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add greenherring's other fixed maps (to be checked)
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levels/thegreenherring/map01_fix.txt
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levels/thegreenherring/map01_fix.txt
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map01_fix.wad
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This is a version of Freedoom MAP01 (E1M1) tweaked to fix some unclosed sectors.
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They were:
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1) Sector 282
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Linedefs 2106 and 2107 were part of this sector, but outside the valid
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playing space. They have been removed.
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2) Sectors 336 and 359
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Linedef 1436 referenced the wrong sector (sector 359 instead of 336.) This
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has been fixed as well.
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I have also rebuilt the GL nodes with glBSP 2.24.
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Enjoy!
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- Eric "The Green Herring" Baker -
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- eabaker@san.rr.com -
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- March 14, 2008 -
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levels/thegreenherring/map01_fix.wad
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levels/thegreenherring/map01_fix.wad
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51
levels/thegreenherring/map03_fix.txt
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levels/thegreenherring/map03_fix.txt
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map03_fix.wad
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This is a version of Freedoom MAP03 tweaked to fix some errors, including:
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1) One unclosed sector
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Sector 68 consisted solely of two one-sided linedefs outside the valid
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playing space to the sides of the doors to the blue key. It has been
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removed.
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2) Moving doortracks
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These were on the following linedefs:
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- 387, 728 (sides of the first door)
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- 466, 472 (door into secret sector 85)
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- 529, 530, 531, 532 (doors to the blue key, which were all /Upper/ Unpegged
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for some reason)
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- 1054, 1057, 1060, 1063 (doors activated by linedef 1383
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- 2021, 2026, 2054, 2055, 2056, 2057 (sides of the door immediately after
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the blue key-locked door; the
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DOORTRAKs were /Upper/ Unpegged)
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- 2788, 2789 (sides of the door to a secret switch opened with the gunfire
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switch; textures changed from DOORSTOP to DOORTRAK)
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- 2797, 2800 (sides of the door to secret sector 485; textures changed from
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DOORSTOP to DOORTRAK)
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3) Inaccessible secret
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The gunfire switch was only accessible if you had a super shotgun, but the
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only super shotgun in the whole map is in the secret accessible only with the
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switch revealed by the gunfire switch. The gunfire switch has been lowered,
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so that you can now shoot it with any hitscan weapon.
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4) Lack of multiplayer
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There were no deathmatch player starts on the map. I added four of them,
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shotguns and some shells provided for each position, and some doors in this
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spots that could not be opened from their other ends now can.
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5) Unmarked locked doors
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There are now better indicators of which keys are needed to open each door.
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6) Other odd stuff
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- The door into secret sector 85 was unmarked. It has now been marked by
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shifting the alignment on its front side two map units down.
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- The big crate near the gunfire switch (sector 234) had CRATE3 on the
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sides, but the sector was raised to the point where the top of the brown
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crate was clearly visible underneath it, sticking out of the floor. It
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has been altered to CRATELIT, with the texture alignment, flat, and floor
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height changed accordingly.
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- The yellow key-locked door was textured with BIGDOOR2 despite being only
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64 units wide. It has now been textured with SPCDOOR2 instead.
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- In some places, you climb onto the monitors, which could mess up movement
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around the yellow key. This is no longer possible.
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Hope I didn't miss anything!
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- Eric "The Green Herring" Baker -
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- eabaker@san.rr.com -
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- March 14, 2008 -
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levels/thegreenherring/map03_fix.wad
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levels/thegreenherring/map03_fix.wad
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levels/thegreenherring/map04_fix.txt
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levels/thegreenherring/map04_fix.txt
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map04_fix.wad
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This is a version of Freedoom MAP04 with deathmatch starting positions added.
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There are also multiplayer shotguns provided, and three useless ceiling-raising
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lines (271, 277, 278; useless because there were no sectors with the same tags
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as them in the entire map) have had their actions and tags removed.
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Enjoy!
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- Eric "The Green Herring" Baker -
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- eabaker@san.rr.com -
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- March 14, 2008 -
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levels/thegreenherring/map04_fix.wad
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levels/thegreenherring/map04_fix.wad
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levels/thegreenherring/map05_fix.txt
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levels/thegreenherring/map05_fix.txt
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map05_fix.wad
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This is a version of Freedoom MAP05 tweaked to remove ZDoom-exclusive co-op
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player starts. (Seriously, ZDoom stuff in a Boom level!?) Hopefully, there
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will be no more "unknown thing" errors on this map.
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Enjoy!
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- Eric "The Green Herring" Baker -
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- eabaker@san.rr.com -
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- March 15, 2008 -
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levels/thegreenherring/map05_fix.wad
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levels/thegreenherring/map05_fix.wad
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