Update dehacked.lmp

Revised Phase 2 screens and some monster name changes.
New/modified lines to the pickup messages, to make it feel unique.

Added better story screens for Phase 1.

Minor edits to Phase 2's story screens.

All levels in Phase 2 have been named:
-MAP06 (Voltcom9)
-MAP09 (Kristien "sajbear" Nilsen)
-MAP10 (Jewellds)
-MAP26 (DragonMorpheus)
-MAP27 (Voltcom9)

All levels, but C3M5, in Phase 1 have been named:
-C2M3 (Voltcom9)
-C3M4 (Voltcom9)
This commit is contained in:
Ayub Ahmed 2016-08-29 14:15:32 +00:00 committed by Simon Howard
parent cb103aefce
commit 1e2f595e34

View file

@ -77,33 +77,33 @@ par 32 0 # 00:00 - Catoptromancy OLD run for v0.7
# Text shown on startup in Boom-compatible ports. This is all in # Text shown on startup in Boom-compatible ports. This is all in
# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown. # STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
GOTARMOR = picked up a light armor vest. GOTARMOR = picked up a lite energy vest.
GOTMEGA = picked up a heavy armor vest. GOTMEGA = picked up a full shield vest.
GOTHTHBONUS = got a 1% health bonus. GOTHTHBONUS = found a vitality boost.
GOTARMBONUS = got a 1% armor bonus. GOTARMBONUS = used a shield charge.
GOTSTIM = picked up a small health pack. GOTSTIM = picked up a small health pack.
GOTMEDINEED = found a large health pack, just in time! GOTMEDINEED = found a large health pack, just in time!
GOTMEDIKIT = picked up a large health pack. GOTMEDIKIT = picked up a large health pack.
GOTSUPER = you got the overdrive sphere! GOTSUPER = you got the vitality drive!
GOTBLUECARD = picked up a blue passcard. GOTBLUECARD = picked up a blue passcard.
GOTYELWCARD = picked up a yellow passcard. GOTYELWCARD = picked up a yellow passcard.
GOTREDCARD = picked up a red passcard. GOTREDCARD = picked up a red passcard.
GOTBLUESKUL = picked up a blue skeleton key. GOTBLUESKUL = picked up a blue skeleton key.
GOTYELWSKUL = picked up a yellow skeleton key. GOTYELWSKUL = picked up a yellow skeleton key.
GOTREDSKULL = picked up a red skeleton key. GOTREDSKULL = picked up a red skeleton key.
GOTINVUL = temporary invulnerability! GOTINVUL = you are untouchable!
GOTBERSERK = you got the steroid pack! GOTBERSERK = punch 'em to death!
GOTINVIS = you got the stealth sphere! GOTINVIS = you got the stealth drive!
GOTSUIT = picked up a hazard suit. GOTSUIT = picked up a hazard suit.
GOTMAP = got the tactical survey map. GOTMAP = got the architecture device.
GOTVISOR = got the night vision goggles. GOTVISOR = got the night vision goggles.
GOTMSPHERE = you got the ultra-overdrive sphere! GOTMSPHERE = you got the ultimate drive!
GOTCLIP = picked up an ammo clip. GOTCLIP = picked up an ammo clip.
GOTCLIPBOX = picked up a box of ammo. GOTCLIPBOX = picked up a box of ammo.
GOTROCKET = picked up a missile. GOTROCKET = picked up a missile.
GOTROCKBOX = picked up a crate of missiles. GOTROCKBOX = picked up a crate of missiles.
GOTCELL = picked up a small energy recharge. GOTCELL = picked up a small polaric recharge.
GOTCELLBOX = picked up a large energy recharge. GOTCELLBOX = picked up a large polaric recharge.
GOTSHELLS = picked up some shotgun shells. GOTSHELLS = picked up some shotgun shells.
GOTSHELLBOX = picked up a box of shotgun shells. GOTSHELLBOX = picked up a box of shotgun shells.
GOTBACKPACK = second backpack! GOTBACKPACK = second backpack!
@ -133,27 +133,27 @@ HUSTR_E1M1 = C1M1: Starport
HUSTR_E1M2 = C1M2: Communications Center HUSTR_E1M2 = C1M2: Communications Center
HUSTR_E1M3 = C1M3: Waste Disposal HUSTR_E1M3 = C1M3: Waste Disposal
HUSTR_E1M4 = C1M4: Supply Depot HUSTR_E1M4 = C1M4: Supply Depot
HUSTR_E1M5 = C1M5: Control Center HUSTR_E1M5 = C1M5: Main Control
HUSTR_E1M6 = C1M6: Training Center HUSTR_E1M6 = C1M6: Training Facility
HUSTR_E1M7 = C1M7: Research Labs HUSTR_E1M7 = C1M7: Genetics Experimentation
HUSTR_E1M8 = C1M8: Quarry HUSTR_E1M8 = C1M8: Quarry
HUSTR_E1M9 = C1M9: Armory HUSTR_E1M9 = C1M9: Armory
HUSTR_E2M1 = C2M1: Ruins HUSTR_E2M1 = C2M1: Ruins
HUSTR_E2M2 = C2M2: Power Plant HUSTR_E2M2 = C2M2: Power Plant
HUSTR_E2M3 = C2M3 HUSTR_E2M3 = C2M3: Archaelogy Site
HUSTR_E2M4 = C2M4: Sample Holding Center HUSTR_E2M4 = C2M4: Sample Holding Site
HUSTR_E2M5 = C2M5: Fortress 31 HUSTR_E2M5 = C2M5: Fortress 31
HUSTR_E2M6 = C2M6 HUSTR_E2M6 = C2M6: Field Work
HUSTR_E2M7 = C2M7 HUSTR_E2M7 = C2M7: Quarantine Vessel
HUSTR_E2M8 = C2M8: Containment Center HUSTR_E2M8 = C2M8: Containment Cell
HUSTR_E2M9 = C2M9 HUSTR_E2M9 = C2M9: Corruption of Man
HUSTR_E3M1 = C3M1: Land of the Lost HUSTR_E3M1 = C3M1: Land of the Lost
HUSTR_E3M2 = C3M2: Infernal Caverns HUSTR_E3M2 = C3M2: Infernal Caverns
HUSTR_E3M3 = C3M3 HUSTR_E3M3 = C3M3: Heated Tunnels
HUSTR_E3M4 = C3M4 HUSTR_E3M4 = C3M4: Sacrificial Bastion
HUSTR_E3M5 = C3M5 HUSTR_E3M5 = C3M5
HUSTR_E3M6 = C3M6: Igneous Intrusion HUSTR_E3M6 = C3M6: Igneous Intrusion
HUSTR_E3M7 = C3M7 HUSTR_E3M7 = C3M7: No Regrets
HUSTR_E3M8 = C3M8: The Lair HUSTR_E3M8 = C3M8: The Lair
HUSTR_E3M9 = C3M9: Acquainted With Grief HUSTR_E3M9 = C3M9: Acquainted With Grief
HUSTR_E4M1 = C4M1: Maintenance Area HUSTR_E4M1 = C4M1: Maintenance Area
@ -168,18 +168,18 @@ HUSTR_E4M9 = C4M9: Operations
CC_ZOMBIE = zombie CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie CC_HEAVY = minigun zombie
CC_IMP = serpent CC_IMP = serpentide
CC_DEMON = worm CC_DEMON = flesh worm
CC_LOST = deadflare CC_LOST = deadflare
CC_CACO = orb monster CC_CACO = orb monster
CC_HELL = pain bringer CC_HELL = pain bringer
CC_BARON = pain lord CC_BARON = pain lord
CC_ARACH = small technospider CC_ARACH = technospider
CC_PAIN = deadflare ball CC_PAIN = deadflare ball
CC_REVEN = dark soldier CC_REVEN = dark soldier
CC_MANCU = combat slug CC_MANCU = combat slug
CC_ARCH = flame bringer CC_ARCH = flame bringer
CC_SPIDER = large technospider CC_SPIDER = large technospider
CC_CYBER = assault tripod CC_CYBER = assault tripod
CC_HERO = savior of humanity CC_HERO = savior of humanity
HUSTR_1 = MAP01: Hydroelectric Plant HUSTR_1 = MAP01: Hydroelectric Plant
@ -187,13 +187,13 @@ HUSTR_2 = MAP02: Filtration Tunnels
HUSTR_3 = MAP03: Crude Processing Center HUSTR_3 = MAP03: Crude Processing Center
HUSTR_4 = MAP04: Containment Bay HUSTR_4 = MAP04: Containment Bay
HUSTR_5 = MAP05: Waste Water Basin HUSTR_5 = MAP05: Waste Water Basin
HUSTR_6 = MAP06 HUSTR_6 = MAP06: Gamma Labs
HUSTR_7 = MAP07: Outer Storage Warehouse HUSTR_7 = MAP07: Outer Storage Warehouse
HUSTR_8 = MAP08 HUSTR_8 = MAP08: Astronomy Complex
HUSTR_9 = MAP09: Mine HM09 HUSTR_9 = MAP09: Datacenter
HUSTR_10 = MAP10 HUSTR_10 = MAP10: Deadly Outlands
HUSTR_11 = MAP11 HUSTR_11 = MAP11: Infinite Plain
HUSTR_12 = MAP12 HUSTR_12 = MAP12: Railroads
