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Use UMAPINFOs by elf-alchemist
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parent
43f0732120
commit
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3 changed files with 930 additions and 438 deletions
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@ -1,299 +1,361 @@
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// UMAPINFO lump for FreeDM.
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// SPDX-License-Identifier: BSD-3-Clause
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// UMAPINFO definitions for FreeDM
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// Original UMAPINFO template by Devalaous
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map MAP01
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{
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levelpic = "CWILV00"
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levelname = "Tech Test"
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next = "MAP02"
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skytexture = "SKY1"
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music = "D_RUNNIN"
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LevelName = "Tech Test"
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Label = "DM01"
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LevelPic = "CWILV00"
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Next = "MAP02"
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Music = "D_RUNNIN"
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SkyTexture = "SKY1"
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ParTime = 0
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Episode = clear
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Episode = "M_EPI1", "FreeDM", "1"
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}
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map MAP02
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{
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levelpic = "CWILV01"
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levelname = "Natural Station"
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next = "MAP03"
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skytexture = "SKY1"
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music = "D_STALKS"
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LevelName = "Natural Station"
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Label = "DM02"
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LevelPic = "CWILV01"
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Next = "MAP03"
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Music = "D_STALKS"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP03
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{
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levelpic = "CWILV02"
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levelname = "Issues of Claveria"
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next = "MAP04"
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skytexture = "SKY1"
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music = "D_COUNTD"
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LevelName = "Issues of Claveria"
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Label = "DM03"
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LevelPic = "CWILV02"
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Next = "MAP04"
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Music = "D_COUNTD"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP04
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{
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levelpic = "CWILV03"
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levelname = "Steel"
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next = "MAP05"
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skytexture = "SKY1"
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music = "D_BETWEE"
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LevelName = "Steel"
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Label = "DM04"
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LevelPic = "CWILV03"
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Next = "MAP05"
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Music = "D_BETWEE"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP05
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{
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levelpic = "CWILV04"
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levelname = "Dense Fields"
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next = "MAP06"
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skytexture = "SKY1"
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music = "D_DOOM"
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LevelName = "Dense Fields"
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Label = "DM05"
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LevelPic = "CWILV04"
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Next = "MAP06"
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Music = "D_DOOM"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP06
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{
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levelpic = "CWILV05"
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levelname = "Temple of Ammon"
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next = "MAP07"
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skytexture = "SKY1"
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music = "D_THE_DA"
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intertext = clear
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LevelName = "Temple of Ammon"
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Label = "DM06"
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LevelPic = "CWILV05"
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Next = "MAP07"
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Music = "D_THE_DA"
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SkyTexture = "SKY1"
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InterText = clear
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ParTime = 0
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}
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map MAP07
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{
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levelpic = "CWILV06"
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levelname = "Main Stronghold"
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next = "MAP08"
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skytexture = "SKY1"
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music = "D_SHAWN"
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LevelName = "Main Stronghold"
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Label = "DM07"
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LevelPic = "CWILV06"
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Next = "MAP08"
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Music = "D_SHAWN"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP08
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{
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levelpic = "CWILV07"
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levelname = "Artifact Base"
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next = "MAP09"
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skytexture = "SKY1"
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music = "D_DDTBLU"
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LevelName = "Artifact Base"
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Label = "DM08"
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LevelPic = "CWILV07"
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Next = "MAP09"
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Music = "D_DDTBLU"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP09
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{
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levelpic = "CWILV08"
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levelname = "Industrial Outland"
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next = "MAP10"
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skytexture = "SKY1"
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music = "D_IN_CIT"
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LevelName = "Industrial Outland"
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Label = "DM09"
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LevelPic = "CWILV08"
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Next = "MAP10"
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Music = "D_IN_CIT"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP10
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{
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levelpic = "CWILV09"
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levelname = "Detached Grounds"
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next = "MAP11"
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skytexture = "SKY1"
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music = "D_DEAD"
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LevelName = "Detached Grounds"
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Label = "DM10"
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LevelPic = "CWILV09"
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Next = "MAP11"
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Music = "D_DEAD"
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SkyTexture = "SKY1"
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ParTime = 0
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}
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map MAP11
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{
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levelpic = "CWILV10"
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levelname = "Isolated Facility"
