textgen: Adjust M_MULTI graphic height, alignment.

M_MULTI is used in some multiplayer ports (Zandronum, others?) for
the main menu "Multiplayer" option. Make this taller to match the
other main menu graphics and align appropriately in buildcfg.

This conflicts with the height of the graphic as found in other ports
like SMMU/Eternity/PrBoom, but I've checked, and in those ports it's
either unused or short enough that it still works okay.
This commit is contained in:
Simon Howard 2014-02-22 03:07:03 +00:00
parent 6397ecb199
commit 35c61c9318
2 changed files with 7 additions and 2 deletions

View file

@ -183,7 +183,6 @@ red_graphics = {
'm_ldsv': 'Load/Save',
'm_menus': 'Menu Options',
'm_mouse': 'mouse options',
'm_multi': 'multiplayer',
'm_player': 'player setup',
'm_serial': 'serial connection',
'm_sound': 'sound options',
@ -192,6 +191,12 @@ red_graphics = {
'm_video': 'video options',
'm_wad': 'load wad',
'm_wadopt': 'wad options',
# This is from SMMU too, and if we follow things to the letter,
# ought to be all lower-case. However, same lump name is used
# by other ports (Zandronum) which expect a taller graphic to
# match the other main menu graphics. Eternity Engine doesn't
# use it any more, and on SMMU there's enough space for it.
'm_multi': 'Multiplayer',
}
def read_bex_lump(filename):