Use UMAPINFOs by elf-alchemist

This commit is contained in:
Georgy Samoilov 2024-09-21 01:50:40 +05:00
parent 43f0732120
commit 3e8b453bb1
3 changed files with 930 additions and 438 deletions

View file

@ -1,299 +1,361 @@
// UMAPINFO lump for FreeDM.
// SPDX-License-Identifier: BSD-3-Clause
// UMAPINFO definitions for FreeDM
// Original UMAPINFO template by Devalaous
map MAP01
{
levelpic = "CWILV00"
levelname = "Tech Test"
next = "MAP02"
skytexture = "SKY1"
music = "D_RUNNIN"
LevelName = "Tech Test"
Label = "DM01"
LevelPic = "CWILV00"
Next = "MAP02"
Music = "D_RUNNIN"
SkyTexture = "SKY1"
ParTime = 0
Episode = clear
Episode = "M_EPI1", "FreeDM", "1"
}
map MAP02
{
levelpic = "CWILV01"
levelname = "Natural Station"
next = "MAP03"
skytexture = "SKY1"
music = "D_STALKS"
LevelName = "Natural Station"
Label = "DM02"
LevelPic = "CWILV01"
Next = "MAP03"
Music = "D_STALKS"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP03
{
levelpic = "CWILV02"
levelname = "Issues of Claveria"
next = "MAP04"
skytexture = "SKY1"
music = "D_COUNTD"
LevelName = "Issues of Claveria"
Label = "DM03"
LevelPic = "CWILV02"
Next = "MAP04"
Music = "D_COUNTD"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP04
{
levelpic = "CWILV03"
levelname = "Steel"
next = "MAP05"
skytexture = "SKY1"
music = "D_BETWEE"
LevelName = "Steel"
Label = "DM04"
LevelPic = "CWILV03"
Next = "MAP05"
Music = "D_BETWEE"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP05
{
levelpic = "CWILV04"
levelname = "Dense Fields"
next = "MAP06"
skytexture = "SKY1"
music = "D_DOOM"
LevelName = "Dense Fields"
Label = "DM05"
LevelPic = "CWILV04"
Next = "MAP06"
Music = "D_DOOM"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP06
{
levelpic = "CWILV05"
levelname = "Temple of Ammon"
next = "MAP07"
skytexture = "SKY1"
music = "D_THE_DA"
intertext = clear
LevelName = "Temple of Ammon"
Label = "DM06"
LevelPic = "CWILV05"
Next = "MAP07"
Music = "D_THE_DA"
SkyTexture = "SKY1"
InterText = clear
ParTime = 0
}
map MAP07
{
levelpic = "CWILV06"
levelname = "Main Stronghold"
next = "MAP08"
skytexture = "SKY1"
music = "D_SHAWN"
LevelName = "Main Stronghold"
Label = "DM07"
LevelPic = "CWILV06"
Next = "MAP08"
Music = "D_SHAWN"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP08
{
levelpic = "CWILV07"
levelname = "Artifact Base"
next = "MAP09"
skytexture = "SKY1"
music = "D_DDTBLU"
LevelName = "Artifact Base"
Label = "DM08"
LevelPic = "CWILV07"
Next = "MAP09"
Music = "D_DDTBLU"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP09
{
levelpic = "CWILV08"
levelname = "Industrial Outland"
next = "MAP10"
skytexture = "SKY1"
music = "D_IN_CIT"
LevelName = "Industrial Outland"
Label = "DM09"
LevelPic = "CWILV08"
Next = "MAP10"
Music = "D_IN_CIT"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP10
{
levelpic = "CWILV09"
levelname = "Detached Grounds"
next = "MAP11"
skytexture = "SKY1"
music = "D_DEAD"
LevelName = "Detached Grounds"
Label = "DM10"
LevelPic = "CWILV09"
