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dehacked: restore FreeDM-specific story text
This was in the pre-merge version of the FreeDM dehacked patch, but was lost in the merge. FreeDM doesn’t need to display any long or drawn-out story text.
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@ -137,7 +137,11 @@ par 32 0
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[STRINGS]
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[STRINGS]
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# Text shown on startup in Boom-compatible ports. This is all in
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# Text shown on startup in Boom-compatible ports. This is all in
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# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
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# STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown.
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#ifdef FREEDM
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STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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#else
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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#endif
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GOTARMOR = Picked up a light armor vest.
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GOTARMOR = Picked up a light armor vest.
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GOTMEGA = Picked up a heavy armor vest.
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GOTMEGA = Picked up a heavy armor vest.
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GOTHTHBONUS = Got a 1% health bonus.
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GOTHTHBONUS = Got a 1% health bonus.
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@ -462,6 +466,44 @@ E4TEXT = After yet another army of monsters\n\
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they've got the outbreak to deal\n\
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they've got the outbreak to deal\n\
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with, so that'll give you some time.\n\n\
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with, so that'll give you some time.\n\n\
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Destination: Earth!
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Destination: Earth!
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#ifdef FREEDM
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# After MAP06, before MAP07:
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C1TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# After MAP11, before MAP12:
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C2TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# After MAP20, before MAP21:
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C3TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# After MAP30 (endgame text):
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C4TEXT = Thank you for playing FreeDM, the\n\
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Freedoom deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# Before MAP31 (secret level #1):
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C5TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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# Before MAP32 (secret level #2):
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C6TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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https://freedoom.github.io/
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#else
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# After MAP06, before MAP07:
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# After MAP06, before MAP07:
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C1TEXT = You've found your way to the\n\
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C1TEXT = You've found your way to the\n\
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complex's outer storage warehouse.\n\
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complex's outer storage warehouse.\n\
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@ -537,6 +579,7 @@ C6TEXT = The world dissipitates around\n\
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The monsters you fought before\n\
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The monsters you fought before\n\
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raise their weapons,\n\n\
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raise their weapons,\n\n\
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aiming for your head.
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aiming for your head.
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#endif
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BGFLATE1 = AQF051
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BGFLATE1 = AQF051
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BGFLATE2 = AQF054
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BGFLATE2 = AQF054
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BGFLATE3 = FLAT5_2
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BGFLATE3 = FLAT5_2
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