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Update dehacked.lmp
Revised Phase 2 screens and some monster name changes. New/modified lines to the pickup messages, to make it feel unique. Added better story screens for Phase 1. Minor edits to Phase 2's story screens. All levels in Phase 2 have been named: -MAP06 (Voltcom9) -MAP09 (Kristien "sajbear" Nilsen) -MAP10 (Jewellds) -MAP26 (DragonMorpheus) -MAP27 (Voltcom9) All levels, but C3M5, in Phase 1 have been named: -C2M3 (Voltcom9) -C3M4 (Voltcom9)
This commit is contained in:
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1 changed files with 147 additions and 118 deletions
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@ -77,33 +77,33 @@ par 32 0 # 00:00 - Catoptromancy OLD run for v0.7
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# Text shown on startup in Boom-compatible ports. This is all in
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# Text shown on startup in Boom-compatible ports. This is all in
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# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
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# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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GOTARMOR = picked up a light armor vest.
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GOTARMOR = picked up a lite energy vest.
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GOTMEGA = picked up a heavy armor vest.
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GOTMEGA = picked up a full shield vest.
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GOTHTHBONUS = got a 1% health bonus.
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GOTHTHBONUS = found a vitality boost.
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GOTARMBONUS = got a 1% armor bonus.
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GOTARMBONUS = used a shield charge.
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GOTSTIM = picked up a small health pack.
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GOTSTIM = picked up a small health pack.
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GOTMEDINEED = found a large health pack, just in time!
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GOTMEDINEED = found a large health pack, just in time!
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GOTMEDIKIT = picked up a large health pack.
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GOTMEDIKIT = picked up a large health pack.
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GOTSUPER = you got the overdrive sphere!
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GOTSUPER = you got the vitality drive!
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GOTBLUECARD = picked up a blue passcard.
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GOTBLUECARD = picked up a blue passcard.
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GOTYELWCARD = picked up a yellow passcard.
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GOTYELWCARD = picked up a yellow passcard.
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GOTREDCARD = picked up a red passcard.
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GOTREDCARD = picked up a red passcard.
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GOTBLUESKUL = picked up a blue skeleton key.
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GOTBLUESKUL = picked up a blue skeleton key.
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GOTYELWSKUL = picked up a yellow skeleton key.
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GOTYELWSKUL = picked up a yellow skeleton key.
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GOTREDSKULL = picked up a red skeleton key.
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GOTREDSKULL = picked up a red skeleton key.
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GOTINVUL = temporary invulnerability!
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GOTINVUL = you are untouchable!
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GOTBERSERK = you got the steroid pack!
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GOTBERSERK = punch 'em to death!
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GOTINVIS = you got the stealth sphere!
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GOTINVIS = you got the stealth drive!
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GOTSUIT = picked up a hazard suit.
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GOTSUIT = picked up a hazard suit.
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GOTMAP = got the tactical survey map.
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GOTMAP = got the architecture device.
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GOTVISOR = got the night vision goggles.
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GOTVISOR = got the night vision goggles.
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GOTMSPHERE = you got the ultra-overdrive sphere!
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GOTMSPHERE = you got the ultimate drive!
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GOTCLIP = picked up an ammo clip.
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GOTCLIP = picked up an ammo clip.
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GOTCLIPBOX = picked up a box of ammo.
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GOTCLIPBOX = picked up a box of ammo.
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GOTROCKET = picked up a missile.
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GOTROCKET = picked up a missile.
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GOTROCKBOX = picked up a crate of missiles.
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GOTROCKBOX = picked up a crate of missiles.
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GOTCELL = picked up a small energy recharge.
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GOTCELL = picked up a small polaric recharge.
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GOTCELLBOX = picked up a large energy recharge.
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GOTCELLBOX = picked up a large polaric recharge.
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GOTSHELLS = picked up some shotgun shells.
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GOTSHELLS = picked up some shotgun shells.
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GOTSHELLBOX = picked up a box of shotgun shells.
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GOTSHELLBOX = picked up a box of shotgun shells.
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GOTBACKPACK = second backpack!
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GOTBACKPACK = second backpack!