Next = "MAP11"
Music = "D_DEAD"
SkyTexture = "SKY1"
ParTime = 0
}
map MAP11
{
levelpic = "CWILV10"
levelname = "Isolated Facility"
next = "MAP12"
skytexture = "SKY1"
music = "D_STLKS2"
intertext = clear
LevelName = "Isolated Facility"
Label = "DM11"
LevelPic = "CWILV10"
Next = "MAP12"
Music = "D_STLKS2"
SkyTexture = "SKY1"
InterText = clear
}
map MAP12
{
levelpic = "CWILV11"
levelname = "Up 'n' Down Canyon"
next = "MAP13"
skytexture = "SKY2"
music = "D_THEDA2"
LevelName = "Up 'n' Down Canyon"
Label = "DM12"
LevelPic = "CWILV11"
Next = "MAP13"
Music = "D_THEDA2"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP13
{
levelpic = "CWILV12"
levelname = "Unholy Blood"
next = "MAP14"
skytexture = "SKY2"
music = "D_DOOM2"
LevelName = "Unholy Blood"
Label = "DM13"
LevelPic = "CWILV12"
Next = "MAP14"
Music = "D_DOOM2"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP14
{
levelpic = "CWILV13"
levelname = "Technical Assault"
next = "MAP15"
skytexture = "SKY2"
music = "D_DDTBL2"
LevelName = "Technical Assault"
Label = "DM14"
LevelPic = "CWILV13"
Next = "MAP15"
Music = "D_DDTBL2"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP15
{
levelpic = "CWILV14"
levelname = "Shallow Complex"
next = "MAP16"
nextsecret = "MAP31"
skytexture = "SKY2"
music = "D_RUNNI2"
intertextsecret = clear
LevelName = "Shallow Complex"
Label = "DM15"
LevelPic = "CWILV14"
Next = "MAP16"
NextSecret = "MAP31"
Music = "D_RUNNI2"
SkyTexture = "SKY2"
InterTextSecret = clear
}
map MAP16
{
levelpic = "CWILV15"
levelname = "Barren Alleys"
next = "MAP17"
skytexture = "SKY2"
music = "D_DEAD2"
LevelName = "Barren Alleys"
Label = "DM16"
LevelPic = "CWILV15"
Next = "MAP17"
Music = "D_DEAD2"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP17
{
levelpic = "CWILV16"
levelname = "Underwoods"
next = "MAP18"
skytexture = "SKY2"
music = "D_STLKS3"
LevelName = "Underwoods"
Label = "DM17"
LevelPic = "CWILV16"
Next = "MAP18"
Music = "D_STLKS3"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP18
{
levelpic = "CWILV17"
levelname = "Deserted Courtyard"
next = "MAP19"
skytexture = "SKY2"
music = "D_ROMERO"
LevelName = "Deserted Courtyard"
Label = "DM18"
LevelPic = "CWILV17"
Next = "MAP19"
Music = "D_ROMERO"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP19
{
levelpic = "CWILV18"
levelname = "Tech Isle"
next = "MAP20"
skytexture = "SKY2"
music = "D_SHAWN2"
LevelName = "Tech Isle"
Label = "DM19"
LevelPic = "CWILV18"
Next = "MAP20"
Music = "D_SHAWN2"
SkyTexture = "SKY2"
ParTime = 0
}
map MAP20
{
levelpic = "CWILV19"
levelname = "Warehouse"
next = "MAP21"
skytexture = "SKY2"
music = "D_MESSAG"
intertext = clear
LevelName = "Warehouse"
Label = "DM20"
LevelPic = "CWILV19"
Next = "MAP21"
Music = "D_MESSAG"
SkyTexture = "SKY2"
InterText = clear
}
map MAP21
{
levelpic = "CWILV20"
levelname = "Refinery"
next = "MAP22"
skytexture = "SKY3"
music = "D_COUNT2"
LevelName = "Refinery"
Label = "DM21"
LevelPic = "CWILV20"
Next = "MAP22"
