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general: Update ChangeLog, NEWS, VERSION for new release.
Cato made me do it. Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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145
ChangeLog
145
ChangeLog
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05/12/2012:
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Archfile (3):
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levels: new e3m6 from Archfile
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levels: new E2M8 from Archfile
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sprites: TROO[N-U] imp gib frames from Archfile
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Brett "Mechadon" Harrell (1):
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levels: two new FreeDM maps from Mechadon
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Catoptromancy (8):
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levels: map24 update, reset symlink
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patches: improved camo4 / camo5 / dirbri1 (plutonia)
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levels: new FreeDM maps: 21-23
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levels: fixes for dm{07,10,11,15} from Catoptromancy
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levels: fixes for dm{{01..06},08,09,12} from Catoptromancy
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levels: fixes for dm{12,13,14,16,17} from Catoptromancy
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levels: map12: co-op fix: red door is now D1 stay
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sprites: reduce height of cyberdemon corpse
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Fredrik Johansson (2):
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sprites: green cross medikit from Fredrik
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sprites: green cross stimpak from Fredrik
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Miguel Suarez Gomez (1):
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levels: new E1M5 from Z0k
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Mike Swanson (2):
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Merge branch 'master', remote branch 'rjy/pu'
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levels: replace map24 with e2m2
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Mithran Denizen (1):
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sprites: new plasma gun pickup from Mithran Denizen
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Protox (5):
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levels: new dm27 from Protox
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levels: updated dm02 from Protox
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levels: updated E1M9 from Protox
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levels: completed E1M9 from Protox
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levels: E2M4: fix lift behind red door
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RjY (31):
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map02: use floor light transfer under exit sign (BondEar)
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Revert "levels: remove map19, many errors with boom"
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levels: e3m6: fixes
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CREDITS: add Archfile
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textures: fix Doom1 skies
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levels: e2m8 fixes
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CREDITS: Wesley Johnson and Ulises "Urric Hammersong" Lozano
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CREDITS: field consistency fixes
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sprites: move the berserk box up out of the floor (Catoptromancy)
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musics: relink d_inter, d_bunny (Catoptromancy)
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musics: remove unknown links
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buildcfg: remove a huge block of dead code
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Sharewarendectomy
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flats: buildcfg: remove many duplicate entries (Sodaholic)
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levels: remove spurious D_E3M4 lump from e4m1.wad
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buildcfg: remove some unnecessary #ifdef ULTDOOMs
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buildcfg: use real sprites in FreeDM iwad
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levels: un-coop-dm-ify dm{02,03,09,13,14}
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Revert "patches: FreeDM a few small patches from Ralphis"
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levels: map03: trivial fixes
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levels: map03: trivial fixes (again)
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CREDITS: update Fredrik's info (from http://fredrikj.net/)
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Makefile: omit building monster placeholder sprites
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E2M1: improve METAL1 alignment around sector 108 (BondEar)
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levels: E1M2: change flat around ceiling computers (Protox)
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levels: E1M2: fix texture alignment on window opposite blue door
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patches: apply x offset to M_GD{HIGH,LOW} (shadow1013)
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.gitignore: ignore Yadex backup files (*.bak)
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levels: dm02: stop using GRAY4 as a two-sided middle texture
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levels: e1m1: fix texture alignment on exit switch
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sprites: tidy up unused revenant sprites and symlinks
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SgtCrispy (2):
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levels: reworked map03 from SgtCrispy
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levels: map03: update from SgtCrispy
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Simon Howard (27):
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levels: dm{02,03,09,14,15} updated for vanilla compatibility
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lumps: DEHACKED
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docs: Minor spelling fixes.
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textures: Fix STEP1-3 textures in Doom 1.
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genmidi: Add Python code for reading OPL instruments.
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genmidi: Move GENMIDI C code to subdirectory.
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genmidi: Add dumped instrument patches.
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genmidi: Add config file for GENMIDI builder.
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genmidi: Add constants for MIDI notes.
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genmidi: Add copyright headers to Python files.
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genmidi: Add .pyc files to .gitignore.
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genmidi: Add option for note offset.
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genmidi: Add script to make GENMIDI lump.
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genmidi: Hook GENMIDI script into build.
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genmidi: Improve GENMIDI Makefile build.
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genmidi: Add a2i-sbi conversion script.
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genmidi: Add README for instrument editing.
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genmidi: Add .gitignore file.
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genmidi: Split off GENMIDI code into separate file.
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genmidi: Add GENMIDI dump script.
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genmidi: Output fixed_note as constant value.
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genmidi: Add some missing percussion instruments.
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genmidi: Detect null instruments when dumping.
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genmidi: Import remaining horncomposer changes.
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genmidi: Pedantic fix to README
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genmidi: Fix waveform warnings for some instruments.
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dmxgus: Add first attempt at GUS config.
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Sodaholic (18):
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sprites: new pool of blood from Sodaholic
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sprites: updated berserk/medikit/stimpack from Sodaholic
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sounds: new dspunch from Sodaholic
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sprites: updated medikit, new stimpack/berserk from Sodaholic
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sprites: red version of berserk box from Sodaholic
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sprites: dark red berserk box from Sodaholic
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sprites: updated green medikit/stimpack from Sodaholic
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graphics: new skill level strings from Sodaholic
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sprites: fix TROO* alignment when flipped (Sodaholic)
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sprites: new Keen cat replacement from Sodaholic
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sounds: those accompanying Keen replacement, from Sodaholic
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sprites: imp/caco fireballs from Sodaholic
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graphics: STBAR: updated ammo counter labels from Sodaholic
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flats: FLAT10: remove spurious red pixels (Sodaholic)
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sounds: speed up blazing door sounds (Sodaholic)
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sounds: new imp claw sound from Sodaholic
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sounds: new demon sounds from Sodaholic
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sounds: new chainsaw sounds from Sodaholic
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Wesley D. Johnson (7):
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levels: map09 revision 7 (Feb 3, 2011)
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levels: map13 revision 2.2 (Feb 6, 2011)
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sprites: resized revenant from Wesley Johnson
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levels: map09 revision 10 (Jan 4, 2012)
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levels: map13 revision 2.5 (Mar 18, 2012)
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sprites: new pain elemental from Wesley Johnson
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levels: map13 revision 2.6 (May 11, 2012)
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Z86 (2):
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sprites: new weapon pickups from Z86
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sprites: edited 4-shells pickup from Z86
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nivha & hex11 (1):
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levels: new dm28.wad by nivha and hex11
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skib (1):
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levels: FreeDM map from skib
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01/22/2011
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01/22/2011
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Andrew Rehberger (1):
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Andrew Rehberger (1):
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levels: new e2m2 map
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levels: new e2m2 map
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6
NEWS
6
NEWS
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2012.05.12 v0.8-beta1
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More stuff and too long between releases.
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2011.01.22 v0.7
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Finalization of 0.7! Whoo!
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2010.09.15 v0.7-rc1
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2010.09.15 v0.7-rc1
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Lot's of new changes. First release candidate for 0.7. New levels,
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Lot's of new changes. First release candidate for 0.7. New levels,
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new sprites, new sounds. See the ChangeLog (or git log) for full
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new sprites, new sounds. See the ChangeLog (or git log) for full
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2
VERSION
2
VERSION
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@ -1 +1 @@
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v0.7
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v0.8-beta1
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