation of damaging floors, for a limited
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time.
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| **Strength Power-Up** +
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image:../sprites/pstra0.png[Strength Power-Up] |
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Increases your health back to 100% and enhances your fists to 10x their
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normal damage, until the end of level.
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| **Stealth Sphere** +
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image:../sprites/pinsa0.png[Stealth Sphere] |
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Makes you almost invisible for a limited time.
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| **Invulnerability Sphere** +
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image:../sprites/pinva0.png[Invulnerability Sphere] |
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Makes you immune to all damage for a limited time.
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| **Negentropic Surge** +
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image:../sprites/megaa0.png[Negentropic Surge] |
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Maxes you out to 200% health and armor, however little you had before.
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| **Area Survey Map** +
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image:../sprites/pmapa0.png[Area Survey Map] |
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Reveals unexplored areas of the map, including some secret areas that
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may not be immediately visible.
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| **Rescue Operations Suit** +
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image:../sprites/suita0.png[Rescue Operations Suit] |
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Protects you from heat, toxins and radiation from damaging floors,
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for a limited time.
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| **Strength Symbiote** +
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image:../sprites/pstra0.png[Strength Symbiote] |
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Increases your health back to 100%, and enhances your fists to 10x their
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normal damage until the end of level.
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| **Invisibility Cloak** +
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image:../sprites/pinsa0.png[Invisibility Cloak] |
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Makes you almost invisible for a limited time. Monsters still detect
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your presence, but they'll find it much harder to aim.
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| **Vanguard Device** +
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image:../sprites/pinva0.png[Vanguard Device] |
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Makes you immune to all damage for a limited time, allowing you to get
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past overwhelming defences and unavoidable traps.
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|==========================
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=== Color blind accessibility
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@ -451,7 +454,7 @@ image:images/monster-trilobite.png[Trilobite,100,100,width=100%]
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while you’re trying they’ll shower you with energy projectiles. |
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image:images/monster-pain-bringer.png[Pain Bringer,100,100,width=100%]
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| **Pain Lord** +
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If the Pain Bringer wasn’t tough enough, this one will take five rocket
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If the Pain Bringer wasn’t tough enough, this one can take five rocket
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blasts. |
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image:images/monster-pain-lord.png[Pain Lord,100,100,width=100%]
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| **Octaminator** +
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@ -679,12 +682,12 @@ number of cheats that you can turn to:
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| **IDCLEVxy** | Warp to CxMy (Phase 1) or MAPxy (Phase 2).
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| **IDMUSxy** | Change music to that of CxMy (Phase 1) or MAPxy (Phase 2).
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| **IDCHOPPERS** | Gives the angle grinder weapon.
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| **IDBEHOLDV** | Gives the invulnerability sphere powerup.
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| **IDBEHOLDV** | Gives the vanguard device powerup.
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| **IDBEHOLDS** | Gives the strength powerup.
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| **IDBEHOLDI** | Gives the stealth sphere powerup.
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| **IDBEHOLDR** | Gives the hazard suit powerup.
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| **IDBEHOLDM** | Gives the tactical survey map.
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| **IDBEHOLDL** | Gives the night vision goggles.
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| **IDBEHOLDI** | Gives the invisibility powerup.
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| **IDBEHOLDR** | Gives the rescue suit powerup.
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| **IDBEHOLDM** | Gives the area survey map.
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| **IDBEHOLDL** | Gives the low-light goggles.
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|==========================
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<<<
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