mirror of
https://github.com/freedoom/freedoom.git
synced 2025-08-31 20:16:55 -04:00
Use UMAPINFOs by elf-alchemist
This commit is contained in:
parent
43f0732120
commit
3e8b453bb1
3 changed files with 930 additions and 438 deletions
|
@ -1,299 +1,361 @@
|
|||
// UMAPINFO lump for FreeDM.
|
||||
|
||||
// SPDX-License-Identifier: BSD-3-Clause
|
||||
// UMAPINFO definitions for FreeDM
|
||||
// Original UMAPINFO template by Devalaous
|
||||
|
||||
map MAP01
|
||||
{
|
||||
levelpic = "CWILV00"
|
||||
levelname = "Tech Test"
|
||||
next = "MAP02"
|
||||
skytexture = "SKY1"
|
||||
music = "D_RUNNIN"
|
||||
LevelName = "Tech Test"
|
||||
Label = "DM01"
|
||||
LevelPic = "CWILV00"
|
||||
Next = "MAP02"
|
||||
Music = "D_RUNNIN"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
Episode = clear
|
||||
Episode = "M_EPI1", "FreeDM", "1"
|
||||
}
|
||||
|
||||
map MAP02
|
||||
{
|
||||
levelpic = "CWILV01"
|
||||
levelname = "Natural Station"
|
||||
next = "MAP03"
|
||||
skytexture = "SKY1"
|
||||
music = "D_STALKS"
|
||||
LevelName = "Natural Station"
|
||||
Label = "DM02"
|
||||
LevelPic = "CWILV01"
|
||||
Next = "MAP03"
|
||||
Music = "D_STALKS"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP03
|
||||
{
|
||||
levelpic = "CWILV02"
|
||||
levelname = "Issues of Claveria"
|
||||
next = "MAP04"
|
||||
skytexture = "SKY1"
|
||||
music = "D_COUNTD"
|
||||
LevelName = "Issues of Claveria"
|
||||
Label = "DM03"
|
||||
LevelPic = "CWILV02"
|
||||
Next = "MAP04"
|
||||
Music = "D_COUNTD"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP04
|
||||
{
|
||||
levelpic = "CWILV03"
|
||||
levelname = "Steel"
|
||||
next = "MAP05"
|
||||
skytexture = "SKY1"
|
||||
music = "D_BETWEE"
|
||||
LevelName = "Steel"
|
||||
Label = "DM04"
|
||||
LevelPic = "CWILV03"
|
||||
Next = "MAP05"
|
||||
Music = "D_BETWEE"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP05
|
||||
{
|
||||
levelpic = "CWILV04"
|
||||
levelname = "Dense Fields"
|
||||
next = "MAP06"
|
||||
skytexture = "SKY1"
|
||||
music = "D_DOOM"
|
||||
LevelName = "Dense Fields"
|
||||
Label = "DM05"
|
||||
LevelPic = "CWILV04"
|
||||
Next = "MAP06"
|
||||
Music = "D_DOOM"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP06
|
||||
{
|
||||
levelpic = "CWILV05"
|
||||
levelname = "Temple of Ammon"
|
||||
next = "MAP07"
|
||||
skytexture = "SKY1"
|
||||
music = "D_THE_DA"
|
||||
intertext = clear
|
||||
LevelName = "Temple of Ammon"
|
||||
Label = "DM06"
|
||||
LevelPic = "CWILV05"
|
||||
Next = "MAP07"
|
||||
Music = "D_THE_DA"
|
||||
SkyTexture = "SKY1"
|
||||
InterText = clear
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP07
|
||||
{
|
||||
levelpic = "CWILV06"
|
||||
levelname = "Main Stronghold"
|
||||
next = "MAP08"
|
||||
skytexture = "SKY1"
|
||||
music = "D_SHAWN"
|
||||
LevelName = "Main Stronghold"
|
||||
Label = "DM07"
|
||||
LevelPic = "CWILV06"
|
||||
Next = "MAP08"
|
||||
Music = "D_SHAWN"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP08
|
||||
{
|
||||
levelpic = "CWILV07"
|
||||
levelname = "Artifact Base"
|
||||
next = "MAP09"
|
||||
skytexture = "SKY1"
|
||||
music = "D_DDTBLU"
|
||||
LevelName = "Artifact Base"
|
||||
Label = "DM08"
|
||||
LevelPic = "CWILV07"
|
||||
Next = "MAP09"
|
||||
Music = "D_DDTBLU"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP09
|
||||
{
|
||||
levelpic = "CWILV08"
|
||||
levelname = "Industrial Outland"
|
||||
next = "MAP10"
|
||||
skytexture = "SKY1"
|
||||
music = "D_IN_CIT"
|
||||
LevelName = "Industrial Outland"
|
||||
Label = "DM09"
|
||||
LevelPic = "CWILV08"
|
||||
Next = "MAP10"
|
||||
Music = "D_IN_CIT"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP10
|
||||
{
|
||||
levelpic = "CWILV09"
|
||||
levelname = "Detached Grounds"
|
||||
next = "MAP11"
|
||||
skytexture = "SKY1"
|
||||
music = "D_DEAD"
|
||||
LevelName = "Detached Grounds"
|
||||
Label = "DM10"
|
||||
LevelPic = "CWILV09"
|
||||
Next = "MAP11"
|
||||
Music = "D_DEAD"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP11
|
||||
{
|
||||
levelpic = "CWILV10"
|
||||
levelname = "Isolated Facility"
|
||||
next = "MAP12"
|
||||
skytexture = "SKY1"
|
||||
music = "D_STLKS2"
|
||||
intertext = clear
|
||||
LevelName = "Isolated Facility"
|
||||
Label = "DM11"
|
||||
LevelPic = "CWILV10"
|
||||
Next = "MAP12"
|
||||
Music = "D_STLKS2"
|
||||
SkyTexture = "SKY1"
|
||||
InterText = clear
|
||||
}
|
||||
|
||||
map MAP12
|
||||
{
|
||||
levelpic = "CWILV11"
|
||||
levelname = "Up 'n' Down Canyon"
|
||||
next = "MAP13"
|
||||
skytexture = "SKY2"
|
||||
music = "D_THEDA2"
|
||||
LevelName = "Up 'n' Down Canyon"
|
||||
Label = "DM12"
|
||||
LevelPic = "CWILV11"
|
||||
Next = "MAP13"
|
||||
Music = "D_THEDA2"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP13
|
||||
{
|
||||
levelpic = "CWILV12"
|
||||
levelname = "Unholy Blood"
|
||||
next = "MAP14"
|
||||
skytexture = "SKY2"
|
||||
music = "D_DOOM2"
|
||||
LevelName = "Unholy Blood"
|
