general: Update ChangeLog, NEWS, VERSION for new release.

Cato made me do it.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
Mike Swanson 2012-05-12 10:52:04 -07:00
parent 304b7d3d74
commit 781767f9fe
3 changed files with 152 additions and 1 deletions

145
ChangeLog
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05/12/2012:
Archfile (3):
levels: new e3m6 from Archfile
levels: new E2M8 from Archfile
sprites: TROO[N-U] imp gib frames from Archfile
Brett "Mechadon" Harrell (1):
levels: two new FreeDM maps from Mechadon
Catoptromancy (8):
levels: map24 update, reset symlink
patches: improved camo4 / camo5 / dirbri1 (plutonia)
levels: new FreeDM maps: 21-23
levels: fixes for dm{07,10,11,15} from Catoptromancy
levels: fixes for dm{{01..06},08,09,12} from Catoptromancy
levels: fixes for dm{12,13,14,16,17} from Catoptromancy
levels: map12: co-op fix: red door is now D1 stay
sprites: reduce height of cyberdemon corpse
Fredrik Johansson (2):
sprites: green cross medikit from Fredrik
sprites: green cross stimpak from Fredrik
Miguel Suarez Gomez (1):
levels: new E1M5 from Z0k
Mike Swanson (2):
Merge branch 'master', remote branch 'rjy/pu'
levels: replace map24 with e2m2
Mithran Denizen (1):
sprites: new plasma gun pickup from Mithran Denizen
Protox (5):
levels: new dm27 from Protox
levels: updated dm02 from Protox
levels: updated E1M9 from Protox
levels: completed E1M9 from Protox
levels: E2M4: fix lift behind red door
RjY (31):
map02: use floor light transfer under exit sign (BondEar)
Revert "levels: remove map19, many errors with boom"
levels: e3m6: fixes
CREDITS: add Archfile
textures: fix Doom1 skies
levels: e2m8 fixes
CREDITS: Wesley Johnson and Ulises "Urric Hammersong" Lozano
CREDITS: field consistency fixes
sprites: move the berserk box up out of the floor (Catoptromancy)
musics: relink d_inter, d_bunny (Catoptromancy)
musics: remove unknown links
buildcfg: remove a huge block of dead code
Sharewarendectomy
flats: buildcfg: remove many duplicate entries (Sodaholic)
levels: remove spurious D_E3M4 lump from e4m1.wad
buildcfg: remove some unnecessary #ifdef ULTDOOMs
buildcfg: use real sprites in FreeDM iwad
levels: un-coop-dm-ify dm{02,03,09,13,14}
Revert "patches: FreeDM a few small patches from Ralphis"
levels: map03: trivial fixes
levels: map03: trivial fixes (again)
CREDITS: update Fredrik's info (from http://fredrikj.net/)
Makefile: omit building monster placeholder sprites
E2M1: improve METAL1 alignment around sector 108 (BondEar)
levels: E1M2: change flat around ceiling computers (Protox)
levels: E1M2: fix texture alignment on window opposite blue door
patches: apply x offset to M_GD{HIGH,LOW} (shadow1013)
.gitignore: ignore Yadex backup files (*.bak)
levels: dm02: stop using GRAY4 as a two-sided middle texture
levels: e1m1: fix texture alignment on exit switch
sprites: tidy up unused revenant sprites and symlinks
SgtCrispy (2):
levels: reworked map03 from SgtCrispy
levels: map03: update from SgtCrispy
Simon Howard (27):
levels: dm{02,03,09,14,15} updated for vanilla compatibility
lumps: DEHACKED
docs: Minor spelling fixes.
textures: Fix STEP1-3 textures in Doom 1.
genmidi: Add Python code for reading OPL instruments.
genmidi: Move GENMIDI C code to subdirectory.
genmidi: Add dumped instrument patches.
genmidi: Add config file for GENMIDI builder.
genmidi: Add constants for MIDI notes.
genmidi: Add copyright headers to Python files.
genmidi: Add .pyc files to .gitignore.
genmidi: Add option for note offset.
genmidi: Add script to make GENMIDI lump.
genmidi: Hook GENMIDI script into build.
genmidi: Improve GENMIDI Makefile build.
genmidi: Add a2i-sbi conversion script.
genmidi: Add README for instrument editing.
genmidi: Add .gitignore file.
genmidi: Split off GENMIDI code into separate file.
genmidi: Add GENMIDI dump script.
genmidi: Output fixed_note as constant value.
genmidi: Add some missing percussion instruments.
genmidi: Detect null instruments when dumping.
genmidi: Import remaining horncomposer changes.
genmidi: Pedantic fix to README
genmidi: Fix waveform warnings for some instruments.
dmxgus: Add first attempt at GUS config.
Sodaholic (18):
sprites: new pool of blood from Sodaholic
sprites: updated berserk/medikit/stimpack from Sodaholic
sounds: new dspunch from Sodaholic
sprites: updated medikit, new stimpack/berserk from Sodaholic
sprites: red version of berserk box from Sodaholic
sprites: dark red berserk box from Sodaholic
sprites: updated green medikit/stimpack from Sodaholic
graphics: new skill level strings from Sodaholic
sprites: fix TROO* alignment when flipped (Sodaholic)
sprites: new Keen cat replacement from Sodaholic
sounds: those accompanying Keen replacement, from Sodaholic
sprites: imp/caco fireballs from Sodaholic
graphics: STBAR: updated ammo counter labels from Sodaholic
flats: FLAT10: remove spurious red pixels (Sodaholic)
sounds: speed up blazing door sounds (Sodaholic)
sounds: new imp claw sound from Sodaholic
sounds: new demon sounds from Sodaholic
sounds: new chainsaw sounds from Sodaholic
Wesley D. Johnson (7):
levels: map09 revision 7 (Feb 3, 2011)
levels: map13 revision 2.2 (Feb 6, 2011)
sprites: resized revenant from Wesley Johnson
levels: map09 revision 10 (Jan 4, 2012)
levels: map13 revision 2.5 (Mar 18, 2012)
sprites: new pain elemental from Wesley Johnson
levels: map13 revision 2.6 (May 11, 2012)
Z86 (2):
sprites: new weapon pickups from Z86
sprites: edited 4-shells pickup from Z86
nivha & hex11 (1):
levels: new dm28.wad by nivha and hex11
skib (1):
levels: FreeDM map from skib
01/22/2011 01/22/2011
Andrew Rehberger (1): Andrew Rehberger (1):
levels: new e2m2 map levels: new e2m2 map

6
NEWS
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2012.05.12 v0.8-beta1
More stuff and too long between releases.
2011.01.22 v0.7
Finalization of 0.7! Whoo!
2010.09.15 v0.7-rc1 2010.09.15 v0.7-rc1
Lot's of new changes. First release candidate for 0.7. New levels, Lot's of new changes. First release candidate for 0.7. New levels,
new sprites, new sounds. See the ChangeLog (or git log) for full new sprites, new sounds. See the ChangeLog (or git log) for full

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v0.7 v0.8-beta1