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README: “simple” → “less complex”
Some people complain that vanilla maps aren’t necessarily simple.
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@ -152,7 +152,7 @@ It is a goal that future versions of _Freedoom_ will be entirely
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vanilla-compatible, not even allowing expanded limits. Keeping this
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vanilla-compatible, not even allowing expanded limits. Keeping this
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in mind while mapping may make it easier for your level to be
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in mind while mapping may make it easier for your level to be
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preserved. Levels requiring large amounts of modification to fit into
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preserved. Levels requiring large amounts of modification to fit into
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vanilla limits may be discarded entirely in favor of a simple map.
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vanilla limits may be discarded entirely in favor of a less complex map.
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Levels for _FreeDM_ must strictly be vanilla-compatible, that is, they
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Levels for _FreeDM_ must strictly be vanilla-compatible, that is, they
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must run in the original +doom2.exe+ engine for DOS and not cause any
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must run in the original +doom2.exe+ engine for DOS and not cause any
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