dehacked: rename levels as agreed in #1264 + E3M2/E3M7. (#1267)

E1M7: There was some talk about reverting to "Viral Research" but the viral waste being kept in open air pits seemed no more plausible than this building being a "transportation bay". "Materials" was evocative of something that would probably stay put if left alone. (Probably.)

E3M2: There never was anything added to this level that actually resembled a temple, though there are plenty of tunnels and things evocative of heat. There's also machinery suggesting some kind of power generation, and "Heate Tunnels" seemed oddly bathetic and understandably replaced.

DM22: Fixed inconsistent capitalization.

Map02: This level didn't really resemble a lab, let alone multiple of them. It was originally named "Jade Tumult" but that name doesn't fit this cluster at all; another name with the same initials was suggested, with "Janus" for the two-faced appearance of the starting area and "Terminal" for the big end teleporter (and cluster finale).

Map24: This is a dark, tight, claustrophobic map with narrow doorways and a very uneven floor, and in no way resembles something that can be called a "loading bay". It does, however, contain an odd arrangement of teleporters that does not appear to serve any practical purpose.

Map25: "Red Works" seemed still too reminiscent of id "Bloodfalls". "Surreality" was initially suggested by Uni but I disagreed because I always associated that name with the old E2M1, so we agreed to split the difference by naming it after a famous surrealist painting that involved melting and impossible machines.

Map29: "Last Stand" is not a stand, nor last. There's nothing about the flow of the level that would suggest anyone's doing a "last stand" here. The most prominent thing about it is the vast expanse of lava that some of the architecture is melting into. "Lake of Fire" was rejected as too doomily biblical.
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@ -222,7 +222,7 @@ HUSTR_E1M3 = E1M3: Waste Disposal
HUSTR_E1M4 = E1M4: Supply Depot
HUSTR_E1M5 = E1M5: Armory
HUSTR_E1M6 = E1M6: Training Facility
HUSTR_E1M7 = E1M7: Transportation Bay
HUSTR_E1M7 = E1M7: Xenobiotic Materials Lab
HUSTR_E1M8 = E1M8: Outpost Quarry
HUSTR_E1M9 = E1M9: Nutrient Recycling
HUSTR_E2M1 = E2M1: Elemental Gate
@ -235,7 +235,7 @@ HUSTR_E2M7 = E2M7: Control Complex
HUSTR_E2M8 = E2M8: Containment Cell
HUSTR_E2M9 = E2M9: Fortress 31
HUSTR_E3M1 = E3M1: Land of the Lost
HUSTR_E3M2 = E3M2: Derelict Temple
HUSTR_E3M2 = E3M2: Geothermal Tunnels
HUSTR_E3M3 = E3M3: Sacrificial Bastion
HUSTR_E3M4 = E3M4: Oblation Temple
HUSTR_E3M5 = E3M5: Infernal Hallows
@ -291,7 +291,7 @@ HUSTR_18 = DM18: Deserted Courtyard
HUSTR_19 = DM19: Tech Isle
HUSTR_20 = DM20: Warehouse
HUSTR_21 = DM21: Refinery
HUSTR_22 = DM22: Military depot
HUSTR_22 = DM22: Military Depot
HUSTR_23 = DM23: Confrontation
HUSTR_24 = DM24: Flooded Base
HUSTR_25 = DM25: Mansion Yard
@ -308,7 +308,7 @@ HUSTR_2 = MAP02: Filtration Tunnels
HUSTR_3 = MAP03: Crude Processing Center
HUSTR_4 = MAP04: Containment Bay
HUSTR_5 = MAP05: Sludge Burrow
HUSTR_6 = MAP06: Gamma Labs
HUSTR_6 = MAP06: Janus Terminal
HUSTR_7 = MAP07: Logic Gate
HUSTR_8 = MAP08: Astronomy Complex
HUSTR_9 = MAP09: Datacenter
@ -326,12 +326,12 @@ HUSTR_20 = MAP20: Blood Ember Fortress
HUSTR_21 = MAP21: Under Realm
HUSTR_22 = MAP22: Remanasu
HUSTR_23 = MAP23: Underground Facility
HUSTR_24 = MAP24: Tertiary Loading Bay
HUSTR_25 = MAP25: Red Works
HUSTR_24 = MAP24: Abandoned Teleporter Lab
HUSTR_25 = MAP25: Persistence of Memory
HUSTR_26 = MAP26: Dark Depths
HUSTR_27 = MAP27: Palace of Red
HUSTR_28 = MAP28: Grim Redoubt
HUSTR_29 = MAP29: Last Stand
HUSTR_29 = MAP29: Melting Point
HUSTR_30 = MAP30: Jaws of Defeat
HUSTR_31 = MAP31: Be Quiet
HUSTR_32 = MAP32: Not Sure