||||
Label = "DM13"
|
||||
LevelPic = "CWILV12"
|
||||
Next = "MAP14"
|
||||
Music = "D_DOOM2"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP14
|
||||
{
|
||||
levelpic = "CWILV13"
|
||||
levelname = "Technical Assault"
|
||||
next = "MAP15"
|
||||
skytexture = "SKY2"
|
||||
music = "D_DDTBL2"
|
||||
LevelName = "Technical Assault"
|
||||
Label = "DM14"
|
||||
LevelPic = "CWILV13"
|
||||
Next = "MAP15"
|
||||
Music = "D_DDTBL2"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP15
|
||||
{
|
||||
levelpic = "CWILV14"
|
||||
levelname = "Shallow Complex"
|
||||
next = "MAP16"
|
||||
nextsecret = "MAP31"
|
||||
skytexture = "SKY2"
|
||||
music = "D_RUNNI2"
|
||||
intertextsecret = clear
|
||||
LevelName = "Shallow Complex"
|
||||
Label = "DM15"
|
||||
LevelPic = "CWILV14"
|
||||
Next = "MAP16"
|
||||
NextSecret = "MAP31"
|
||||
Music = "D_RUNNI2"
|
||||
SkyTexture = "SKY2"
|
||||
InterTextSecret = clear
|
||||
}
|
||||
|
||||
map MAP16
|
||||
{
|
||||
levelpic = "CWILV15"
|
||||
levelname = "Barren Alleys"
|
||||
next = "MAP17"
|
||||
skytexture = "SKY2"
|
||||
music = "D_DEAD2"
|
||||
LevelName = "Barren Alleys"
|
||||
Label = "DM16"
|
||||
LevelPic = "CWILV15"
|
||||
Next = "MAP17"
|
||||
Music = "D_DEAD2"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP17
|
||||
{
|
||||
levelpic = "CWILV16"
|
||||
levelname = "Underwoods"
|
||||
next = "MAP18"
|
||||
skytexture = "SKY2"
|
||||
music = "D_STLKS3"
|
||||
LevelName = "Underwoods"
|
||||
Label = "DM17"
|
||||
LevelPic = "CWILV16"
|
||||
Next = "MAP18"
|
||||
Music = "D_STLKS3"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP18
|
||||
{
|
||||
levelpic = "CWILV17"
|
||||
levelname = "Deserted Courtyard"
|
||||
next = "MAP19"
|
||||
skytexture = "SKY2"
|
||||
music = "D_ROMERO"
|
||||
LevelName = "Deserted Courtyard"
|
||||
Label = "DM18"
|
||||
LevelPic = "CWILV17"
|
||||
Next = "MAP19"
|
||||
Music = "D_ROMERO"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP19
|
||||
{
|
||||
levelpic = "CWILV18"
|
||||
levelname = "Tech Isle"
|
||||
next = "MAP20"
|
||||
skytexture = "SKY2"
|
||||
music = "D_SHAWN2"
|
||||
LevelName = "Tech Isle"
|
||||
Label = "DM19"
|
||||
LevelPic = "CWILV18"
|
||||
Next = "MAP20"
|
||||
Music = "D_SHAWN2"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP20
|
||||
{
|
||||
levelpic = "CWILV19"
|
||||
levelname = "Warehouse"
|
||||
next = "MAP21"
|
||||
skytexture = "SKY2"
|
||||
music = "D_MESSAG"
|
||||
intertext = clear
|
||||
LevelName = "Warehouse"
|
||||
Label = "DM20"
|
||||
LevelPic = "CWILV19"
|
||||
Next = "MAP21"
|
||||
Music = "D_MESSAG"
|
||||
SkyTexture = "SKY2"
|
||||
InterText = clear
|
||||
}
|
||||
|
||||
map MAP21
|
||||
{
|
||||
levelpic = "CWILV20"
|
||||
levelname = "Refinery"
|
||||
next = "MAP22"
|
||||
skytexture = "SKY3"
|
||||
music = "D_COUNT2"
|
||||
LevelName = "Refinery"
|
||||
Label = "DM21"
|
||||
LevelPic = "CWILV20"
|
||||
Next = "MAP22"
|
||||
Music = "D_COUNT2"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP22
|
||||
{
|
||||
levelpic = "CWILV21"
|
||||
levelname = "Military Depot"
|
||||
next = "MAP23"
|
||||
skytexture = "SKY3"
|
||||
music = "D_DDTBL3"
|
||||
LevelName = "Military Depot"
|
||||
Label = "DM22"
|
||||
LevelPic = "CWILV21"
|
||||
Next = "MAP23"
|
||||
Music = "D_DDTBL3"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP23
|
||||
{
|
||||
levelpic = "CWILV22"
|
||||
levelname = "Confrontation"
|
||||
next = "MAP24"
|
||||
skytexture = "SKY3"
|
||||
music = "D_AMPIE"
|
||||
LevelName = "Confrontation"
|
||||
Label = "DM23"
|
||||
LevelPic = "CWILV22"
|
||||
Next = "MAP24"
|
||||
Music = "D_AMPIE"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP24
|
||||
{
|
||||
levelpic = "CWILV23"
|
||||
levelname = "Flooded Base"
|
||||
next = "MAP25"
|
||||
skytexture = "SKY3"
|
||||
music = "D_THEDA3"
|
||||
LevelName = "Flooded Base"
|
||||
Label = "DM24"
|
||||
LevelPic = "CWILV23"
|
||||
Next = "MAP25"
|
||||
Music = "D_THEDA3"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP25
|
||||
{
|
||||
levelpic = "CWILV24"
|
||||
levelname = "Mansion Yard"
|
||||
next = "MAP26"
|
||||
skytexture = "SKY3"
|
||||
music = "D_ADRIAN"
|
||||
LevelName = "Mansion Yard"
|
||||
Label = "DM25"
|
||||
LevelPic = "CWILV24"
|
||||
Next = "MAP26"
|
||||
Music = "D_ADRIAN"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP26
|
||||
{
|
||||
levelpic = "CWILV25"
|
||||
levelname = "Acidic Crypt"
|
||||
next = "MAP27"
|
||||
skytexture = "SKY3"
|
||||
music = "D_MESSG2"
|
||||
LevelName = "Acidic Crypt"
|
||||
Label = "DM26"
|
||||
LevelPic = "CWILV25"
|
||||
Next = "MAP27"
|
||||
Music = "D_MESSG2"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP27
|
||||
{
|
||||
levelpic = "CWILV26"
|
||||
levelname = "The Exile"
|
||||
next = "MAP28"
|
||||
skytexture = "SKY3"
|
||||
music = "D_ROMER2"
|
||||
LevelName = "The Exile"
|
||||
Label = "DM27"
|
||||
LevelPic = "CWILV26"
|
||||
Next = "MAP28"
