README: “simple” → “less complex”

Some people complain that vanilla maps aren’t necessarily simple.
This commit is contained in:
Mike Swanson 2017-02-03 09:56:29 -08:00
parent 717817e714
commit 86b365a0fe

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@ -152,7 +152,7 @@ It is a goal that future versions of _Freedoom_ will be entirely
vanilla-compatible, not even allowing expanded limits. Keeping this vanilla-compatible, not even allowing expanded limits. Keeping this
in mind while mapping may make it easier for your level to be in mind while mapping may make it easier for your level to be
preserved. Levels requiring large amounts of modification to fit into preserved. Levels requiring large amounts of modification to fit into
vanilla limits may be discarded entirely in favor of a simple map. vanilla limits may be discarded entirely in favor of a less complex map.
Levels for _FreeDM_ must strictly be vanilla-compatible, that is, they Levels for _FreeDM_ must strictly be vanilla-compatible, that is, they
must run in the original +doom2.exe+ engine for DOS and not cause any must run in the original +doom2.exe+ engine for DOS and not cause any