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levels: fixes.
E3M2 - The lava *is* the light source down there. It should be *brighter* in the confined tunnels not darker. - Added a little catwalk to reward players who can make the (non-straferun-required) trick jump across the bridge. Map11 - Major bugfix: softlock when entering yellow key room from the blue key branch. Added some walk lines so that wall can be opened up from below as well as by that switch above. - The earlier lift is no longer time-sensitive but just a matter of lowering and raising. - Similar with the lift going from the security checkpoint down into the lab area - the remote switch simply opens up the lift, which then acts more like a conventional step-lift.
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