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next = "MAP12"
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skytexture = "SKY1"
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music = "D_STLKS2"
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intertext = clear
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LevelName = "Isolated Facility"
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Label = "DM11"
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LevelPic = "CWILV10"
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Next = "MAP12"
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Music = "D_STLKS2"
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SkyTexture = "SKY1"
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InterText = clear
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}
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map MAP12
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{
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levelpic = "CWILV11"
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levelname = "Up 'n' Down Canyon"
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next = "MAP13"
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skytexture = "SKY2"
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music = "D_THEDA2"
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LevelName = "Up 'n' Down Canyon"
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Label = "DM12"
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LevelPic = "CWILV11"
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Next = "MAP13"
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Music = "D_THEDA2"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP13
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{
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levelpic = "CWILV12"
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levelname = "Unholy Blood"
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next = "MAP14"
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skytexture = "SKY2"
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music = "D_DOOM2"
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LevelName = "Unholy Blood"
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Label = "DM13"
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LevelPic = "CWILV12"
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Next = "MAP14"
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Music = "D_DOOM2"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP14
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{
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levelpic = "CWILV13"
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levelname = "Technical Assault"
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next = "MAP15"
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skytexture = "SKY2"
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music = "D_DDTBL2"
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LevelName = "Technical Assault"
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Label = "DM14"
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LevelPic = "CWILV13"
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Next = "MAP15"
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Music = "D_DDTBL2"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP15
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{
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levelpic = "CWILV14"
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levelname = "Shallow Complex"
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next = "MAP16"
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nextsecret = "MAP31"
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skytexture = "SKY2"
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music = "D_RUNNI2"
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intertextsecret = clear
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LevelName = "Shallow Complex"
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Label = "DM15"
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LevelPic = "CWILV14"
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Next = "MAP16"
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NextSecret = "MAP31"
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Music = "D_RUNNI2"
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SkyTexture = "SKY2"
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InterTextSecret = clear
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}
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map MAP16
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{
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levelpic = "CWILV15"
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levelname = "Barren Alleys"
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next = "MAP17"
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skytexture = "SKY2"
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music = "D_DEAD2"
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LevelName = "Barren Alleys"
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Label = "DM16"
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LevelPic = "CWILV15"
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Next = "MAP17"
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Music = "D_DEAD2"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP17
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{
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levelpic = "CWILV16"
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levelname = "Underwoods"
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next = "MAP18"
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skytexture = "SKY2"
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music = "D_STLKS3"
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LevelName = "Underwoods"
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Label = "DM17"
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LevelPic = "CWILV16"
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Next = "MAP18"
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Music = "D_STLKS3"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP18
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{
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levelpic = "CWILV17"
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levelname = "Deserted Courtyard"
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next = "MAP19"
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skytexture = "SKY2"
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music = "D_ROMERO"
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LevelName = "Deserted Courtyard"
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Label = "DM18"
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LevelPic = "CWILV17"
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Next = "MAP19"
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Music = "D_ROMERO"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP19
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{
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levelpic = "CWILV18"
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levelname = "Tech Isle"
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next = "MAP20"
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skytexture = "SKY2"
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music = "D_SHAWN2"
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LevelName = "Tech Isle"
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Label = "DM19"
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LevelPic = "CWILV18"
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Next = "MAP20"
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Music = "D_SHAWN2"
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SkyTexture = "SKY2"
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ParTime = 0
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}
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map MAP20
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{
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levelpic = "CWILV19"
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levelname = "Warehouse"
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next = "MAP21"
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skytexture = "SKY2"
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music = "D_MESSAG"
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intertext = clear
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LevelName = "Warehouse"
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Label = "DM20"
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LevelPic = "CWILV19"
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Next = "MAP21"
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Music = "D_MESSAG"
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SkyTexture = "SKY2"
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InterText = clear
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}
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map MAP21
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{
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levelpic = "CWILV20"
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levelname = "Refinery"
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next = "MAP22"
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skytexture = "SKY3"
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music = "D_COUNT2"
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LevelName = "Refinery"
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Label = "DM21"
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LevelPic = "CWILV20"
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Next = "MAP22"
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Music = "D_COUNT2"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP22
