Update dehacked.lmp

Revised Phase 2 screens and some monster name changes.
New/modified lines to the pickup messages, to make it feel unique.

Added better story screens for Phase 1.

Minor edits to Phase 2's story screens.

All levels in Phase 2 have been named:
-MAP06 (Voltcom9)
-MAP09 (Kristien "sajbear" Nilsen)
-MAP10 (Jewellds)
-MAP26 (DragonMorpheus)
-MAP27 (Voltcom9)

All levels, but C3M5, in Phase 1 have been named:
-C2M3 (Voltcom9)
-C3M4 (Voltcom9)
This commit is contained in:
Ayub Ahmed 2016-08-29 14:15:32 +00:00 committed by Simon Howard
parent cb103aefce
commit 1e2f595e34

View file

@ -77,33 +77,33 @@ par 32 0 # 00:00 - Catoptromancy OLD run for v0.7
# Text shown on startup in Boom-compatible ports. This is all in
# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
GOTARMOR = picked up a light armor vest.
GOTMEGA = picked up a heavy armor vest.
GOTHTHBONUS = got a 1% health bonus.
GOTARMBONUS = got a 1% armor bonus.
GOTARMOR = picked up a lite energy vest.
GOTMEGA = picked up a full shield vest.
GOTHTHBONUS = found a vitality boost.
GOTARMBONUS = used a shield charge.
GOTSTIM = picked up a small health pack.
GOTMEDINEED = found a large health pack, just in time!
GOTMEDIKIT = picked up a large health pack.
GOTSUPER = you got the overdrive sphere!
GOTSUPER = you got the vitality drive!
GOTBLUECARD = picked up a blue passcard.
GOTYELWCARD = picked up a yellow passcard.
GOTREDCARD = picked up a red passcard.
GOTBLUESKUL = picked up a blue skeleton key.
GOTYELWSKUL = picked up a yellow skeleton key.
GOTREDSKULL = picked up a red skeleton key.
GOTINVUL = temporary invulnerability!
GOTBERSERK = you got the steroid pack!
GOTINVIS = you got the stealth sphere!
GOTINVUL = you are untouchable!
GOTBERSERK = punch 'em to death!
GOTINVIS = you got the stealth drive!
GOTSUIT = picked up a hazard suit.
GOTMAP = got the tactical survey map.
GOTMAP = got the architecture device.
GOTVISOR = got the night vision goggles.
GOTMSPHERE = you got the ultra-overdrive sphere!
GOTMSPHERE = you got the ultimate drive!
GOTCLIP = picked up an ammo clip.
GOTCLIPBOX = picked up a box of ammo.
GOTROCKET = picked up a missile.
GOTROCKBOX = picked up a crate of missiles.
GOTCELL = picked up a small energy recharge.
GOTCELLBOX = picked up a large energy recharge.
GOTCELL = picked up a small polaric recharge.
GOTCELLBOX = picked up a large polaric recharge.
GOTSHELLS = picked up some shotgun shells.
GOTSHELLBOX = picked up a box of shotgun shells.
GOTBACKPACK = second backpack!
@ -133,27 +133,27 @@ HUSTR_E1M1 = C1M1: Starport
HUSTR_E1M2 = C1M2: Communications Center
HUSTR_E1M3 = C1M3: Waste Disposal
HUSTR_E1M4 = C1M4: Supply Depot
HUSTR_E1M5 = C1M5: Control Center
HUSTR_E1M6 = C1M6: Training Center
HUSTR_E1M7 = C1M7: Research Labs
HUSTR_E1M5 = C1M5: Main Control
HUSTR_E1M6 = C1M6: Training Facility
HUSTR_E1M7 = C1M7: Genetics Experimentation
HUSTR_E1M8 = C1M8: Quarry
HUSTR_E1M9 = C1M9: Armory
HUSTR_E2M1 = C2M1: Ruins
HUSTR_E2M2 = C2M2: Power Plant
HUSTR_E2M3 = C2M3
HUSTR_E2M4 = C2M4: Sample Holding Center
HUSTR_E2M3 = C2M3: Archaelogy Site
HUSTR_E2M4 = C2M4: Sample Holding Site
HUSTR_E2M5 = C2M5: Fortress 31
HUSTR_E2M6 = C2M6
HUSTR_E2M7 = C2M7
HUSTR_E2M8 = C2M8: Containment Center
HUSTR_E2M9 = C2M9
HUSTR_E2M6 = C2M6: Field Work
HUSTR_E2M7 = C2M7: Quarantine Vessel
HUSTR_E2M8 = C2M8: Containment Cell
HUSTR_E2M9 = C2M9: Corruption of Man
HUSTR_E3M1 = C3M1: Land of the Lost
HUSTR_E3M2 = C3M2: Infernal Caverns
HUSTR_E3M3 = C3M3
HUSTR_E3M4 = C3M4
HUSTR_E3M3 = C3M3: Heated Tunnels
HUSTR_E3M4 = C3M4: Sacrificial Bastion
