mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-01 22:25:46 -04:00
general: Update ChangeLog, NEWS, VERSION for new release.
Cato made me do it. Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
parent
304b7d3d74
commit
781767f9fe
3 changed files with 152 additions and 1 deletions
145
ChangeLog
145
ChangeLog
|
@ -1,3 +1,148 @@
|
|||
05/12/2012:
|
||||
Archfile (3):
|
||||
levels: new e3m6 from Archfile
|
||||
levels: new E2M8 from Archfile
|
||||
sprites: TROO[N-U] imp gib frames from Archfile
|
||||
|
||||
Brett "Mechadon" Harrell (1):
|
||||
levels: two new FreeDM maps from Mechadon
|
||||
|
||||
Catoptromancy (8):
|
||||
levels: map24 update, reset symlink
|
||||
patches: improved camo4 / camo5 / dirbri1 (plutonia)
|
||||
levels: new FreeDM maps: 21-23
|
||||
levels: fixes for dm{07,10,11,15} from Catoptromancy
|
||||
levels: fixes for dm{{01..06},08,09,12} from Catoptromancy
|
||||
levels: fixes for dm{12,13,14,16,17} from Catoptromancy
|
||||
levels: map12: co-op fix: red door is now D1 stay
|
||||
sprites: reduce height of cyberdemon corpse
|
||||
|
||||
Fredrik Johansson (2):
|
||||
sprites: green cross medikit from Fredrik
|
||||
sprites: green cross stimpak from Fredrik
|
||||
|
||||
Miguel Suarez Gomez (1):
|
||||
levels: new E1M5 from Z0k
|
||||
|
||||
Mike Swanson (2):
|
||||
Merge branch 'master', remote branch 'rjy/pu'
|
||||
levels: replace map24 with e2m2
|
||||
|
||||
Mithran Denizen (1):
|
||||
sprites: new plasma gun pickup from Mithran Denizen
|
||||
|
||||
Protox (5):
|
||||
levels: new dm27 from Protox
|
||||
levels: updated dm02 from Protox
|
||||
levels: updated E1M9 from Protox
|
||||
levels: completed E1M9 from Protox
|
||||
levels: E2M4: fix lift behind red door
|
||||
|
||||
RjY (31):
|
||||
map02: use floor light transfer under exit sign (BondEar)
|
||||
Revert "levels: remove map19, many errors with boom"
|
||||
levels: e3m6: fixes
|
||||
CREDITS: add Archfile
|
||||
textures: fix Doom1 skies
|
||||
levels: e2m8 fixes
|
||||
CREDITS: Wesley Johnson and Ulises "Urric Hammersong" Lozano
|
||||
CREDITS: field consistency fixes
|
||||
sprites: move the berserk box up out of the floor (Catoptromancy)
|
||||
musics: relink d_inter, d_bunny (Catoptromancy)
|
||||
musics: remove unknown links
|
||||
buildcfg: remove a huge block of dead code
|
||||
Sharewarendectomy
|
||||
flats: buildcfg: remove many duplicate entries (Sodaholic)
|
||||
levels: remove spurious D_E3M4 lump from e4m1.wad
|
||||
buildcfg: remove some unnecessary #ifdef ULTDOOMs
|
||||
buildcfg: use real sprites in FreeDM iwad
|
||||
levels: un-coop-dm-ify dm{02,03,09,13,14}
|
||||
Revert "patches: FreeDM a few small patches from Ralphis"
|
||||
levels: map03: trivial fixes
|
||||
levels: map03: trivial fixes (again)
|
||||
CREDITS: update Fredrik's info (from http://fredrikj.net/)
|
||||
Makefile: omit building monster placeholder sprites
|
||||
E2M1: improve METAL1 alignment around sector 108 (BondEar)
|
||||
levels: E1M2: change flat around ceiling computers (Protox)
|
||||
levels: E1M2: fix texture alignment on window opposite blue door
|
||||
patches: apply x offset to M_GD{HIGH,LOW} (shadow1013)
|
||||
.gitignore: ignore Yadex backup files (*.bak)
|
||||
levels: dm02: stop using GRAY4 as a two-sided middle texture
|
||||
levels: e1m1: fix texture alignment on exit switch
|
||||
sprites: tidy up unused revenant sprites and symlinks
|
||||
|
||||
SgtCrispy (2):
|
||||
levels: reworked map03 from SgtCrispy
|
||||
levels: map03: update from SgtCrispy
|
||||
|
||||
Simon Howard (27):
|
||||
levels: dm{02,03,09,14,15} updated for vanilla compatibility
|
||||
lumps: DEHACKED
|
||||
docs: Minor spelling fixes.