|
||||
Music = "D_ROMER2"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP28
|
||||
{
|
||||
levelpic = "CWILV27"
|
||||
levelname = "Weapons Factory"
|
||||
next = "MAP29"
|
||||
skytexture = "SKY3"
|
||||
music = "D_TENSE"
|
||||
LevelName = "Weapons Factory"
|
||||
Label = "DM28"
|
||||
LevelPic = "CWILV27"
|
||||
Next = "MAP29"
|
||||
Music = "D_TENSE"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP29
|
||||
{
|
||||
levelpic = "CWILV28"
|
||||
levelname = "Unusual Territory"
|
||||
next = "MAP30"
|
||||
skytexture = "SKY3"
|
||||
music = "D_SHAWN3"
|
||||
LevelName = "Unusual Territory"
|
||||
Label = "DM29"
|
||||
LevelPic = "CWILV28"
|
||||
Next = "MAP30"
|
||||
Music = "D_SHAWN3"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map MAP30
|
||||
{
|
||||
levelpic = "CWILV29"
|
||||
levelname = "Last Man Standing"
|
||||
next = "MAP01"
|
||||
skytexture = "SKY3"
|
||||
music = "D_OPENIN"
|
||||
intertext = clear
|
||||
LevelName = "Last Man Standing"
|
||||
Label = "DM30"
|
||||
LevelPic = "CWILV29"
|
||||
Next = "MAP01"
|
||||
Music = "D_OPENIN"
|
||||
SkyTexture = "SKY3"
|
||||
InterText = clear
|
||||
}
|
||||
|
||||
map MAP31
|
||||
{
|
||||
levelpic = "CWILV30"
|
||||
levelname = "Desolated Fort"
|
||||
next = "MAP16"
|
||||
nextsecret = "MAP32"
|
||||
skytexture = "SKY2"
|
||||
music = "D_EVIL"
|
||||
intertextsecret = clear
|
||||
LevelName = "Desolated Fort"
|
||||
Label = "DM31"
|
||||
LevelPic = "CWILV30"
|
||||
Next = "MAP16"
|
||||
NextSecret = "MAP32"
|
||||
Music = "D_EVIL"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
InterTextSecret = clear
|
||||
}
|
||||
|
||||
map MAP32
|
||||
{
|
||||
levelpic = "CWILV31"
|
||||
levelname = "Fourplay"
|
||||
next = "MAP16"
|
||||
skytexture = "SKY2"
|
||||
music = "D_ULTIMA"
|
||||
LevelName = "Fourplay"
|
||||
Label = "DM32"
|
||||
LevelPic = "CWILV31"
|
||||
Next = "MAP16"
|
||||
Music = "D_ULTIMA"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
|
|
@ -1,103 +1,467 @@
|
|||
// UMAPINFO lump for Phase 1.
|
||||
// Initially adapted from Double Impact MIDI Pack.
|
||||
|
||||
// SPDX-License-Identifier: BSD-3-Clause
|
||||
// UMAPINFO definitions for Freedoom: Phase 1
|
||||
// Original UMAPINFO template by Devalaous
|
||||
|
||||
map E1M1
|
||||
{
|
||||
LevelName = "Outer Prison"
|
||||
LevelPic = "WILV00"
|
||||
Label = "E1M1"
|
||||
Next = "E1M2"
|
||||
Music = "D_E1M1"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 30
|
||||
Episode = clear
|
||||
Episode = "M_EPI1", "Outpost Outbreak", "1"
|
||||
}
|
||||
|
||||
map E1M2
|
||||
{
|
||||
LevelName = "Communications Center"
|
||||
LevelPic = "WILV01"
|
||||
Label = "E1M2"
|
||||
Next = "E1M3"
|
||||
Music = "D_E1M2"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 120
|
||||
}
|
||||
|
||||
map E1M3
|
||||
{
|
||||
LevelName = "Waste Disposal"
|
||||
LevelPic = "WILV02"
|
||||
Label = "E1M3"
|
||||
Next = "E1M4"
|
||||
NextSecret = "E1M9"
|
||||
Music = "D_E1M3"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 150
|
||||
}
|
||||
|
||||
map E1M4
|
||||
{
|
||||
LevelName = "Supply Depot"
|
||||
LevelPic = "WILV03"
|
||||
Label = "E1M4"
|
||||
Next = "E1M5"
|
||||
Music = "D_E1M4"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 180
|
||||
}
|
||||
|
||||
map E1M5
|
||||
{
|
||||
LevelName = "Armory"
|
||||
LevelPic = "WILV04"
|
||||
Label = "E1M5"
|
||||
Next = "E1M6"
|
||||
Music = "D_E1M5"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 90
|
||||
}
|
||||
|
||||
map E1M6
|
||||
{
|
||||
LevelName = "Training Facility"
|
||||
LevelPic = "WILV05"
|
||||
Label = "E1M6"
|
||||
Next = "E1M7"
|
||||
Music = "D_E1M6"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 390
|
||||
}
|
||||
|
||||
map E1M7
|
||||
{
|
||||
LevelName = "Xenobiotic Materials Lab"
|
||||
LevelPic = "WILV06"
|
||||
Label = "E1M7"
|
||||
Next = "E1M8"
|
||||
Music = "D_E1M7"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 690
|
||||
}
|
||||
|
||||
map E1M8
|
||||
{
|
||||
LevelName = "Outpost Quarry"
|
||||
LevelPic = "WILV07"
|
||||
Label = "E1M8"
|
||||
Music = "D_E1M8"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 60
|
||||
Endgame = true
|
||||
InterBackdrop = "AQF051"
|
||||
InterText = "Free at last from that dreadful outpost!",
|
||||
"But you're still stuck on this rock\, with",
|
||||
"AGM and all their monstrous \"experiments.\"",
|
||||
"Best not to dwell on what evil horrors",
|
||||
"they were going to create from you...",
|
||||
" ",
|
||||
"You need a functioning starship to",
|
||||
"get back to Earth. The best chance at",
|
||||
"one is the facility they had you in",
|
||||
"when they first brought you planetside.",
|
||||
"When they first gave you your powers.",
|
||||
" ",
|
||||
"When the nightmare first began...",
|
||||
" ",
|
||||
"Perfect time for the teleporter to",
|
||||
"glitch out your gear as you get ready",
|
||||
"to raid the Military Labs."