Music = "D_COUNT2"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP22
{
levelpic = "CWILV21"
levelname = "Military Depot"
next = "MAP23"
skytexture = "SKY3"
music = "D_DDTBL3"
LevelName = "Military Depot"
Label = "DM22"
LevelPic = "CWILV21"
Next = "MAP23"
Music = "D_DDTBL3"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP23
{
levelpic = "CWILV22"
levelname = "Confrontation"
next = "MAP24"
skytexture = "SKY3"
music = "D_AMPIE"
LevelName = "Confrontation"
Label = "DM23"
LevelPic = "CWILV22"
Next = "MAP24"
Music = "D_AMPIE"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP24
{
levelpic = "CWILV23"
levelname = "Flooded Base"
next = "MAP25"
skytexture = "SKY3"
music = "D_THEDA3"
LevelName = "Flooded Base"
Label = "DM24"
LevelPic = "CWILV23"
Next = "MAP25"
Music = "D_THEDA3"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP25
{
levelpic = "CWILV24"
levelname = "Mansion Yard"
next = "MAP26"
skytexture = "SKY3"
music = "D_ADRIAN"
LevelName = "Mansion Yard"
Label = "DM25"
LevelPic = "CWILV24"
Next = "MAP26"
Music = "D_ADRIAN"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP26
{
levelpic = "CWILV25"
levelname = "Acidic Crypt"
next = "MAP27"
skytexture = "SKY3"
music = "D_MESSG2"
LevelName = "Acidic Crypt"
Label = "DM26"
LevelPic = "CWILV25"
Next = "MAP27"
Music = "D_MESSG2"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP27
{
levelpic = "CWILV26"
levelname = "The Exile"
next = "MAP28"
skytexture = "SKY3"
music = "D_ROMER2"
LevelName = "The Exile"
Label = "DM27"
LevelPic = "CWILV26"
Next = "MAP28"
Music = "D_ROMER2"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP28
{
levelpic = "CWILV27"
levelname = "Weapons Factory"
next = "MAP29"
skytexture = "SKY3"
music = "D_TENSE"
LevelName = "Weapons Factory"
Label = "DM28"
LevelPic = "CWILV27"
Next = "MAP29"
Music = "D_TENSE"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP29
{
levelpic = "CWILV28"
levelname = "Unusual Territory"
next = "MAP30"
skytexture = "SKY3"
music = "D_SHAWN3"
LevelName = "Unusual Territory"
Label = "DM29"
LevelPic = "CWILV28"
Next = "MAP30"
Music = "D_SHAWN3"
SkyTexture = "SKY3"
ParTime = 0
}
map MAP30
{
levelpic = "CWILV29"
levelname = "Last Man Standing"
next = "MAP01"
skytexture = "SKY3"
music = "D_OPENIN"
intertext = clear
LevelName = "Last Man Standing"
Label = "DM30"
LevelPic = "CWILV29"
Next = "MAP01"
Music = "D_OPENIN"
SkyTexture = "SKY3"
InterText = clear
}
map MAP31
{
levelpic = "CWILV30"
levelname = "Desolated Fort"
next = "MAP16"
nextsecret = "MAP32"
skytexture = "SKY2"
music = "D_EVIL"
intertextsecret = clear
LevelName = "Desolated Fort"
Label = "DM31"
LevelPic = "CWILV30"
Next = "MAP16"
NextSecret = "MAP32"
Music = "D_EVIL"
SkyTexture = "SKY3"
ParTime = 0
InterTextSecret = clear
}
map MAP32
{
levelpic = "CWILV31"
levelname = "Fourplay"
next = "MAP16"
skytexture = "SKY2"
music = "D_ULTIMA"
LevelName = "Fourplay"
Label = "DM32"
LevelPic = "CWILV31"
Next = "MAP16"
Music = "D_ULTIMA"
SkyTexture = "SKY3"
ParTime = 0
}