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4 changed files with 4 additions and 3 deletions
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graphics/pause.png
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graphics/pause.png
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@ -1,12 +1,13 @@
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# textgen outputs these files which are included in the built WADs
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# as lumps.
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# m_pause.png is intentionally omitted.
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TEXTGEN_GRAPHIC_LUMPS = \
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m_detail.png m_disopt.png m_disp.png m_endgam.png m_epi1.png \
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m_epi2.png m_epi3.png m_epi4.png m_episod.png m_gdhigh.png \
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m_gdlow.png m_hurt.png m_jkill.png m_lgttl.png m_loadg.png \
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m_messg.png m_msens.png m_msgoff.png m_msgon.png m_musvol.png \
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m_newg.png m_ngame.png m_nmare.png m_option.png m_optttl.png \
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m_pause.png m_quitg.png m_rdthis.png m_rough.png m_saveg.png \
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m_quitg.png m_rdthis.png m_rough.png m_saveg.png \
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m_scrnsz.png m_sfxvol.png m_sgttl.png m_skill.png m_svol.png \
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m_about.png m_accel.png m_auto.png m_chat.png m_chatm.png \
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m_compat.png m_demos.png m_dmflag.png m_enem.png m_etcopt.png \
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@ -158,7 +158,7 @@ red_graphics = {
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"wipcnt": "%",
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"wiminus": "-",
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"wienter": "ENTERING",
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"m_pause": "pause",
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# "m_pause": "pause", # Doom is hard-coded to assume M_PAUSE is 68px, FD's font makes it 52
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# Extra graphics used in PrBoom's menus. Generate these as well
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# so that when we play in PrBoom the menus look consistent.
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"prboom": "PrBoom",
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