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@ -133,27 +133,27 @@ HUSTR_E1M1 = C1M1: Starport
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HUSTR_E1M2 = C1M2: Communications Center
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HUSTR_E1M2 = C1M2: Communications Center
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HUSTR_E1M3 = C1M3: Waste Disposal
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HUSTR_E1M3 = C1M3: Waste Disposal
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HUSTR_E1M4 = C1M4: Supply Depot
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HUSTR_E1M4 = C1M4: Supply Depot
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HUSTR_E1M5 = C1M5: Control Center
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HUSTR_E1M5 = C1M5: Main Control
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HUSTR_E1M6 = C1M6: Training Center
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HUSTR_E1M6 = C1M6: Training Facility
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HUSTR_E1M7 = C1M7: Research Labs
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HUSTR_E1M7 = C1M7: Genetics Experimentation
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HUSTR_E1M8 = C1M8: Quarry
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HUSTR_E1M8 = C1M8: Quarry
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HUSTR_E1M9 = C1M9: Armory
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HUSTR_E1M9 = C1M9: Armory
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HUSTR_E2M1 = C2M1: Ruins
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HUSTR_E2M1 = C2M1: Ruins
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HUSTR_E2M2 = C2M2: Power Plant
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HUSTR_E2M2 = C2M2: Power Plant
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HUSTR_E2M3 = C2M3
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HUSTR_E2M3 = C2M3: Archaelogy Site
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HUSTR_E2M4 = C2M4: Sample Holding Center
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HUSTR_E2M4 = C2M4: Sample Holding Site
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HUSTR_E2M5 = C2M5: Fortress 31
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HUSTR_E2M5 = C2M5: Fortress 31
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HUSTR_E2M6 = C2M6
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HUSTR_E2M6 = C2M6: Field Work
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HUSTR_E2M7 = C2M7
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HUSTR_E2M7 = C2M7: Quarantine Vessel
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HUSTR_E2M8 = C2M8: Containment Center
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HUSTR_E2M8 = C2M8: Containment Cell
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HUSTR_E2M9 = C2M9
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HUSTR_E2M9 = C2M9: Corruption of Man
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HUSTR_E3M1 = C3M1: Land of the Lost
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HUSTR_E3M1 = C3M1: Land of the Lost
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HUSTR_E3M2 = C3M2: Infernal Caverns
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HUSTR_E3M2 = C3M2: Infernal Caverns
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HUSTR_E3M3 = C3M3
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HUSTR_E3M3 = C3M3: Heated Tunnels
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HUSTR_E3M4 = C3M4
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HUSTR_E3M4 = C3M4: Sacrificial Bastion
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HUSTR_E3M5 = C3M5
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HUSTR_E3M5 = C3M5
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HUSTR_E3M6 = C3M6: Igneous Intrusion
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HUSTR_E3M6 = C3M6: Igneous Intrusion
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HUSTR_E3M7 = C3M7
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HUSTR_E3M7 = C3M7: No Regrets
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HUSTR_E3M8 = C3M8: The Lair
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HUSTR_E3M8 = C3M8: The Lair
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HUSTR_E3M9 = C3M9: Acquainted With Grief
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HUSTR_E3M9 = C3M9: Acquainted With Grief
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HUSTR_E4M1 = C4M1: Maintenance Area
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HUSTR_E4M1 = C4M1: Maintenance Area
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@ -168,18 +168,18 @@ HUSTR_E4M9 = C4M9: Operations
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CC_ZOMBIE = zombie
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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CC_HEAVY = minigun zombie
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CC_IMP = serpent
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CC_IMP = serpentide
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CC_DEMON = worm
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CC_DEMON = flesh worm
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CC_LOST = deadflare
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CC_LOST = deadflare
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CC_CACO = orb monster
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CC_CACO = orb monster
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CC_HELL = pain bringer
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CC_HELL = pain bringer
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CC_BARON = pain lord
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CC_BARON = pain lord
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CC_ARACH = small technospider
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CC_ARACH = technospider
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CC_PAIN = deadflare ball
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CC_PAIN = deadflare ball
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CC_REVEN = dark soldier
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CC_REVEN = dark soldier