HUSTR_13 = MAP13: Return to Earth HUSTR_13 = MAP13: Return to Earth
HUSTR_14 = MAP14: The Acid Trip HUSTR_14 = MAP14: The Acid Trip
HUSTR_15 = MAP15: Hostile Takeover HUSTR_15 = MAP15: Hostile Takeover
@ -203,14 +203,14 @@ HUSTR_18 = MAP18: Abandoned Monastery
HUSTR_19 = MAP19: Castle HUSTR_19 = MAP19: Castle
HUSTR_20 = MAP20: The Blood Ember Fortress HUSTR_20 = MAP20: The Blood Ember Fortress
HUSTR_21 = MAP21: The Under-Realm HUSTR_21 = MAP21: The Under-Realm
HUSTR_22 = MAP22 HUSTR_22 = MAP22: Lava Canyon
HUSTR_23 = MAP23 HUSTR_23 = MAP23: Underground Facility
HUSTR_24 = MAP24: Tertiary Loading Bay HUSTR_24 = MAP24: Tertiary Loading Bay
HUSTR_25 = MAP25 HUSTR_25 = MAP25: Blood Church
HUSTR_26 = MAP26 HUSTR_26 = MAP26: The Depths
HUSTR_27 = MAP27 HUSTR_27 = MAP27: Warped Elementality
HUSTR_28 = MAP28: Grim Redoubt HUSTR_28 = MAP28: Grim Redoubt
HUSTR_29 = MAP29 HUSTR_29 = MAP29: Last Stand
HUSTR_30 = MAP30: Jaws of Defeat HUSTR_30 = MAP30: Jaws of Defeat
HUSTR_31 = MAP31: Safety in Numbers HUSTR_31 = MAP31: Safety in Numbers
HUSTR_32 = MAP32: Summer Residence HUSTR_32 = MAP32: Summer Residence
@ -318,88 +318,117 @@ NIGHTMARE = this is the highest skill level.\n\
#HUSTR_TALKTOSELF5 #HUSTR_TALKTOSELF5
#HUSTR_MESSAGESENT #HUSTR_MESSAGESENT
# Temporary end-of-chapter texts. Please replace them. # Temporary end-of-chapter texts. Please replace them.
E1TEXT = You've completed chapter 1!!\n\n\ E1TEXT = This Site is safe now.\n\
But your work isn't done yet.\n\n\ Sure, everyone's dead, but so are they.\n\
There are more monsters still to kill.\n\n\ The monsters that infested this place\n\
Play Chapter 2: Military Labs to\n\ no longer exist in this reality. But it\n\
continue the madness. feels wrong. Too simple. They never stopped\n\
E2TEXT = You've defeated Chapter 2!\n\n\ you, only slowed you down. Why?\n\n\
Hordes of monsters lie dead by your\n\ What were they hiding from you so\n\
hand. But there are still more waiting.\n\ desperately anyway?\n\n\
Your work is not yet done.\n\n\ You step on the teleporter hoping to find\n\
Onward to Chapter 3: Event Horizon\n\ out right now.
- if you dare! E2TEXT = The brutes rip themselves apart\n\
E3TEXT = Hundreds of monsters couldn't stop you.\n\ as they fall on the soft ground\n\
So much for Chapter 3.\n\n\ blood leaking.\n\
But there's a whole other game to play!\n\n\ metal burning.\n\
Play Freedoom: Phase 2 and continue the\n\ They're dead. But is it over? No.\n\n\
carnage!\n\n\ The soil beneath your feet starts to quake.\n\
-or play Chapter 4: Double Impact! It opens up, swallowing you down into\n\
E4TEXT = Despite having an entire army against\n\ the darkness below.\n\n\
you, you manage to reach the\n\ Another portal lies down there.\n\
And you fall right through it.\n\n\
No, it's only the beginning.
E3TEXT = The spider explodes into oblivion.\n\
The monsters look confused.\n\
But fuck them. As you kill off the rest of\n\
the creatures, you see a hidden door.\n\
And behind it, lies an AGM teleporter\n\n\
Set for Earth.\n\n\
Well, at least it's better than here.\n\
You step on the teleporter, waiting for that\n\
strange feeling of speed and pain.\n\
Nothing happens. Too much weight.\n\
You drop all your weapons on the ground\n\
and step on the platform one more time.\n\
You feel your body break down\n\
then reassemble back on Earth...
E4TEXT = Despite fighting an army of monsters\n\
you manage to reach the\n\
spacecraft by the skin of your teeth.\n\n\ spacecraft by the skin of your teeth.\n\n\
"Can I go back to fixing things yet?"\n\ "Time to get out of here."\n\
You mutter to yourself and let out an\n\ You tell yourself and plump down\n\
exasperated sigh.\n\n\ on the comfortable chair.\n\n\
You initiate navigation systems and\n\ The ship rumbles as she wakes up,\n\
power-up thrusters, time to get the\n\ thrusters warmed up,\n\
hell outta dodge. Destination: anywhere\n\ As you lift off, something comes up.\n\n\
but this suck-hole. As you lift off to the\n\ "What's happening back on Earth?"\n\n\
safety of outerspace, you wonder if you're\n\ A part of you says you don't want to know.\n\
going to be paid overtime. But you're no backstabbing coward.\n\
Destination: Earth
# After MAP06, before MAP07: # After MAP06, before MAP07:
C1TEXT = You've found your way to the complex's\n\ C1TEXT = You've found your way to the complex's\n\
outer storage warehouse. A whole\n\ outer storage warehouse. You hear growls.\n\
squadron of soldiers were\n\ A squadron was sent here, judging from the\n\
dispatched here, but after 2 hours they\n\ two 4x4 vehicles parked near the gates.\n\n\
were never heard from again. What can have\n\ So where are they?\n\n\
happened to them? You feel a knot in\n\ Most likely dead. Or turned into monsters.\n\
your stomach and try to put the question\n\ Best to end their misery now than later.\n\
out of your mind.\n\n\ You loot the vehicles and open the gates.\n\
Guess you'll find out soon. The lift hums as you enter, lowering down.\n\
Planted your feet and checked your weapon.\n\n\
Time to go up.
# After MAP11, before MAP12: # After MAP11, before MAP12:
C2TEXT = You make your way to the outskirts of\n\ C2TEXT = You're on the ledge, looking down\n\
the city. This was once the planet's\n\ into the void below. It pulls you inch by\n\
most important economic powerhouse,\n\ inch. But you fight back against the\n\
and headquarters of the AGM conglomerate.\n\n\ force. Looking back at the city, you\n\
Now it's a wreck.\n\n\ know that it's hopeless to save it now.\n\
Every entrance has been heavily fortified,\n\ The whole place is yielding to the void.\n\n\
but you find one small forgotten doorway,\n\ As you get near the teleporter, one of\n\
it must be an industrial loading bay\n\ the steel bars holding it in place flys off\n\
of some kind. Guess this is your way in. right into the abyss. You don't have much\n\
time until the teleporter goes in too.\n\n\
You quickly hop on the platform, and feel\n\
that tingling sensation of movement.\n\n\
But you're not going somewhere\n\
familiar. You're going to the source.
# After MAP20, before MAP21: # After MAP20, before MAP21:
C3TEXT = You never thought you'd see a literal\n\ C3TEXT = There is no AGM here. no humans.\n\
river of blood. These bastards have a\n\ Just monsters and monsters. And you.\n\
lot to answer for. But it just makes you\n\ This could be the beginning of the end.\n\n\
more determined to make them pay for\n\ The end of this massacre of mankind.\n\n\
what they've done.\n\n\ No man has ever entered this wasteland.\n\n\
Stepping through the portal you pause to\n\ This path to the very core of the slaughter.\n\n\
catch your breath, but there's no time\n\ Filled with toxicity.\n\n\
to waste. Fueled with agony.\n\n\
And you're going to take it.
# After MAP30 (endgame text): # After MAP30 (endgame text):
C4TEXT = Explosions erupt from all around the\n\ C4TEXT = The gigantic beast becomes unstable.\n\
skull. You've done it. It's finally\n\ Its final roar echoes throughout the room\n\
over. These monsters won't bother you\n\ till it crumples in a billow of smoke and a\n\
any more.\n\n\ pool of blood and molten metal.\n\n\
The saying goes, live free or die.\n\ A portal opens up, and in it, you see a small\n\
Guess that doesn't always mean the\n\ town. You jump in, forgetting the past.\n\
latter. Humanity learned its lesson this time.\n\n\
Hopefully.\n\n\
No one will know know who saved them.\n\n\
No one will know what happened here.\n\n\
No one will ever find you again.
