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levels: dm02: stop using GRAY4 as a two-sided middle texture
Using a multi-patch texture on the middle texture of a two-sided linedef causes the so-called medusa effect in vanilla, so in FreeDM it is a bug. In dm02, we have several lines which use GRAY4 as a middle texture, with silver borders above and below. These are all in front of a thin sector backed by a one-sided line with GRAYBIG on it. So: - set two-sided lines to have middle texture "-" instead of GRAY4; - set one-sided lines to have middle texture GRAY4 instead of GRAYBIG; - adjust a few texture alignments. The sector formerly behind the GRAY4 lines is now visible as a thin silver line in front of them, above and below the silver borders.
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