levels: new map13 build

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
Wesley D. Johnson 2010-06-23 09:54:04 -07:00 committed by Mike Swanson
parent ac7f2bcc97
commit 7b6f02fd03
2 changed files with 5 additions and 9 deletions

View file

@ -3,16 +3,12 @@ Wesley D. Johnson
john <obfuscate> son 24 12 @ usgo <dot> net
Release Revision 2 Feb 17, 2010
Release Revision 2.01 June 6, 2010
Change:
Adjusted some window and door textures.
Changed lock coding of some doors (blue key only, not blue skull).
Moved some ammo and weapons.
Finished interior of final room.
Added an area in pump room so more difficult to get to ammo room.
Increased difficulty of Hard level by adding a few more monsters in
early play.
Fixed a small HOM at the spillway on the big nukage pool.
Fixed a sight line by raising the height of the building at the exit.
Now the chimney stack is not cut-off looking over that building.
HAS BEEN DONE:
Play tested at 1,2,3,4.
@ -21,7 +17,7 @@ HAS BEEN DONE:
Not all combinations tested.
Level is large,
1031 sectors, 6000+ sidedefs.
1035 sectors, 6000+ sidedefs.
If it has to get smaller then I would have to cut
the elevator, or the curved stairs.

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