dehacked: restore FreeDM-specific story text

This was in the pre-merge version of the FreeDM dehacked patch, but
was lost in the merge.

FreeDM doesn’t need to display any long or drawn-out story text.
This commit is contained in:
Mike Swanson 2019-09-30 18:12:00 -07:00
parent 52e1d31a80
commit 7bfc9d5b03

View file

@ -137,7 +137,11 @@ par 32 0
[STRINGS] [STRINGS]
# Text shown on startup in Boom-compatible ports. This is all in # Text shown on startup in Boom-compatible ports. This is all in
# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown. # STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
#ifdef FREEDM
STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
#else
STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
#endif
GOTARMOR = Picked up a light armor vest. GOTARMOR = Picked up a light armor vest.
GOTMEGA = Picked up a heavy armor vest. GOTMEGA = Picked up a heavy armor vest.
GOTHTHBONUS = Got a 1% health bonus. GOTHTHBONUS = Got a 1% health bonus.
@ -462,6 +466,44 @@ E4TEXT = After yet another army of monsters\n\
they've got the outbreak to deal\n\ they've got the outbreak to deal\n\
with, so that'll give you some time.\n\n\ with, so that'll give you some time.\n\n\
Destination: Earth! Destination: Earth!
#ifdef FREEDM
# After MAP06, before MAP07:
C1TEXT = You're playing FreeDM, the Freedoom\n\
deathmatch spinoff project.\n\n\
For more information about Freedoom\n\
and FreeDM, see:\n\n\
https://freedoom.github.io/
# After MAP11, before MAP12:
C2TEXT = You're playing FreeDM, the Freedoom\n\
deathmatch spinoff project.\n\n\
For more information about Freedoom\n\
and FreeDM, see:\n\n\
https://freedoom.github.io/
# After MAP20, before MAP21:
C3TEXT = You're playing FreeDM, the Freedoom\n\
deathmatch spinoff project.\n\n\
For more information about Freedoom\n\
and FreeDM, see:\n\n\
https://freedoom.github.io/
# After MAP30 (endgame text):
C4TEXT = Thank you for playing FreeDM, the\n\
Freedoom deathmatch spinoff project.\n\n\
For more information about Freedoom\n\
and FreeDM, see:\n\n\
https://freedoom.github.io/
# Before MAP31 (secret level #1):
C5TEXT = You're playing FreeDM, the Freedoom\n\
deathmatch spinoff project.\n\n\
For more information about Freedoom\n\
and FreeDM, see:\n\n\
https://freedoom.github.io/
# Before MAP32 (secret level #2):
C6TEXT = You're playing FreeDM, the Freedoom\n\
deathmatch spinoff project.\n\n\
For more information about Freedoom\n\
and FreeDM, see:\n\n\
https://freedoom.github.io/
#else
# After MAP06, before MAP07: # After MAP06, before MAP07:
C1TEXT = You've found your way to the\n\ C1TEXT = You've found your way to the\n\
complex's outer storage warehouse.\n\ complex's outer storage warehouse.\n\
@ -537,6 +579,7 @@ C6TEXT = The world dissipitates around\n\
The monsters you fought before\n\ The monsters you fought before\n\
raise their weapons,\n\n\ raise their weapons,\n\n\
aiming for your head. aiming for your head.
#endif
BGFLATE1 = AQF051 BGFLATE1 = AQF051
BGFLATE2 = AQF054 BGFLATE2 = AQF054
BGFLATE3 = FLAT5_2 BGFLATE3 = FLAT5_2