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levels: map09 revision 11 (Mar 6, 2013)
DW: http://www.doomworld.com/vb/post/1151816 Signed-off-by: RjY <rjy@users.sourceforge.net>
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2 changed files with 25 additions and 5 deletions
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@ -3,8 +3,27 @@ Wesley D. Johnson
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john <obfuscate> son 24 12 @ usgo <dot> net
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Release Revision 10. Jan 4, 2012
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Release Revision 11. Mar 6, 2013
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CHANGES Rev11:
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Created entrance area with connecting tunnels.
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Converted odd rooms to electrical rooms near entrance and exit.
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River gorge reworked, lengthened, with added dam.
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Added posts near waste water pipe.
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Missing bridge is now rubble in river.
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Cave area reworked extensively.
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Some of cave area converted to former mining, now tailing dumping.
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Added dirt pushing machine.
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Clarified areas of ore rock, and waste rock, and bedrock.
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Improved lifts and added tracks.
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Fixed textures in mine chief office.
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Moved blue weapons storage room.
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Added toolbox, parts washer, machinery, in maintenance.
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Added some trashbins.
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Added a few more zombies in mine.
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Added two vending machines in waterworks office.
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Moved lair to conference room, converting former lair
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to an electrical room.
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CHANGES Rev10:
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Added lights in mine passages and mine floor.
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Adjusted lighting levels in all mine areas.
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@ -98,14 +117,14 @@ CHANGES Rev2:
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Removed trees and plants.
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HAS BEEN DONE:
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Play tested at levels 4,3.
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Play tested at levels 4,3,2,1.
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Finished at level 4,3.
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Play tested on Legacy, prboom.
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Level is medium size.
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secrets: 4
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sectors: 663
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linedefs: 3740
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sectors: 766
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linedefs: 4259
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single, 4 coop, 9 deathmatch starts
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Play:
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@ -114,8 +133,9 @@ Play:
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Other keys help with ammo and weapons.
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Features:
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A mining area.
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A multi-level mine.
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Tunnels through the area have been cut by the mining.
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River gorge.
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The pit and buildings are flooded, and some battles are in and under muddy water.
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Exit area is in flooded water treatment plant.
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