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Deemphasize Final Doom compatibility.
Given that there are a handful of animations that are fundamentally incompatible between Doom II and Final Doom, and we have decided that the correct thing to do is to prefer Doom II compatibility. Additionally, there are only maybe a half dozen Final Doom mods around and they pretty much all focus on being unofficial sequels. We won’t remove nor continue to improve the existing TNT/Plutonia-specific resources, let’s just make it a little less of an issue when those mods are broken (assuming it’s due to the Doom II conflicts...).
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dist/freedoom2.appdata.xml
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@ -21,7 +21,7 @@
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(IWADs) for Doom-compatible engines. With it comes the
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capability to also play the wide range of mods created for Doom
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by a vibrant community. Freedoom: Phase 2 is fully compatible
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with Doom II and Final Doom mods.
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with Doom II mods.
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</p>
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</description>
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<screenshots>
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