README: Remove outdated paragraph

This is left over from before the change to vanilla as the target
for levels. The change should inherently ensure that scenes will
never be too complicated.
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@ -154,9 +154,6 @@ It is sensible to also heed the following guidelines:
engines, especially those that use hardware accelerated rendering, engines, especially those that use hardware accelerated rendering,
may not render it properly. Examples of tricks to avoid include may not render it properly. Examples of tricks to avoid include
those used to simulate 3D bridges and “deep water” effects. those used to simulate 3D bridges and “deep water” effects.
* While unrestricted by limits, do not make excessively complicated
scenes. It is desirable that _Freedoom_ levels should be playable
on low-powered hardware, such as phones and old computers.
* Test your levels in https://www.chocolate-doom.org/[Chocolate * Test your levels in https://www.chocolate-doom.org/[Chocolate
Doom] to make sure that vanilla compatibility is maintained. This Doom] to make sure that vanilla compatibility is maintained. This
is an engine with strict adherence to vanilla Doom limits and is an engine with strict adherence to vanilla Doom limits and