|
||||
}
|
||||
|
||||
map E1M9
|
||||
{
|
||||
LevelName = "Nutrient Recycling"
|
||||
LevelPic = "WILV08"
|
||||
Label = "E1M9"
|
||||
Next = "E1M4"
|
||||
Music = "D_E1M9"
|
||||
SkyTexture = "SKY1"
|
||||
ParTime = 240
|
||||
}
|
||||
|
||||
map E2M1
|
||||
{
|
||||
LevelName = "Elemental Gate"
|
||||
LevelPic = "WILV10"
|
||||
Label = "E2M1"
|
||||
Next = "E2M2"
|
||||
Music = "D_E2M1"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 120
|
||||
Episode = "M_EPI2", "Military Labs", "2"
|
||||
}
|
||||
|
||||
map E2M2
|
||||
{
|
||||
LevelName = "Shifter"
|
||||
LevelPic = "WILV11"
|
||||
Label = "E2M2"
|
||||
Next = "E2M3"
|
||||
Music = "D_E2M2"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 150
|
||||
}
|
||||
|
||||
map E2M3
|
||||
{
|
||||
LevelName = "Reclaimed Facilities"
|
||||
LevelPic = "WILV12"
|
||||
Label = "E2M3"
|
||||
Next = "E2M4"
|
||||
Music = "D_E2M3"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 180
|
||||
}
|
||||
|
||||
map E2M4
|
||||
{
|
||||
LevelName = "Flooded Installation"
|
||||
LevelPic = "WILV13"
|
||||
Label = "E2M4"
|
||||
Next = "E2M5"
|
||||
Music = "D_E2M4"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 270
|
||||
}
|
||||
|
||||
map E2M5
|
||||
{
|
||||
LevelName = "Underground Hub"
|
||||
LevelPic = "WILV14"
|
||||
Label = "E2M5"
|
||||
Next = "E2M6"
|
||||
NextSecret = "E2M9"
|
||||
Music = "D_E2M5"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 300
|
||||
}
|
||||
|
||||
map E2M6
|
||||
{
|
||||
LevelName = "Hidden Sector"
|
||||
LevelPic = "WILV15"
|
||||
Label = "E2M6"
|
||||
Next = "E2M7"
|
||||
Music = "D_E2M6"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 150
|
||||
}
|
||||
|
||||
map E2M7
|
||||
{
|
||||
LevelName = "Control Complex"
|
||||
LevelPic = "WILV16"
|
||||
Label = "E2M7"
|
||||
Next = "E2M8"
|
||||
Music = "D_E2M7"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 120
|
||||
}
|
||||
|
||||
map E2M8
|
||||
{
|
||||
LevelName = "Containment Cell"
|
||||
LevelPic = "WILV17"
|
||||
Label = "E2M8"
|
||||
Music = "D_E2M8"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 120
|
||||
Endgame = true
|
||||
InterBackdrop = "AQF054"
|
||||
InterText = "The massive brutes collapse onto the",
|
||||
"ground\, falling apart bit by bit.",
|
||||
"The starport is yours.",
|
||||
" ",
|
||||
"But no ship: the launch bay sits empty\,",
|
||||
"leaving only a massive teleporter pad.",
|
||||
"Limited inorganics. Fixed destination.",
|
||||
" ",
|
||||
"The name suggests it's probably the new",
|
||||
"AGM ship hub in this remote star cluster.",
|
||||
"Bastards owe you for what they've done\,",
|
||||
"so what even is interstellar piracy",
|
||||
"but a bit of D.I.Y. law enforcement?",
|
||||
" ",
|
||||
"You board the platform and fade away.",
|
||||
"Next stop: Horizon."
|
||||
}
|
||||
|
||||
map E2M9
|
||||
{
|
||||
LevelName = "Fortress 31"
|
||||
LevelPic = "WILV18"
|
||||
Label = "E2M9"
|
||||
Next = "E2M6"
|
||||
Music = "D_E2M9"
|
||||
SkyTexture = "SKY2"
|
||||
ParTime = 360
|
||||
}
|
||||
|
||||
map E3M1
|
||||
{
|
||||
LevelName = "Land of the Lost"
|
||||
LevelPic = "WILV20"
|
||||
Label = "E3M1"
|
||||
Next = "E3M2"
|
||||
Music = "D_E3M1"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 30
|
||||
Episode = "M_EPI3", "Event Horizon", "3"
|
||||
}
|
||||
|
||||
map E3M2
|
||||
{
|
||||
LevelName = "Geothermal Tunnels"
|
||||
LevelPic = "WILV21"
|
||||
Label = "E3M2"
|
||||
Next = "E3M3"
|
||||
Music = "D_E3M2"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 120
|
||||
}
|
||||
|
||||
map E3M3
|
||||
{
|
||||
LevelName = "Sacrificial Bastion"
|
||||
LevelPic = "WILV22"
|
||||
Label = "E3M3"
|
||||
Next = "E3M4"
|
||||
Music = "D_E3M3"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 240
|
||||
}
|
||||
|
||||
map E3M4
|
||||
{
|
||||
LevelName = "Oblation Temple"
|
||||
LevelPic = "WILV23"
|
||||
Label = "E3M4"
|
||||
Next = "E3M5"
|
||||
Music = "D_E3M4"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 270
|
||||
}
|
||||
|
||||
map E3M5
|
||||
{
|
||||
LevelName = "Infernal Hallows"
|
||||
LevelPic = "WILV24"
|
||||
Label = "E3M5"
|
||||
Next = "E3M6"
|
||||
Music = "D_E3M5"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 0
|
||||
}
|
||||
|
||||
map E3M6
|
||||
{
|
||||
LevelName = "Igneous Intrusion"
|
||||
LevelPic = "WILV25"
|
||||
Label = "E3M6"
|
||||
Next = "E3M7"
|
||||
NextSecret = "E3M9"
|
||||
Music = "D_E3M6"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 180
|
||||
}
|
||||
|
||||
map E3M7
|
||||
{
|
||||
LevelName = "No Regrets"
|
||||
LevelPic = "WILV26"
|
||||
Label = "E3M7"
|
||||
Next = "E3M8"
|
||||
Music = "D_E3M7"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 300
|
||||
}
|
||||
|
||||
map E3M8
|
||||
{
|
||||
LevelName = "Ancient Lair"
|
||||
LevelPic = "WILV27"
|
||||
Label = "E3M8"
|
||||
Music = "D_E3M8"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 60
|
||||
Endgame = true
|
||||
InterBackdrop = "FLAT5_2"
|
||||
InterText = "The abomination explodes into oblivion.",
|
||||
"What the hell even was that?",
|
||||
" ",
|
||||
"As the shadow sets over this red rock\,",
|
||||
"you realize that you're now trapped here.",
|
||||
"At least you've got more space in this",
|
||||
"wasteland than your old cell.",
|
||||
" ",
|
||||
"You kick the corpse in anger\, and it feels",
|
||||
"good. You kick it again\, and a remote falls",
|
||||
"out. You press the button\, and the ground",
|
||||
"gives way to reveal a teleporter. You look",
|
||||
"at the gizmo - it says \"To Double Impact.\"",
|
||||
" ",
|
||||
"Wherever or whatever that is, you pray",
|
||||
"to any listening deity that there's",
|
||||
"a working ship on the other side."
