README: Make IP advice more explicit/forceful

The previous text was couching its words a lot ("don't emulate...
exactly", "this is a tough call"). Let's be more explicit and emphasize
that work should be original and not a clone of Doom. Besides being
safer from a legal standpoint, it's a better goal for the project in
general.
This commit is contained in:
Simon Howard 2025-06-24 20:14:44 -04:00
parent 778525b5f1
commit 3c71678ea2

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@ -99,10 +99,11 @@ The general rules go as follows:
permission to include it in the _Freedoom_ project. They may not permission to include it in the _Freedoom_ project. They may not
place additional restrictions compared to the normal _Freedoom_ place additional restrictions compared to the normal _Freedoom_
license. license.
* Do not try to emulate _Doom_ resources exactly. Where possible, * Freedoom's name often leads some people to think that the project's
put effort to make new versions look visibly different from goal is to make a "free clone of Doom". This is not the case! While
_Doom_. This is a tough call, because our compatibility with compatibility with Doom is a goal, we are our building our own game.
_Doom_ mods limits how far we can deviate, but it is feasible. Please make an effort to ensure your work is original and distinct,
and not just a copy of anything from Doom.
* Be especially careful of “free textures” (or “free sounds” or * Be especially careful of “free textures” (or “free sounds” or
“free graphics”) sites. Although these would appear at first to “free graphics”) sites. Although these would appear at first to
be okay to use, many are free for “non-commercial use only.” be okay to use, many are free for “non-commercial use only.”