HUSTR_E3M5 = C3M5
HUSTR_E3M6 = C3M6: Igneous Intrusion
HUSTR_E3M7 = C3M7
HUSTR_E3M7 = C3M7: No Regrets
HUSTR_E3M8 = C3M8: The Lair
HUSTR_E3M9 = C3M9: Acquainted With Grief
HUSTR_E4M1 = C4M1: Maintenance Area
@ -168,18 +168,18 @@ HUSTR_E4M9 = C4M9: Operations
CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie
CC_IMP = serpent
CC_DEMON = worm
CC_IMP = serpentide
CC_DEMON = flesh worm
CC_LOST = deadflare
CC_CACO = orb monster
CC_HELL = pain bringer
CC_BARON = pain lord
CC_ARACH = small technospider
CC_BARON = pain lord
CC_ARACH = technospider
CC_PAIN = deadflare ball
CC_REVEN = dark soldier
CC_MANCU = combat slug
CC_ARCH = flame bringer
CC_SPIDER = large technospider
CC_SPIDER = large technospider
CC_CYBER = assault tripod
CC_HERO = savior of humanity
HUSTR_1 = MAP01: Hydroelectric Plant
@ -187,13 +187,13 @@ HUSTR_2 = MAP02: Filtration Tunnels
HUSTR_3 = MAP03: Crude Processing Center
HUSTR_4 = MAP04: Containment Bay
HUSTR_5 = MAP05: Waste Water Basin
HUSTR_6 = MAP06
HUSTR_6 = MAP06: Gamma Labs
HUSTR_7 = MAP07: Outer Storage Warehouse
HUSTR_8 = MAP08
HUSTR_9 = MAP09: Mine HM09
HUSTR_10 = MAP10
HUSTR_11 = MAP11
HUSTR_12 = MAP12
HUSTR_8 = MAP08: Astronomy Complex
HUSTR_9 = MAP09: Datacenter
HUSTR_10 = MAP10: Deadly Outlands
HUSTR_11 = MAP11: Infinite Plain
HUSTR_12 = MAP12: Railroads
HUSTR_13 = MAP13: Return to Earth
HUSTR_14 = MAP14: The Acid Trip
HUSTR_15 = MAP15: Hostile Takeover
@ -203,14 +203,14 @@ HUSTR_18 = MAP18: Abandoned Monastery
HUSTR_19 = MAP19: Castle
HUSTR_20 = MAP20: The Blood Ember Fortress
HUSTR_21 = MAP21: The Under-Realm
HUSTR_22 = MAP22
HUSTR_23 = MAP23
HUSTR_22 = MAP22: Lava Canyon
HUSTR_23 = MAP23: Underground Facility
HUSTR_24 = MAP24: Tertiary Loading Bay
HUSTR_25 = MAP25
HUSTR_26 = MAP26
HUSTR_27 = MAP27
HUSTR_25 = MAP25: Blood Church
HUSTR_26 = MAP26: The Depths
HUSTR_27 = MAP27: Warped Elementality
HUSTR_28 = MAP28: Grim Redoubt
HUSTR_29 = MAP29
HUSTR_29 = MAP29: Last Stand
HUSTR_30 = MAP30: Jaws of Defeat
HUSTR_31 = MAP31: Safety in Numbers
HUSTR_32 = MAP32: Summer Residence
@ -318,88 +318,117 @@ NIGHTMARE = this is the highest skill level.\n\
#HUSTR_TALKTOSELF5
#HUSTR_MESSAGESENT
# Temporary end-of-chapter texts. Please replace them.
E1TEXT = You've completed chapter 1!!\n\n\
But your work isn't done yet.\n\n\
There are more monsters still to kill.\n\n\
Play Chapter 2: Military Labs to\n\
continue the madness.
E2TEXT = You've defeated Chapter 2!\n\n\
Hordes of monsters lie dead by your\n\
hand. But there are still more waiting.\n\
Your work is not yet done.\n\n\
Onward to Chapter 3: Event Horizon\n\
- if you dare!
E3TEXT = Hundreds of monsters couldn't stop you.\n\
So much for Chapter 3.\n\n\
But there's a whole other game to play!\n\n\
Play Freedoom: Phase 2 and continue the\n\
carnage!\n\n\
-or play Chapter 4: Double Impact!
E4TEXT = Despite having an entire army against\n\
you, you manage to reach the\n\
E1TEXT = This Site is safe now.\n\
Sure, everyone's dead, but so are they.\n\
The monsters that infested this place\n\
no longer exist in this reality. But it\n\
feels wrong. Too simple. They never stopped\n\
you, only slowed you down. Why?\n\n\
What were they hiding from you so\n\
desperately anyway?\n\n\
You step on the teleporter hoping to find\n\
out right now.
E2TEXT = The brutes rip themselves apart\n\
as they fall on the soft ground\n\
blood leaking.\n\
metal burning.\n\
They're dead. But is it over? No.\n\n\
The soil beneath your feet starts to quake.\n\
It opens up, swallowing you down into\n\
the darkness below.\n\n\
Another portal lies down there.\n\
And you fall right through it.\n\n\
No, it's only the beginning.
E3TEXT = The spider explodes into oblivion.\n\
The monsters look confused.\n\
But fuck them. As you kill off the rest of\n\
the creatures, you see a hidden door.\n\
And behind it, lies an AGM teleporter\n\n\
Set for Earth.\n\n\
Well, at least it's better than here.\n\
You step on the teleporter, waiting for that\n\
strange feeling of speed and pain.\n\
Nothing happens. Too much weight.\n\
You drop all your weapons on the ground\n\
and step on the platform one more time.\n\
You feel your body break down\n\
then reassemble back on Earth...
E4TEXT = Despite fighting an army of monsters\n\
you manage to reach the\n\
spacecraft by the skin of your teeth.\n\n\
"Can I go back to fixing things yet?"\n\
You mutter to yourself and let out an\n\
exasperated sigh.\n\n\
You initiate navigation systems and\n\
power-up thrusters, time to get the\n\
hell outta dodge. Destination: anywhere\n\
but this suck-hole. As you lift off to the\n\
safety of outerspace, you wonder if you're\n\
going to be paid overtime.
"Time to get out of here."\n\
You tell yourself and plump down\n\
on the comfortable chair.\n\n\
The ship rumbles as she wakes up,\n\
thrusters warmed up,\n\
As you lift off, something comes up.\n\n\
"What's happening back on Earth?"\n\n\
A part of you says you don't want to know.\n\
But you're no backstabbing coward.\n\
Destination: Earth
# After MAP06, before MAP07:
C1TEXT = You've found your way to the complex's\n\
outer storage warehouse. A whole\n\
squadron of soldiers were\n\
dispatched here, but after 2 hours they\n\
were never heard from again. What can have\n\
happened to them? You feel a knot in\n\
your stomach and try to put the question\n\
out of your mind.\n\n\
Guess you'll find out soon.
outer storage warehouse. You hear growls.\n\
A squadron was sent here, judging from the\n\
two 4x4 vehicles parked near the gates.\n\n\
So where are they?\n\n\
Most likely dead. Or turned into monsters.\n\
Best to end their misery now than later.\n\
You loot the vehicles and open the gates.\n\
The lift hums as you enter, lowering down.\n\
Planted your feet and checked your weapon.\n\n\
Time to go up.
# After MAP11, before MAP12:
C2TEXT = You make your way to the outskirts of\n\
the city. This was once the planet's\n\
most important economic powerhouse,\n\
and headquarters of the AGM conglomerate.\n\n\
Now it's a wreck.\n\n\
Every entrance has been heavily fortified,\n\
but you find one small forgotten doorway,\n\
it must be an industrial loading bay\n\
of some kind. Guess this is your way in.
C2TEXT = You're on the ledge, looking down\n\
into the void below. It pulls you inch by\n\
inch. But you fight back against the\n\
force. Looking back at the city, you\n\
know that it's hopeless to save it now.\n\
The whole place is yielding to the void.\n\n\
As you get near the teleporter, one of\n\
the steel bars holding it in place flys off\n\
right into the abyss. You don't have much\n\
time until the teleporter goes in too.\n\n\
You quickly hop on the platform, and feel\n\
that tingling sensation of movement.\n\n\
But you're not going somewhere\n\
familiar. You're going to the source.
# After MAP20, before MAP21:
C3TEXT = You never thought you'd see a literal\n\
river of blood. These bastards have a\n\
lot to answer for. But it just makes you\n\
more determined to make them pay for\n\
what they've done.\n\n\
Stepping through the portal you pause to\n\
catch your breath, but there's no time\n\
to waste.
C3TEXT = There is no AGM here. no humans.\n\
Just monsters and monsters. And you.\n\