|
||||
}
|
||||
|
||||
map E3M9
|
||||
{
|
||||
LevelName = "Acquainted With Grief"
|
||||
LevelPic = "WILV28"
|
||||
Label = "E3M9"
|
||||
Next = "E3M7"
|
||||
Music = "D_E3M9"
|
||||
SkyTexture = "SKY3"
|
||||
ParTime = 570
|
||||
}
|
||||
|
||||
// Episode 4, fixes music playback
|
||||
map E4M1
|
||||
{
|
||||
levelname = "Maintenance Area"
|
||||
levelpic = "WILV30"
|
||||
label = "E4M1"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M2"
|
||||
music = "D_E4M1"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Maintenance Area"
|
||||
LevelPic = "WILV30"
|
||||
Label = "E4M1"
|
||||
Next = "E4M2"
|
||||
Music = "D_E4M1"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Episode = "M_EPI4", "Double Impact", "4"
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M2
|
||||
{
|
||||
levelname = "Research Complex"
|
||||
levelpic = "WILV31"
|
||||
label = "E4M2"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M3"
|
||||
nextsecret = "E4M9"
|
||||
music = "D_E4M2"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Research Complex"
|
||||
LevelPic = "WILV31"
|
||||
Label = "E4M2"
|
||||
Next = "E4M3"
|
||||
NextSecret = "E4M9"
|
||||
Music = "D_E4M2"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M3
|
||||
{
|
||||
levelname = "Central Computing"
|
||||
levelpic = "WILV32"
|
||||
label = "E4M3"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M4"
|
||||
music = "D_E4M3"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Central Computing"
|
||||
LevelPic = "WILV32"
|
||||
Label = "E4M3"
|
||||
Next = "E4M4"
|
||||
Music = "D_E4M3"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M4
|
||||
{
|
||||
levelname = "Hydroponic Facility"
|
||||
levelpic = "WILV33"
|
||||
label = "E4M4"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M5"
|
||||
music = "D_E4M4"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Hydroponic Facility"
|
||||
LevelPic = "WILV33"
|
||||
Label = "E4M4"
|
||||
Next = "E4M5"
|
||||
Music = "D_E4M4"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M5
|
||||
{
|
||||
levelname = "Engineering Station"
|
||||
levelpic = "WILV34"
|
||||
label = "E4M5"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M6"
|
||||
music = "D_E4M5"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Engineering Station"
|
||||
LevelPic = "WILV34"
|
||||
Label = "E4M5"
|
||||
Next = "E4M6"
|
||||
Music = "D_E4M5"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M6
|
||||
{
|
||||
levelname = "Command Center"
|
||||
levelpic = "WILV35"
|
||||
label = "E4M6"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M7"
|
||||
music = "D_E4M6"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Command Center"
|
||||
LevelPic = "WILV35"
|
||||
Label = "E4M6"
|
||||
Next = "E4M7"
|
||||
Music = "D_E4M6"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M7
|
||||
{
|
||||
levelname = "Waste Treatment"
|
||||
levelpic = "WILV36"
|
||||
label = "E4M7"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M8"
|
||||
music = "D_E4M7"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Waste Treatment"
|
||||
LevelPic = "WILV36"
|
||||
Label = "E4M7"
|
||||
Next = "E4M8"
|
||||
Music = "D_E4M7"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M8
|
||||
{
|
||||
levelname = "Launch Bay"
|
||||
levelpic = "WILV37"
|
||||
label = "E4M8"
|
||||
skytexture = "SKY4"
|
||||
music = "D_E4M8"
|
||||
interbackdrop = "AQF075"
|
||||
author = "RottKing and Ralphis"
|
||||
intertext = "Suppressing fire echoes above as the last",
|
||||
LevelName = "Launch Bay"
|
||||
LevelPic = "WILV37"
|
||||
Label = "E4M8"
|
||||
Music = "D_E4M8"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Endgame = true
|
||||
InterBackdrop = "AQF075"
|
||||
Intertext = "Suppressing fire echoes above as the last",
|
||||
"survivors flee the ship. The launch process",
|
||||
"is irreversible: killing you now would only",
|
||||
"bring a slow death drifting through space.",
|
||||
" ",
|
||||
"Fifty-nine. Fifty-eight. Fifty-seven. . .",
|
||||
"You melt into the pilot's seat, lost in the",
|
||||
"You melt into the pilot's seat\, lost in the",
|
||||
"voice of an automated assembly of angels",
|
||||
"delivering you from this wretched rock.",
|
||||
" ",
|
||||
|
@ -105,18 +469,18 @@ map E4M8
|
|||
"you think of Earth as she lifts off.",
|
||||
"Hopefully AGM won't find you there:",
|
||||
"they've got the outbreak to deal with,",
|
||||
"so that'll give you some time.",
|
||||
" ",
|
||||
"Destination: Earth!"
|
||||
"so that'll give you some time."
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
||||
map E4M9
|
||||
{
|
||||
levelname = "Operations"
|
||||
levelpic = "WILV38"
|
||||
label = "E4M9"
|
||||
skytexture = "SKY4"
|
||||
next = "E4M3"
|
||||
music = "D_E4M9"
|
||||
author = "RottKing and Ralphis"
|
||||
LevelName = "Operations"
|
||||
LevelPic = "WILV38"
|
||||
Label = "E4M9"
|
||||
Next = "E4M3"
|
||||
Music = "D_E1M9"
|
||||
SkyTexture = "SKY4"
|
||||
ParTime = 0
|
||||
Author = "RottKing and Ralphis"
|
||||
}
|
||||
|
|
|
@ -1,66 +1,80 @@
|
|||
// UMAPINFO lump for Phase 2.