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CC_MANCU = combat slug
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CC_MANCU = combat slug
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CC_ARCH = flame bringer
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CC_ARCH = flame bringer
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CC_SPIDER = large technospider
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CC_SPIDER = large technospider
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CC_CYBER = assault tripod
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CC_CYBER = assault tripod
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CC_HERO = savior of humanity
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CC_HERO = savior of humanity
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HUSTR_1 = MAP01: Hydroelectric Plant
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HUSTR_1 = MAP01: Hydroelectric Plant
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@ -187,13 +187,13 @@ HUSTR_2 = MAP02: Filtration Tunnels
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HUSTR_3 = MAP03: Crude Processing Center
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HUSTR_3 = MAP03: Crude Processing Center
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HUSTR_4 = MAP04: Containment Bay
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HUSTR_4 = MAP04: Containment Bay
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HUSTR_5 = MAP05: Waste Water Basin
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HUSTR_5 = MAP05: Waste Water Basin
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HUSTR_6 = MAP06
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HUSTR_6 = MAP06: Gamma Labs
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HUSTR_7 = MAP07: Outer Storage Warehouse
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HUSTR_7 = MAP07: Outer Storage Warehouse
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HUSTR_8 = MAP08
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HUSTR_8 = MAP08: Astronomy Complex
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HUSTR_9 = MAP09: Mine HM09
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HUSTR_9 = MAP09: Datacenter
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HUSTR_10 = MAP10
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HUSTR_10 = MAP10: Deadly Outlands
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HUSTR_11 = MAP11
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HUSTR_11 = MAP11: Infinite Plain
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HUSTR_12 = MAP12
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HUSTR_12 = MAP12: Railroads
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HUSTR_13 = MAP13: Return to Earth
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HUSTR_13 = MAP13: Return to Earth
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HUSTR_14 = MAP14: The Acid Trip
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HUSTR_14 = MAP14: The Acid Trip
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HUSTR_15 = MAP15: Hostile Takeover
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HUSTR_15 = MAP15: Hostile Takeover
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@ -203,14 +203,14 @@ HUSTR_18 = MAP18: Abandoned Monastery
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HUSTR_19 = MAP19: Castle
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HUSTR_19 = MAP19: Castle
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HUSTR_20 = MAP20: The Blood Ember Fortress
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HUSTR_20 = MAP20: The Blood Ember Fortress
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HUSTR_21 = MAP21: The Under-Realm
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HUSTR_21 = MAP21: The Under-Realm
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HUSTR_22 = MAP22
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HUSTR_22 = MAP22: Lava Canyon
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HUSTR_23 = MAP23
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HUSTR_23 = MAP23: Underground Facility
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HUSTR_24 = MAP24: Tertiary Loading Bay
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HUSTR_24 = MAP24: Tertiary Loading Bay
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HUSTR_25 = MAP25
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HUSTR_25 = MAP25: Blood Church
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HUSTR_26 = MAP26
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HUSTR_26 = MAP26: The Depths
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HUSTR_27 = MAP27
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HUSTR_27 = MAP27: Warped Elementality
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HUSTR_28 = MAP28: Grim Redoubt
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HUSTR_28 = MAP28: Grim Redoubt
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HUSTR_29 = MAP29
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HUSTR_29 = MAP29: Last Stand
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HUSTR_30 = MAP30: Jaws of Defeat
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HUSTR_30 = MAP30: Jaws of Defeat
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HUSTR_31 = MAP31: Safety in Numbers
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HUSTR_31 = MAP31: Safety in Numbers
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HUSTR_32 = MAP32: Summer Residence
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HUSTR_32 = MAP32: Summer Residence
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@ -318,88 +318,117 @@ NIGHTMARE = this is the highest skill level.\n\
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#HUSTR_TALKTOSELF5
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#HUSTR_TALKTOSELF5
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#HUSTR_MESSAGESENT
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#HUSTR_MESSAGESENT
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# Temporary end-of-chapter texts. Please replace them.
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# Temporary end-of-chapter texts. Please replace them.
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E1TEXT = You've completed chapter 1!!\n\n\
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E1TEXT = This Site is safe now.\n\
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But your work isn't done yet.\n\n\
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Sure, everyone's dead, but so are they.\n\
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There are more monsters still to kill.\n\n\
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The monsters that infested this place\n\
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Play Chapter 2: Military Labs to\n\
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no longer exist in this reality. But it\n\
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continue the madness.
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feels wrong. Too simple. They never stopped\n\
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E2TEXT = You've defeated Chapter 2!\n\n\
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you, only slowed you down. Why?\n\n\
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Hordes of monsters lie dead by your\n\
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What were they hiding from you so\n\
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hand. But there are still more waiting.\n\
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desperately anyway?\n\n\
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Your work is not yet done.\n\n\
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You step on the teleporter hoping to find\n\
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Onward to Chapter 3: Event Horizon\n\
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out right now.
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- if you dare!
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E2TEXT = The brutes rip themselves apart\n\
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E3TEXT = Hundreds of monsters couldn't stop you.\n\
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as they fall on the soft ground\n\
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So much for Chapter 3.\n\n\
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blood leaking.\n\
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But there's a whole other game to play!\n\n\
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metal burning.\n\
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Play Freedoom: Phase 2 and continue the\n\
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They're dead. But is it over? No.\n\n\
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carnage!\n\n\
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The soil beneath your feet starts to quake.\n\
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-or play Chapter 4: Double Impact!
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It opens up, swallowing you down into\n\
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E4TEXT = Despite having an entire army against\n\
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the darkness below.\n\n\
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you, you manage to reach the\n\
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Another portal lies down there.\n\
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And you fall right through it.\n\n\
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No, it's only the beginning.
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E3TEXT = The spider explodes into oblivion.\n\
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The monsters look confused.\n\
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But fuck them. As you kill off the rest of\n\
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the creatures, you see a hidden door.\n\
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And behind it, lies an AGM teleporter\n\n\
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Set for Earth.\n\n\
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Well, at least it's better than here.\n\
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You step on the teleporter, waiting for that\n\
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strange feeling of speed and pain.\n\
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Nothing happens. Too much weight.\n\
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You drop all your weapons on the ground\n\
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and step on the platform one more time.\n\
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You feel your body break down\n\
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then reassemble back on Earth...
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E4TEXT = Despite fighting an army of monsters\n\
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you manage to reach the\n\
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spacecraft by the skin of your teeth.\n\n\
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spacecraft by the skin of your teeth.\n\n\
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"Can I go back to fixing things yet?"\n\
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"Time to get out of here."\n\
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You mutter to yourself and let out an\n\
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You tell yourself and plump down\n\
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exasperated sigh.\n\n\
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on the comfortable chair.\n\n\
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You initiate navigation systems and\n\
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The ship rumbles as she wakes up,\n\
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power-up thrusters, time to get the\n\
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thrusters warmed up,\n\
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hell outta dodge. Destination: anywhere\n\
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As you lift off, something comes up.\n\n\
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but this suck-hole. As you lift off to the\n\
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"What's happening back on Earth?"\n\n\
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safety of outerspace, you wonder if you're\n\
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A part of you says you don't want to know.\n\
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going to be paid overtime.
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But you're no backstabbing coward.\n\
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Destination: Earth
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# After MAP06, before MAP07:
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# After MAP06, before MAP07:
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C1TEXT = You've found your way to the complex's\n\
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C1TEXT = You've found your way to the complex's\n\
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outer storage warehouse. A whole\n\
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outer storage warehouse. You hear growls.\n\
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squadron of soldiers were\n\
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A squadron was sent here, judging from the\n\
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dispatched here, but after 2 hours they\n\
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two 4x4 vehicles parked near the gates.\n\n\
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were never heard from again. What can have\n\
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So where are they?\n\n\
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happened to them? You feel a knot in\n\
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Most likely dead. Or turned into monsters.\n\
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your stomach and try to put the question\n\
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Best to end their misery now than later.\n\
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out of your mind.\n\n\
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You loot the vehicles and open the gates.\n\
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Guess you'll find out soon.
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The lift hums as you enter, lowering down.\n\
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Planted your feet and checked your weapon.\n\n\
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Time to go up.
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# After MAP11, before MAP12:
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# After MAP11, before MAP12:
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C2TEXT = You make your way to the outskirts of\n\
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C2TEXT = You're on the ledge, looking down\n\
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the city. This was once the planet's\n\
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into the void below. It pulls you inch by\n\
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most important economic powerhouse,\n\
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inch. But you fight back against the\n\
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and headquarters of the AGM conglomerate.\n\n\
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force. Looking back at the city, you\n\
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Now it's a wreck.\n\n\
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know that it's hopeless to save it now.\n\
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Every entrance has been heavily fortified,\n\
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The whole place is yielding to the void.\n\n\
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but you find one small forgotten doorway,\n\
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As you get near the teleporter, one of\n\
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it must be an industrial loading bay\n\
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the steel bars holding it in place flys off\n\
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of some kind. Guess this is your way in.
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right into the abyss. You don't have much\n\
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time until the teleporter goes in too.\n\n\
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You quickly hop on the platform, and feel\n\
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that tingling sensation of movement.\n\n\
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But you're not going somewhere\n\
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familiar. You're going to the source.
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# After MAP20, before MAP21:
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# After MAP20, before MAP21:
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C3TEXT = You never thought you'd see a literal\n\
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C3TEXT = There is no AGM here. no humans.\n\
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river of blood. These bastards have a\n\
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Just monsters and monsters. And you.\n\
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lot to answer for. But it just makes you\n\
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This could be the beginning of the end.\n\n\
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more determined to make them pay for\n\
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The end of this massacre of mankind.\n\n\
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what they've done.\n\n\
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No man has ever entered this wasteland.\n\n\
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Stepping through the portal you pause to\n\
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This path to the very core of the slaughter.\n\n\
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catch your breath, but there's no time\n\
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Filled with toxicity.\n\n\
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to waste.
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Fueled with agony.\n\n\
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And you're going to take it.
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# After MAP30 (endgame text):
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# After MAP30 (endgame text):
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C4TEXT = Explosions erupt from all around the\n\
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C4TEXT = The gigantic beast becomes unstable.\n\
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skull. You've done it. It's finally\n\
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Its final roar echoes throughout the room\n\
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over. These monsters won't bother you\n\
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till it crumples in a billow of smoke and a\n\
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any more.\n\n\
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pool of blood and molten metal.\n\n\
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The saying goes, live free or die.\n\
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A portal opens up, and in it, you see a small\n\
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Guess that doesn't always mean the\n\
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town. You jump in, forgetting the past.\n\
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latter.
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Humanity learned its lesson this time.\n\n\
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Hopefully.\n\n\
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No one will know know who saved them.\n\n\
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No one will know what happened here.\n\n\
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No one will ever find you again.
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# Before MAP31 (secret level #1):
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# Before MAP31 (secret level #1):
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C5TEXT = You step onto the teleport and after a\n\
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C5TEXT = You step onto the machine and after a\n\
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strange flash you find yourself in an\n\
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strange flash you find yourself in an\n\
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old castle. What is this place? Before\n\
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old castle. What is this place? Before\n\
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you can wonder further, you hear\n\
|
you can wander further, you hear\n\
|
||||||
noises coming towards you.
|
noises coming towards you.
|
||||||
# Before MAP32 (secret level #2):
|
# Before MAP32 (secret level #2):
|
||||||
C6TEXT = You place your hand on the strange\n\
|
C6TEXT = You place your hand on the strange\n\
|
||||||
yellow column, and quickly remember\n\
|
yellow column, and hope for the best.\n\n\
|
||||||
how your mother always warned you\n\
|
Only, things got worse\n\
|
||||||
to not touch things that don't belong\n\
|
for you.\n\n\
|
||||||
to you.\n\n\
|
As the glow of the teleporter\n\
|
||||||
As the glow of the alien teleport\n\
|
|
||||||
subsides, it looks like you may have\n\
|
subsides, it looks like you may have\n\
|
||||||
made a wrong turn.\n\n\
|
made a wrong turn.
|
||||||
Again.
|
|
||||||
#P1TEXT
|
#P1TEXT
|
||||||
#P2TEXT
|
#P2TEXT
|
||||||
#P3TEXT
|
#P3TEXT
|
||||||
|
@ -430,22 +459,22 @@ C6TEXT = You place your hand on the strange\n\
|
||||||
#STARTUP5
|
#STARTUP5
|
||||||
#SAVEGAMENAME
|
#SAVEGAMENAME
|
||||||
# Obituary texts, for ZDoom-based ports.
|
# Obituary texts, for ZDoom-based ports.
|
||||||
OB_STEALTHBABY=%o thought %g saw a Small Technospider.
|
OB_STEALTHBABY=%o thought %g saw a Technospider.
|
||||||
OB_STEALTHVILE=%o thought %g saw an Flame Bringer.
|
OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
|
||||||
OB_STEALTHBARON=%o thought %g saw a Pain Lord.
|
OB_STEALTHBARON=%o thought %g saw a Pain Lord.
|
||||||
OB_STEALTHCACO=%o thought %g saw an Orb Monster.
|
OB_STEALTHCACO=%o thought %g saw an Orb Monster.
|
||||||
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
|
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
|
||||||
OB_STEALTHDEMON=%o thought %g saw a Worm.
|
OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
|
||||||
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
|
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
|
||||||
OB_STEALTHIMP=%o thought %g saw an Serpent.
|
OB_STEALTHIMP=%o thought %g saw a Serpentide.
|
||||||
OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
|
OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
|
||||||
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
|
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
|
||||||
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
|
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
|
||||||
OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
|
OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
|
||||||
OB_UNDEADHIT=%o was punched by a Dark Soldier.
|
OB_UNDEADHIT=%o was punched by a Dark Soldier.
|
||||||
OB_IMPHIT=%o was slashed by a Serpent.
|
OB_IMPHIT=%o was slashed by a Serpentide.
|
||||||
OB_CACOHIT=%o got too close to an Orb Monster.
|
OB_CACOHIT=%o got too close to an Orb Monster.
|
||||||
OB_DEMONHIT=%o was bitten by a Worm.
|
OB_DEMONHIT=%o was bitten by a Flesh Worm.
|
||||||
OB_SPECTREHIT=%o was eaten by a Stealth Worm.
|
OB_SPECTREHIT=%o was eaten by a Stealth Worm.
|
||||||
OB_BARONHIT=%o was torn open by a Pain Lord.
|
OB_BARONHIT=%o was torn open by a Pain Lord.
|
||||||
OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
|
OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
|
||||||
|
@ -456,12 +485,12 @@ OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
|
||||||
OB_FATSO=%o was blasted by a Combat Slug.
|
OB_FATSO=%o was blasted by a Combat Slug.
|
||||||
OB_CHAINGUY=%o was perforated by a Minigun Zombie.
|
OB_CHAINGUY=%o was perforated by a Minigun Zombie.
|
||||||
OB_SKULL=%o was slammed by a Deadflare.
|
OB_SKULL=%o was slammed by a Deadflare.
|
||||||
OB_IMP=%o was burned by an Serpent.
|
OB_IMP=%o was burned by a Serpentide.
|
||||||
OB_CACO=%o was smitten by an Orb Monster.
|
OB_CACO=%o was smitten by an Orb Monster.
|
||||||
OB_BARON=%o was bruised by a Pain Lord.
|
OB_BARON=%o was bruised by a Pain Lord.
|
||||||
OB_KNIGHT=%o was splayed by a Pain Bringer.
|
OB_KNIGHT=%o was splayed by a Pain Bringer.
|
||||||
OB_SPIDER=%o stood in awe of the Large Technospider.
|
OB_SPIDER=%o stood in awe of the Large Technospider.
|
||||||
OB_BABY=%o let a Small Technospider get %h.
|
OB_BABY=%o let a Technospider get %h.
|
||||||
OB_CYBORG=%o was splattered by an Assault Tripod.
|
OB_CYBORG=%o was splattered by an Assault Tripod.
|
||||||
OB_WOLFSS=%o met a Sailor.
|
OB_WOLFSS=%o met a Sailor.
|
||||||
OB_MPFIST=%k punched %o to death.
|
OB_MPFIST=%k punched %o to death.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue