README: Make IP advice more explicit/forceful

The previous text was couching its words a lot ("don't emulate...
exactly", "this is a tough call"). Let's be more explicit and emphasize
that work should be original and not a clone of Doom. Besides being
safer from a legal standpoint, it's a better goal for the project in
general.
This commit is contained in:
Simon Howard 2025-06-24 20:14:44 -04:00
parent 778525b5f1
commit 3c71678ea2

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@ -99,10 +99,11 @@ The general rules go as follows:
permission to include it in the _Freedoom_ project. They may not
place additional restrictions compared to the normal _Freedoom_
license.
* Do not try to emulate _Doom_ resources exactly. Where possible,
put effort to make new versions look visibly different from
_Doom_. This is a tough call, because our compatibility with
_Doom_ mods limits how far we can deviate, but it is feasible.
* Freedoom's name often leads some people to think that the project's
goal is to make a "free clone of Doom". This is not the case! While
compatibility with Doom is a goal, we are our building our own game.
Please make an effort to ensure your work is original and distinct,
and not just a copy of anything from Doom.
* Be especially careful of “free textures” (or “free sounds” or
“free graphics”) sites. Although these would appear at first to
be okay to use, many are free for “non-commercial use only.”