|
||||
|
||||
// SPDX-License-Identifier: BSD-3-Clause
|
||||
// UMAPINFO definitions for Freedoom: Phase 2
|
||||
// Original UMAPINFO template by Devalaous
|
||||
|
||||
map MAP01
|
||||
{
|
||||
levelpic = "CWILV00"
|
||||
levelname = "Hydroelectric Plant"
|
||||
next = "MAP02"
|
||||
skytexture = "SKY1"
|
||||
music = "D_RUNNIN"
|
||||
LevelName = "Hydroelectric Plant"
|
||||
Label = "MAP01"
|
||||
LevelPic = "CWILV00"
|
||||
Next = "MAP02"
|
||||
Music = "D_RUNNIN"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 30
|
||||
Episode = clear
|
||||
Episode = "M_EPI1", "Phase 2", "1"
|
||||
}
|
||||
|
||||
map MAP02
|
||||
{
|
||||
levelpic = "CWILV01"
|
||||
levelname = "Filtration Tunnels"
|
||||
next = "MAP03"
|
||||
skytexture = "SKY1"
|
||||
music = "D_STALKS"
|
||||
LevelName = "Filtration Tunnels"
|
||||
Label = "MAP02"
|
||||
LevelPic = "CWILV01"
|
||||
Next = "MAP03"
|
||||
Music = "D_STALKS"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 90
|
||||
}
|
||||
|
||||
map MAP03
|
||||
{
|
||||
levelpic = "CWILV02"
|
||||
levelname = "Crude Processing Center"
|
||||
next = "MAP04"
|
||||
skytexture = "SKY1"
|
||||
music = "D_COUNTD"
|
||||
LevelName = "Crude Processing Center"
|
||||
Label = "MAP03"
|
||||
LevelPic = "CWILV02"
|
||||
Next = "MAP04"
|
||||
Music = "D_COUNTD"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 120
|
||||
}
|
||||
|
||||
map MAP04
|
||||
{
|
||||
levelpic = "CWILV03"
|
||||
levelname = "Containment Bay"
|
||||
next = "MAP05"
|
||||
skytexture = "SKY1"
|
||||
music = "D_BETWEE"
|
||||
LevelName = "Containment Bay"
|
||||
Label = "MAP04"
|
||||
LevelPic = "CWILV03"
|
||||
Next = "MAP05"
|
||||
Music = "D_BETWEE"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 120
|
||||
}
|
||||
|
||||
map MAP05
|
||||
{
|
||||
levelpic = "CWILV04"
|
||||
levelname = "Sludge Burrow"
|
||||
next = "MAP06"
|
||||
skytexture = "SKY1"
|
||||
music = "D_DOOM"
|
||||
LevelName = "Sludge Burrow"
|
||||
Label = "MAP05"
|
||||
LevelPic = "CWILV04"
|
||||
Next = "MAP06"
|
||||
Music = "D_DOOM"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 150
|
||||
}
|
||||
|
||||
map MAP06
|
||||
{
|
||||
levelpic = "CWILV05"
|
||||
levelname = "Janus Terminal"
|
||||
next = "MAP07"
|
||||
skytexture = "SKY1"
|
||||
music = "D_THE_DA"
|
||||
interbackdrop = "AQF016"
|
||||
intertext = "Not even Earth is safe. The monsters show",
|
||||
LevelName = "Janus Terminal"
|
||||
Label = "MAP06"
|
||||
LevelPic = "CWILV05"
|
||||
Next = "MAP07"
|
||||
Music = "D_THE_DA"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 90
|
||||
InterBackdrop = "AQF016"
|
||||
InterText = "Not even Earth is safe. The monsters show",
|
||||
"up ahead of you everywhere you run.",
|
||||
"Where are they even coming from?",
|
||||
" ",
|
||||
"Despite all the other destruction they've",
|
||||
"wrought, the teleportation infrastructure",
|
||||
"Despite all the other destruction they\'ve",
|
||||
"wrought,\ the teleportation infrastructure",
|
||||
"remains intact - you might be able to",
|
||||
"get back to civilization this way.",
|
||||
" ",
|
||||
|
@ -76,54 +90,64 @@ map MAP06
|
|||
|
||||
map MAP07
|
||||
{
|
||||
levelpic = "CWILV06"
|
||||
levelname = "Logic Gate"
|
||||
next = "MAP08"
|
||||
skytexture = "SKY1"
|
||||
music = "D_SHAWN"
|
||||
LevelName = "Logic Gate"
|
||||
Label = "MAP07"
|
||||
LevelPic = "CWILV06"
|
||||
Next = "MAP08"
|
||||
Music = "D_SHAWN"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 150
|
||||
}
|
||||
|
||||
map MAP08
|
||||
{
|
||||
levelpic = "CWILV07"
|
||||
levelname = "Astronomy Complex"
|
||||
next = "MAP09"
|
||||
skytexture = "SKY1"
|
||||
music = "D_DDTBLU"
|
||||
LevelName = "Astronomy Complex"
|
||||
Label = "MAP08"
|
||||
LevelPic = "CWILV07"
|
||||
Next = "MAP09"
|
||||
Music = "D_DDTBLU"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 330
|
||||
}
|
||||
|
||||
map MAP09
|
||||
{
|
||||
levelpic = "CWILV08"
|
||||
levelname = "Datacenter"
|
||||
next = "MAP10"
|
||||
skytexture = "SKY1"
|
||||
music = "D_IN_CIT"
|
||||
LevelName = "Datacenter"
|
||||
Label = "MAP09"
|
||||
LevelPic = "CWILV08"
|
||||
Next = "MAP10"
|
||||
Music = "D_IN_CIT"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 150
|
||||
}
|
||||
|
||||
map MAP10
|
||||
{
|
||||
levelpic = "CWILV09"
|
||||
levelname = "Deadly Outlands"
|
||||
next = "MAP11"
|
||||
skytexture = "SKY1"
|
||||
music = "D_DEAD"
|
||||
LevelName = "Deadly Outlands"
|
||||
Label = "MAP10"
|
||||
LevelPic = "CWILV09"
|
||||
Next = "MAP11"
|
||||
Music = "D_DEAD"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 120
|
||||
}
|
||||
|
||||
map MAP11
|
||||
{
|
||||
levelpic = "CWILV10"
|
||||
levelname = "Dimensional Rift Observatory"
|
||||
next = "MAP12"
|
||||
skytexture = "SKY1"
|
||||
music = "D_STLKS2"
|
||||
interbackdrop = "AQF001"
|
||||
intertext = "You didn't find anyone alive. Again.",
|
||||
LevelName = "Dimensional Rift Observatory"
|
||||
Label = "MAP11"
|
||||
LevelPic = "CWILV10"
|
||||
Next = "MAP12"
|
||||
Music = "D_STLKS2"
|
||||
SkyTexture = "SKY1"
|
||||
Parime = 420
|
||||
InterBackdrop =
|
||||
InterText = "You didn\'t find anyone alive. Again.",
|
||||
" ",
|
||||
"The fighting is taking its toll on you.",
|
||||
"The pain. The brutality. The loneliness.",
|
||||
"There's got to be a way to somewhere,",
|
||||
"something that isn't... this.",
|
||||
"There\'s got to be a way to somewhere\,",
|
||||
"something that isn\'t... this.",
|
||||
" ",
|
||||
"A train rumbles in the distance.",
|
||||
" ",
|
||||
|
@ -138,109 +162,127 @@ map MAP11
|
|||
|
||||
map MAP12
|
||||
{
|
||||
levelpic = "CWILV11"
|
||||
levelname = "Railroads"
|
||||
next = "MAP13"
|
||||
skytexture = "SKY2"
|
||||
music = "D_THEDA2"
|
||||
LevelName = "Railroads"
|
||||
Label = "MAP12"
|
||||
LevelPic = "CWILV11"
|
||||
Next = "MAP13"
|
||||
Music = "D_THEDA2"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 630
|
||||
}
|
||||
|
||||
map MAP13
|
||||
{
|
||||
levelpic = "CWILV12"
|
||||
levelname = "Station Earth"
|
||||
next = "MAP14"
|
||||
skytexture = "SKY2"
|
||||
music = "D_DOOM2"
|
||||
LevelName = "Station Earth"
|
||||
Label = "MAP13"
|
||||
LevelPic = "CWILV12"
|
||||
Next = "MAP14"
|
||||
Music = "D_DOOM2"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 180
|
||||
}
|
||||
|
||||
map MAP14
|
||||
{
|
||||
levelpic = "CWILV13"
|
||||
levelname = "Nuclear Zone"
|
||||
next = "MAP15"
|
||||
skytexture = "SKY2"
|
||||
music = "D_DDTBL2"
|
||||
LevelName = "Nuclear Zone"
|
||||
Label = "MAP14"
|
||||
LevelPic = "CWILV13"
|
||||
Next = "MAP15"
|
||||
Music = "D_DDTBL2"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 150
|
||||
}
|
||||
|
||||
map MAP15
|
||||
{
|
||||
levelpic = "CWILV14"
|
||||
levelname = "Hostile Takeover"
|
||||
next = "MAP16"
|
||||
nextsecret = "MAP31"
|
||||
skytexture = "SKY2"
|
||||
music = "D_RUNNI2"
|
||||
interbackdrop = "AQF004"
|
||||
intertextsecret = "You step into the teleporter. You feel a",
|
||||
"familiar flash and... you're in a cage?",
|
||||
LevelName = "Hostile Takeover"
|
||||
Label = "MAP15"
|
||||
LevelPic = "CWILV14"
|
||||
Next = "MAP16"
|
||||
NextSecret = "MAP31"
|
||||
Music = "D_RUNNI2"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 510
|
||||
InterBackdrop = "AQF004"
|
||||
InterTextSecret = "You step into the teleporter. You feel a",
|
||||
"familiar flash and... you\'re in a cage?",
|
||||
"Jailed?",
|
||||
" ",
|
||||
"There are other cages in here. Occupied.",
|
||||
"So is this how they capture humans?",
|
||||
"Or did they set this up specially for you,",
|
||||
"Or did they set this up specially for you\,",
|
||||
"as a reward for being such a monkey wrench",
|
||||
"in their plans?",
|
||||
" ",
|
||||
"The guards haven't noticed you - yet.",
|
||||
"The guards haven\'t noticed you - yet.",
|
||||
"Any noise could mean death. Or worse.",
|
||||
" ",
|
||||
"",
|
||||
"When they zombify you, are you awake the",
|
||||
"entire time, locked inside of your brain?",
|
||||
"entire time\, locked inside of your brain?",
|
||||
" ",
|
||||
"You'd rather not find out."