|
||||
textures: Fix STEP1-3 textures in Doom 1.
|
||||
genmidi: Add Python code for reading OPL instruments.
|
||||
genmidi: Move GENMIDI C code to subdirectory.
|
||||
genmidi: Add dumped instrument patches.
|
||||
genmidi: Add config file for GENMIDI builder.
|
||||
genmidi: Add constants for MIDI notes.
|
||||
genmidi: Add copyright headers to Python files.
|
||||
genmidi: Add .pyc files to .gitignore.
|
||||
genmidi: Add option for note offset.
|
||||
genmidi: Add script to make GENMIDI lump.
|
||||
genmidi: Hook GENMIDI script into build.
|
||||
genmidi: Improve GENMIDI Makefile build.
|
||||
genmidi: Add a2i-sbi conversion script.
|
||||
genmidi: Add README for instrument editing.
|
||||
genmidi: Add .gitignore file.
|
||||
genmidi: Split off GENMIDI code into separate file.
|
||||
genmidi: Add GENMIDI dump script.
|
||||
genmidi: Output fixed_note as constant value.
|
||||
genmidi: Add some missing percussion instruments.
|
||||
genmidi: Detect null instruments when dumping.
|
||||
genmidi: Import remaining horncomposer changes.
|
||||
genmidi: Pedantic fix to README
|
||||
genmidi: Fix waveform warnings for some instruments.
|
||||
dmxgus: Add first attempt at GUS config.
|
||||
|
||||
Sodaholic (18):
|
||||
sprites: new pool of blood from Sodaholic
|
||||
sprites: updated berserk/medikit/stimpack from Sodaholic
|
||||
sounds: new dspunch from Sodaholic
|
||||
sprites: updated medikit, new stimpack/berserk from Sodaholic
|
||||
sprites: red version of berserk box from Sodaholic
|
||||
sprites: dark red berserk box from Sodaholic
|
||||
sprites: updated green medikit/stimpack from Sodaholic
|
||||
graphics: new skill level strings from Sodaholic
|
||||
sprites: fix TROO* alignment when flipped (Sodaholic)
|
||||
sprites: new Keen cat replacement from Sodaholic
|
||||
sounds: those accompanying Keen replacement, from Sodaholic
|
||||
sprites: imp/caco fireballs from Sodaholic
|
||||
graphics: STBAR: updated ammo counter labels from Sodaholic
|
||||
flats: FLAT10: remove spurious red pixels (Sodaholic)
|
||||
sounds: speed up blazing door sounds (Sodaholic)
|
||||
sounds: new imp claw sound from Sodaholic
|
||||
sounds: new demon sounds from Sodaholic
|
||||
sounds: new chainsaw sounds from Sodaholic
|
||||
|
||||
Wesley D. Johnson (7):
|
||||
levels: map09 revision 7 (Feb 3, 2011)
|
||||
levels: map13 revision 2.2 (Feb 6, 2011)
|
||||
sprites: resized revenant from Wesley Johnson
|
||||
levels: map09 revision 10 (Jan 4, 2012)
|
||||
levels: map13 revision 2.5 (Mar 18, 2012)
|
||||
sprites: new pain elemental from Wesley Johnson
|
||||
levels: map13 revision 2.6 (May 11, 2012)
|
||||
|
||||
Z86 (2):
|
||||
sprites: new weapon pickups from Z86
|
||||
sprites: edited 4-shells pickup from Z86
|
||||
|
||||
nivha & hex11 (1):
|
||||
levels: new dm28.wad by nivha and hex11
|
||||
|
||||
skib (1):
|
||||
levels: FreeDM map from skib
|
||||
|
||||
01/22/2011
|
||||
Andrew Rehberger (1):
|
||||
levels: new e2m2 map
|
||||
|
|
6
NEWS
6
NEWS
|
@ -1,3 +1,9 @@
|
|||
2012.05.12 v0.8-beta1
|
||||
More stuff and too long between releases.
|
||||
|
||||
2011.01.22 v0.7
|
||||
Finalization of 0.7! Whoo!
|
||||
|
||||
2010.09.15 v0.7-rc1
|
||||
Lot's of new changes. First release candidate for 0.7. New levels,
|
||||
new sprites, new sounds. See the ChangeLog (or git log) for full
|
||||
|
|
2
VERSION
2
VERSION
|
@ -1 +1 @@
|
|||
v0.7
|
||||
v0.8-beta1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue