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levels: new map13 build
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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2 changed files with 5 additions and 9 deletions
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@ -3,16 +3,12 @@ Wesley D. Johnson
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john <obfuscate> son 24 12 @ usgo <dot> net
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Release Revision 2 Feb 17, 2010
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Release Revision 2.01 June 6, 2010
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Change:
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Adjusted some window and door textures.
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Changed lock coding of some doors (blue key only, not blue skull).
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Moved some ammo and weapons.
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Finished interior of final room.
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Added an area in pump room so more difficult to get to ammo room.
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Increased difficulty of Hard level by adding a few more monsters in
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early play.
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Fixed a small HOM at the spillway on the big nukage pool.
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Fixed a sight line by raising the height of the building at the exit.
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Now the chimney stack is not cut-off looking over that building.
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HAS BEEN DONE:
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Play tested at 1,2,3,4.
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@ -21,7 +17,7 @@ HAS BEEN DONE:
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Not all combinations tested.
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Level is large,
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1031 sectors, 6000+ sidedefs.
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1035 sectors, 6000+ sidedefs.
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If it has to get smaller then I would have to cut
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the elevator, or the curved stairs.
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