This could be the beginning of the end.\n\n\
The end of this massacre of mankind.\n\n\
No man has ever entered this wasteland.\n\n\
This path to the very core of the slaughter.\n\n\
Filled with toxicity.\n\n\
Fueled with agony.\n\n\
And you're going to take it.
# After MAP30 (endgame text):
C4TEXT = Explosions erupt from all around the\n\
skull. You've done it. It's finally\n\
over. These monsters won't bother you\n\
any more.\n\n\
The saying goes, live free or die.\n\
Guess that doesn't always mean the\n\
latter.
C4TEXT = The gigantic beast becomes unstable.\n\
Its final roar echoes throughout the room\n\
till it crumples in a billow of smoke and a\n\
pool of blood and molten metal.\n\n\
A portal opens up, and in it, you see a small\n\
town. You jump in, forgetting the past.\n\
Humanity learned its lesson this time.\n\n\
Hopefully.\n\n\
No one will know know who saved them.\n\n\
No one will know what happened here.\n\n\
No one will ever find you again.
# Before MAP31 (secret level #1):
C5TEXT = You step onto the teleport and after a\n\
C5TEXT = You step onto the machine and after a\n\
strange flash you find yourself in an\n\
old castle. What is this place? Before\n\
you can wonder further, you hear\n\
you can wander further, you hear\n\
noises coming towards you.
# Before MAP32 (secret level #2):
C6TEXT = You place your hand on the strange\n\
yellow column, and quickly remember\n\
how your mother always warned you\n\
to not touch things that don't belong\n\
to you.\n\n\
As the glow of the alien teleport\n\
yellow column, and hope for the best.\n\n\
Only, things got worse\n\
for you.\n\n\
As the glow of the teleporter\n\
subsides, it looks like you may have\n\
made a wrong turn.\n\n\
Again.
made a wrong turn.
#P1TEXT
#P2TEXT
#P3TEXT
@ -430,22 +459,22 @@ C6TEXT = You place your hand on the strange\n\
#STARTUP5
#SAVEGAMENAME
# Obituary texts, for ZDoom-based ports.
OB_STEALTHBABY=%o thought %g saw a Small Technospider.
OB_STEALTHVILE=%o thought %g saw an Flame Bringer.
OB_STEALTHBABY=%o thought %g saw a Technospider.
OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
OB_STEALTHBARON=%o thought %g saw a Pain Lord.
OB_STEALTHCACO=%o thought %g saw an Orb Monster.
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
OB_STEALTHDEMON=%o thought %g saw a Worm.
OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
OB_STEALTHIMP=%o thought %g saw an Serpent.
OB_STEALTHIMP=%o thought %g saw a Serpentide.
OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
OB_UNDEADHIT=%o was punched by a Dark Soldier.
OB_IMPHIT=%o was slashed by a Serpent.
OB_IMPHIT=%o was slashed by a Serpentide.
OB_CACOHIT=%o got too close to an Orb Monster.
OB_DEMONHIT=%o was bitten by a Worm.
OB_DEMONHIT=%o was bitten by a Flesh Worm.
OB_SPECTREHIT=%o was eaten by a Stealth Worm.
OB_BARONHIT=%o was torn open by a Pain Lord.
OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
@ -456,12 +485,12 @@ OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
OB_FATSO=%o was blasted by a Combat Slug.
OB_CHAINGUY=%o was perforated by a Minigun Zombie.
OB_SKULL=%o was slammed by a Deadflare.
OB_IMP=%o was burned by an Serpent.
OB_IMP=%o was burned by a Serpentide.
OB_CACO=%o was smitten by an Orb Monster.
OB_BARON=%o was bruised by a Pain Lord.
OB_KNIGHT=%o was splayed by a Pain Bringer.
OB_SPIDER=%o stood in awe of the Large Technospider.
OB_BABY=%o let a Small Technospider get %h.
OB_BABY=%o let a Technospider get %h.
OB_CYBORG=%o was splattered by an Assault Tripod.
OB_WOLFSS=%o met a Sailor.
OB_MPFIST=%k punched %o to death.