|
||||
"You\'d rather not find out."
|
||||
}
|
||||
|
||||
map MAP16
|
||||
{
|
||||
levelpic = "CWILV15"
|
||||
levelname = "Urban Jungle"
|
||||
next = "MAP17"
|
||||
skytexture = "SKY2"
|
||||
music = "D_DEAD2"
|
||||
LevelName = "Urban Jungle"
|
||||
Label = "MAP16"
|
||||
LevelPic = "CWILV15"
|
||||
Next = "MAP17"
|
||||
Music = "D_DEAD2"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 120
|
||||
}
|
||||
|
||||
map MAP17
|
||||
{
|
||||
levelpic = "CWILV16"
|
||||
levelname = "City Capitol"
|
||||
next = "MAP18"
|
||||
skytexture = "SKY2"
|
||||
music = "D_STLKS3"
|
||||
LevelName = "City Capitol"
|
||||
Label = "MAP17"
|
||||
LevelPic = "CWILV16"
|
||||
Next = "MAP18"
|
||||
Music = "D_STLKS3"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 120
|
||||
}
|
||||
|
||||
map MAP18
|
||||
{
|
||||
levelpic = "CWILV17"
|
||||
levelname = "Aquatics Lab"
|
||||
next = "MAP19"
|
||||
skytexture = "SKY2"
|
||||
music = "D_ROMERO"
|
||||
LevelName = "Aquatics Lab"
|
||||
Label = "MAP18"
|
||||
LevelPic = "CWILV17"
|
||||
Next = "MAP19"
|
||||
Music = "D_ROMERO"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 180
|
||||
}
|
||||
|
||||
map MAP19
|
||||
{
|
||||
levelpic = "CWILV18"
|
||||
levelname = "Sewage Control"
|
||||
next = "MAP20"
|
||||
skytexture = "SKY2"
|
||||
music = "D_SHAWN2"
|
||||
LevelName = "Sewage Control"
|
||||
Label = "MAP19"
|
||||
LevelPic = "CWILV18"
|
||||
Next = "MAP20"
|
||||
Music = "D_SHAWN2"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 210
|
||||
}
|
||||
|
||||
map MAP20
|
||||
{
|
||||
levelpic = "CWILV19"
|
||||
levelname = "Blood Ember Fortress"
|
||||
next = "MAP21"
|
||||
skytexture = "SKY2"
|
||||
music = "D_MESSAG"
|
||||
interbackdrop = "FLAT5_6"
|
||||
intertext = "Here is no AGM but only monsters.",
|
||||
"Monsters, no humans and dusty days",
|
||||
LevelName = "Blood Ember Fortress"
|
||||
Label = "MAP20"
|
||||
LevelPic = "CWILV19"
|
||||
Next = "MAP21"
|
||||
Music = "D_MESSAG"
|
||||
SkyTexture = "SKY2"
|
||||
Parime = 420
|
||||
InterBackdrop = "FLAT5_6"
|
||||
InterText = "Here is no AGM but only monsters.",
|
||||
"Monsters\, no humans and dusty days",
|
||||
"sleeping in old ruins and eating scraps.",
|
||||
"No one has escaped this wasteland alive.",
|
||||
" ",
|
||||
"You've been tracking their movements.",
|
||||
"You\'ve been tracking their movements.",
|
||||
"AGM records and alien scrawlings point",
|
||||
"to something big worming its way through",
|
||||
"the entire teleportation network.",
|
||||
|
@ -248,7 +290,7 @@ map MAP20
|
|||
"scrambled sapients - including humans -",
|
||||
"to conquer all known space.",
|
||||
" ",
|
||||
"And now you're fighting at its doorstep.",
|
||||
"And now you\'re fighting at its doorstep.",
|
||||
" ",
|
||||
"This could be the beginning",
|
||||
"of your freedom - or your doom."