# Before MAP31 (secret level #1): # Before MAP31 (secret level #1):
C5TEXT = You step onto the teleport and after a\n\ C5TEXT = You step onto the machine and after a\n\
strange flash you find yourself in an\n\ strange flash you find yourself in an\n\
old castle. What is this place? Before\n\ old castle. What is this place? Before\n\
you can wonder further, you hear\n\ you can wander further, you hear\n\
noises coming towards you. noises coming towards you.
# Before MAP32 (secret level #2): # Before MAP32 (secret level #2):
C6TEXT = You place your hand on the strange\n\ C6TEXT = You place your hand on the strange\n\
yellow column, and quickly remember\n\ yellow column, and hope for the best.\n\n\
how your mother always warned you\n\ Only, things got worse\n\
to not touch things that don't belong\n\ for you.\n\n\
to you.\n\n\ As the glow of the teleporter\n\
As the glow of the alien teleport\n\
subsides, it looks like you may have\n\ subsides, it looks like you may have\n\
made a wrong turn.\n\n\ made a wrong turn.
Again.
#P1TEXT #P1TEXT
#P2TEXT #P2TEXT
#P3TEXT #P3TEXT
@ -430,22 +459,22 @@ C6TEXT = You place your hand on the strange\n\
#STARTUP5 #STARTUP5
#SAVEGAMENAME #SAVEGAMENAME
# Obituary texts, for ZDoom-based ports. # Obituary texts, for ZDoom-based ports.
OB_STEALTHBABY=%o thought %g saw a Small Technospider. OB_STEALTHBABY=%o thought %g saw a Technospider.
OB_STEALTHVILE=%o thought %g saw an Flame Bringer. OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
OB_STEALTHBARON=%o thought %g saw a Pain Lord. OB_STEALTHBARON=%o thought %g saw a Pain Lord.
OB_STEALTHCACO=%o thought %g saw an Orb Monster. OB_STEALTHCACO=%o thought %g saw an Orb Monster.
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie. OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
OB_STEALTHDEMON=%o thought %g saw a Worm. OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer. OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
OB_STEALTHIMP=%o thought %g saw an Serpent. OB_STEALTHIMP=%o thought %g saw a Serpentide.
OB_STEALTHFATSO=%o thought %g saw a Combat Slug. OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier. OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie. OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
OB_STEALTHZOMBIE=%o thought %g saw a Zombie. OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
OB_UNDEADHIT=%o was punched by a Dark Soldier. OB_UNDEADHIT=%o was punched by a Dark Soldier.
OB_IMPHIT=%o was slashed by a Serpent. OB_IMPHIT=%o was slashed by a Serpentide.
OB_CACOHIT=%o got too close to an Orb Monster. OB_CACOHIT=%o got too close to an Orb Monster.
OB_DEMONHIT=%o was bitten by a Worm. OB_DEMONHIT=%o was bitten by a Flesh Worm.
OB_SPECTREHIT=%o was eaten by a Stealth Worm. OB_SPECTREHIT=%o was eaten by a Stealth Worm.
OB_BARONHIT=%o was torn open by a Pain Lord. OB_BARONHIT=%o was torn open by a Pain Lord.
OB_KNIGHTHIT=%o was gutted by a Pain Bringer. OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
@ -456,12 +485,12 @@ OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
OB_FATSO=%o was blasted by a Combat Slug. OB_FATSO=%o was blasted by a Combat Slug.
OB_CHAINGUY=%o was perforated by a Minigun Zombie. OB_CHAINGUY=%o was perforated by a Minigun Zombie.
OB_SKULL=%o was slammed by a Deadflare. OB_SKULL=%o was slammed by a Deadflare.
OB_IMP=%o was burned by an Serpent. OB_IMP=%o was burned by a Serpentide.
OB_CACO=%o was smitten by an Orb Monster. OB_CACO=%o was smitten by an Orb Monster.
OB_BARON=%o was bruised by a Pain Lord. OB_BARON=%o was bruised by a Pain Lord.
OB_KNIGHT=%o was splayed by a Pain Bringer. OB_KNIGHT=%o was splayed by a Pain Bringer.
OB_SPIDER=%o stood in awe of the Large Technospider. OB_SPIDER=%o stood in awe of the Large Technospider.
OB_BABY=%o let a Small Technospider get %h. OB_BABY=%o let a Technospider get %h.
OB_CYBORG=%o was splattered by an Assault Tripod. OB_CYBORG=%o was splattered by an Assault Tripod.
OB_WOLFSS=%o met a Sailor. OB_WOLFSS=%o met a Sailor.
OB_MPFIST=%k punched %o to death. OB_MPFIST=%k punched %o to death.