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{
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levelpic = "CWILV21"
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levelname = "Military Depot"
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next = "MAP23"
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skytexture = "SKY3"
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music = "D_DDTBL3"
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LevelName = "Military Depot"
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Label = "DM22"
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LevelPic = "CWILV21"
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Next = "MAP23"
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Music = "D_DDTBL3"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP23
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{
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levelpic = "CWILV22"
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levelname = "Confrontation"
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next = "MAP24"
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skytexture = "SKY3"
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music = "D_AMPIE"
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LevelName = "Confrontation"
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Label = "DM23"
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LevelPic = "CWILV22"
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Next = "MAP24"
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Music = "D_AMPIE"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP24
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{
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levelpic = "CWILV23"
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levelname = "Flooded Base"
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next = "MAP25"
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skytexture = "SKY3"
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music = "D_THEDA3"
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LevelName = "Flooded Base"
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Label = "DM24"
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LevelPic = "CWILV23"
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Next = "MAP25"
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Music = "D_THEDA3"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP25
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{
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levelpic = "CWILV24"
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levelname = "Mansion Yard"
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next = "MAP26"
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skytexture = "SKY3"
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music = "D_ADRIAN"
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LevelName = "Mansion Yard"
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Label = "DM25"
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LevelPic = "CWILV24"
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Next = "MAP26"
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Music = "D_ADRIAN"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP26
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{
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levelpic = "CWILV25"
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levelname = "Acidic Crypt"
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next = "MAP27"
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skytexture = "SKY3"
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music = "D_MESSG2"
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LevelName = "Acidic Crypt"
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Label = "DM26"
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LevelPic = "CWILV25"
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Next = "MAP27"
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Music = "D_MESSG2"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP27
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{
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levelpic = "CWILV26"
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levelname = "The Exile"
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next = "MAP28"
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skytexture = "SKY3"
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music = "D_ROMER2"
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LevelName = "The Exile"
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Label = "DM27"
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LevelPic = "CWILV26"
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Next = "MAP28"
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Music = "D_ROMER2"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP28
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{
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levelpic = "CWILV27"
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levelname = "Weapons Factory"
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next = "MAP29"
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skytexture = "SKY3"
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music = "D_TENSE"
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LevelName = "Weapons Factory"
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Label = "DM28"
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LevelPic = "CWILV27"
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Next = "MAP29"
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Music = "D_TENSE"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP29
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{
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levelpic = "CWILV28"
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levelname = "Unusual Territory"
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next = "MAP30"
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skytexture = "SKY3"
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music = "D_SHAWN3"
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LevelName = "Unusual Territory"
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Label = "DM29"
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LevelPic = "CWILV28"
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Next = "MAP30"
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Music = "D_SHAWN3"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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map MAP30
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{
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levelpic = "CWILV29"
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levelname = "Last Man Standing"
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next = "MAP01"
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skytexture = "SKY3"
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music = "D_OPENIN"
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intertext = clear
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LevelName = "Last Man Standing"
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Label = "DM30"
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LevelPic = "CWILV29"
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Next = "MAP01"
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Music = "D_OPENIN"
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SkyTexture = "SKY3"
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InterText = clear
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}
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map MAP31
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{
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levelpic = "CWILV30"
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levelname = "Desolated Fort"
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next = "MAP16"
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nextsecret = "MAP32"
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skytexture = "SKY2"
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music = "D_EVIL"
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intertextsecret = clear
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LevelName = "Desolated Fort"
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Label = "DM31"
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LevelPic = "CWILV30"
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Next = "MAP16"
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NextSecret = "MAP32"
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Music = "D_EVIL"
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SkyTexture = "SKY3"
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ParTime = 0
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InterTextSecret = clear
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}
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map MAP32
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{
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levelpic = "CWILV31"
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levelname = "Fourplay"
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next = "MAP16"
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skytexture = "SKY2"
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music = "D_ULTIMA"
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LevelName = "Fourplay"
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Label = "DM32"
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LevelPic = "CWILV31"
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Next = "MAP16"
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Music = "D_ULTIMA"
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SkyTexture = "SKY3"
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ParTime = 0
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}
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