|
||||
|
@ -256,121 +298,143 @@ map MAP20
|
|||
|
||||
map MAP21
|
||||
{
|
||||
levelpic = "CWILV20"
|
||||
levelname = "Under Realm"
|
||||
next = "MAP22"
|
||||
skytexture = "SKY3"
|
||||
music = "D_COUNT2"
|
||||
LevelName = "Under Realm"
|
||||
Label = "MAP21"
|
||||
LevelPic = "CWILV20"
|
||||
Next = "MAP22"
|
||||
Music = "D_COUNT2"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 330
|
||||
}
|
||||
|
||||
map MAP22
|
||||
{
|
||||
levelpic = "CWILV21"
|
||||
levelname = "Remanasu"
|
||||
next = "MAP23"
|
||||
skytexture = "SKY3"
|
||||
music = "D_DDTBL3"
|
||||
LevelName = "Remanasu"
|
||||
Label = "MAP22"
|
||||
LevelPic = "CWILV21"
|
||||
Next = "MAP23"
|
||||
Music = "D_DDTBL3"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 420
|
||||
}
|
||||
|
||||
map MAP23
|
||||
{
|
||||
levelpic = "CWILV22"
|
||||
levelname = "Underground Facility"
|
||||
next = "MAP24"
|
||||
skytexture = "SKY3"
|
||||
music = "D_AMPIE"
|
||||
LevelName = "Underground Facility"
|
||||
Label = "MAP23"
|
||||
LevelPic = "CWILV22"
|
||||
Next = "MAP24"
|
||||
Music = "D_AMPIE"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 240
|
||||
}
|
||||
|
||||
map MAP24
|
||||
{
|
||||
levelpic = "CWILV23"
|
||||
levelname = "Abandoned Teleporter Lab"
|
||||
next = "MAP25"
|
||||
skytexture = "SKY3"
|
||||
music = "D_THEDA3"
|
||||
LevelName = "Abandoned Teleporter Lab"
|
||||
Label = "MAP24"
|
||||
LevelPic = "CWILV23"
|
||||
Next = "MAP25"
|
||||
Music = "D_THEDA3"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 420
|
||||
}
|
||||
|
||||
map MAP25
|
||||
{
|
||||
levelpic = "CWILV24"
|
||||
levelname = "Persistence of Memory"
|
||||
next = "MAP26"
|
||||
skytexture = "SKY3"
|
||||
music = "D_ADRIAN"
|
||||
LevelName = "Persistence of Memory"
|
||||
Label = "MAP25"
|
||||
LevelPic = "CWILV24"
|
||||
Next = "MAP26"
|
||||
Music = "D_ADRIAN"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 600
|
||||
}
|
||||
|
||||
map MAP26
|
||||
{
|
||||
levelpic = "CWILV25"
|
||||
levelname = "Dark Depths"
|
||||
next = "MAP27"
|
||||
skytexture = "SKY3"
|
||||
music = "D_MESSG2"
|
||||
LevelName = "Dark Depths"
|
||||
Label = "MAP26"
|
||||
LevelPic = "CWILV25"
|
||||
Next = "MAP27"
|
||||
Music = "D_MESSG2"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 270
|
||||
}
|
||||
|
||||
map MAP27
|
||||
{
|
||||
levelpic = "CWILV26"
|
||||
levelname = "Palace of Red"
|
||||
next = "MAP28"
|
||||
skytexture = "SKY3"
|
||||
music = "D_ROMER2"
|
||||
LevelName = "Palace of Red"
|
||||
Label = "MAP27"
|
||||
LevelPic = "CWILV26"
|
||||
Next = "MAP28"
|
||||
Music = "D_ROMER2"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 690
|
||||
}
|
||||
|
||||
map MAP28
|
||||
{
|
||||
levelpic = "CWILV27"
|
||||
levelname = "Grim Redoubt"
|
||||
next = "MAP29"
|
||||
skytexture = "SKY3"
|
||||
music = "D_TENSE"
|
||||
LevelName = "Grim Redoubt"
|
||||
Label = "MAP28"
|
||||
LevelPic = "CWILV27"
|
||||
Next = "MAP29"
|
||||
Music = "D_TENSE"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 450
|
||||
}
|
||||
|
||||
map MAP29
|
||||
{
|
||||
levelpic = "CWILV28"
|
||||
levelname = "Melting Point"
|
||||
next = "MAP30"
|
||||
skytexture = "SKY3"
|
||||
music = "D_SHAWN3"
|
||||
LevelName = "Melting Point"
|
||||
Label = "MAP29"
|
||||
LevelPic = "CWILV28"
|
||||
Next = "MAP30"
|
||||
Music = "D_SHAWN3"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 300
|
||||
}
|
||||
|
||||
map MAP30
|
||||
{
|
||||
levelpic = "CWILV29"
|
||||
levelname = "Jaws of Defeat"
|
||||
skytexture = "SKY3"
|
||||
endcast = true
|
||||
music = "D_OPENIN"
|
||||
interbackdrop = "SLIME13"
|
||||
intertext = "The evil thing becomes unstable.",
|
||||
LevelName = "Jaws of Defeat"
|
||||
Label = "MAP30"
|
||||
LevelPic = "CWILV29"
|
||||
Endcast = true
|
||||
Music = "D_OPENIN"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 60
|
||||
InterBackdrop = "SLIME13"
|
||||
InterText = "The evil thing becomes unstable.",
|
||||
"Its final roars echo throughout the room",
|
||||
"until it crumples into scrap metal.",
|
||||
" ",
|
||||
"A targeting portal opens, blissfully",
|
||||
"unaware of its master's demise.",
|
||||
"A targeting portal opens\, blissfully",
|
||||
"unaware of its master\'s demise.",
|
||||
" ",
|
||||
"On the other side you see a small town.",
|
||||
"You ditch your weapons and slip through,",
|
||||
"You ditch your weapons and slip through\,",
|
||||
"leaving AGM and all its horrors behind.",
|
||||
" ",
|
||||
"No one will know who saved them.",
|
||||
" ",
|
||||
"No one will know what happened here.",
|
||||
" ",
|
||||
"No one will ever find you again."
|
||||
"No one will ever find you again.",
|
||||
}
|
||||
|
||||
map MAP31
|
||||
{
|
||||
levelpic = "CWILV30"
|
||||
levelname = "Be Quiet"
|
||||
next = "MAP16"
|
||||
nextsecret = "MAP32"
|
||||
skytexture = "SKY2"
|
||||
music = "D_EVIL"
|
||||
interbackdrop = "AQF021"
|
||||
intertextsecret = "Forcibly uncaged again. Good job.",
|
||||
LevelName = "Be Quiet"
|
||||
Label = "MAP31"
|
||||
LevelPic = "CWILV30"
|
||||
Next = "MAP16"
|
||||
NextSecret = "MAP32"
|
||||
Music = "D_EVIL"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 60
|
||||
InterBackDrop = "AQF021"
|
||||
InterTextSecret = "Forcibly uncaged again. Good job.",
|
||||
" ",
|
||||
"But where are you? The air and gravity",
|
||||
"still feel like whatever planet that",
|
||||
|
@ -378,21 +442,23 @@ map MAP31
|
|||
" ",
|
||||
"You look around and the layout triggers",
|
||||
"some old memories from history class.",
|
||||
" ",
|
||||
"",
|
||||
"This is an arena.",
|
||||
"Where they send prisoners to die.",
|
||||
"That wasn't an exit - but an entrance.",
|
||||
" ",
|
||||
"You will find your way back to the city,",
|
||||
"but it will have to be on the other side",
|
||||
"of a few homicidal mutants..."
|
||||
"of a few homicidal mutants...",
|
||||
}
|
||||
|
||||
map MAP32
|
||||
{
|
||||
levelpic = "CWILV31"
|
||||
levelname = "Not Sure"
|
||||
next = "MAP16"
|
||||
skytexture = "SKY2"
|
||||
music = "D_ULTIMA"
|
||||
LevelName = "Not Sure"
|
||||
Label = "MAP32"
|
||||
LevelPic = "CWILV31"
|
||||
Next = "MAP16"
|
||||
Music = "D_ULTIMA"
|
||||
SkyTexture = "SKY3"
|
||||
Parime = 210
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue