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README: Make IP advice more explicit/forceful
The previous text was couching its words a lot ("don't emulate... exactly", "this is a tough call"). Let's be more explicit and emphasize that work should be original and not a clone of Doom. Besides being safer from a legal standpoint, it's a better goal for the project in general.
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@ -99,10 +99,11 @@ The general rules go as follows:
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permission to include it in the _Freedoom_ project. They may not
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place additional restrictions compared to the normal _Freedoom_
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license.
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* Do not try to emulate _Doom_ resources exactly. Where possible,
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put effort to make new versions look visibly different from
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_Doom_. This is a tough call, because our compatibility with
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_Doom_ mods limits how far we can deviate, but it is feasible.
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* Freedoom's name often leads some people to think that the project's
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goal is to make a "free clone of Doom". This is not the case! While
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compatibility with Doom is a goal, we are our building our own game.
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Please make an effort to ensure your work is original and distinct,
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and not just a copy of anything from Doom.
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* Be especially careful of “free textures” (or “free sounds” or
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“free graphics”) sites. Although these would appear at first to
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be okay to use, many are free for “non-commercial use only.”
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