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README: Clarify the usage of Boom 2.02
PrBoom and other ports actually raise limits even higher than what Boom supported, so testing only in those ports might make Boom-incompatible levels without realizing it. Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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@ -35,24 +35,29 @@ guidelines that should be followed:
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Levels should be in Boom format; you may exceed the limits of Vanilla
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Doom and use Boom features; however, do not use features that are not
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supported by Boom-compatible ports. Levels should be in Doom's original
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format, not in "Hexen" format.
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supported by Boom 2.02 and compatible ports. Levels should be in Doom's
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original format, not in "Hexen" format.
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It is sensible to also heed the following guidelines:
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* Make sure that skill levels are implemented, and that all
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multiplayer start points are present.
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* Make levels appropriately difficult for their position within the
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progression of the game. Also bear in mind that not all players
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may be as skilled a player as you.
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progression of the game. Also bear in mind that not all players may
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be as skilled a player as you.
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* Do not use tricks that exploit Doom's software renderer; some source
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ports, especially those that use hardware accelerated rendering, may
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not render it properly. Examples of tricks to avoid include those
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used to simulate 3D bridges and "deep water" effects.
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* Boom compatible ports remove almost all of the limits on rendering;
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however, do not make excessively complicated scenes. It is
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desirable that Freedoom levels should be playable on old or
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low-powered hardware.
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not render it properly. Examples of tricks to avoid include those used
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to simulate 3D bridges and "deep water" effects.
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* Boom removes almost all of the limits on rendering; however, do not
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make excessively complicated scenes. It is desirable that Freedoom
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levels should be playable on old or low-powered hardware.
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* Always test in http://www.teamtnt.com/boompubl/boom2.htm[Boom]
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itself rather than a derivative such as PrBoom. This ensures that
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your levels really are Boom-compatible rather than using any extra
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features. As DOS is rather rare these days, if you do not have a
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system which runs Boom natively, you may use
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http://www.dosbox.com/[DOSBox] or http://www.freedos.org/[FreeDOS].
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=== Resources (music, sprites, textures, etc)
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