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README: Remove outdated paragraph
This is left over from before the change to vanilla as the target for levels. The change should inherently ensure that scenes will never be too complicated.
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@ -154,9 +154,6 @@ It is sensible to also heed the following guidelines:
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engines, especially those that use hardware accelerated rendering,
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may not render it properly. Examples of tricks to avoid include
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those used to simulate 3D bridges and “deep water” effects.
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* While unrestricted by limits, do not make excessively complicated
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scenes. It is desirable that _Freedoom_ levels should be playable
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on low-powered hardware, such as phones and old computers.
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* Test your levels in https://www.chocolate-doom.org/[Chocolate
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Doom] to make sure that vanilla compatibility is maintained. This
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is an engine with strict adherence to vanilla Doom limits and
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