levels: finished map13 by Wesley

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
Catoptromancy 2009-09-30 21:29:21 -04:00 committed by Mike Swanson
parent 2a5753e9fa
commit bf8a22d83d
2 changed files with 9 additions and 4 deletions

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@ -3,20 +3,25 @@ Wesley D. Johnson
john <obfuscate> son 24 12 @ usgo <dot> net
Release Revision 1.1. Sept, 9, 2009
Release Revision 1.2 Sept 18, 2009
Change:
Made some bars impassable.
Adjusted some textures.
Moved some ammo.
Previously:
Fixed Boom Deep-water colormap usage
Adjusted crusher.
Adjusted weapons, ammo.
HAS BEEN DONE:
Play tested at 1,2,3,4.
Finished at level 4.
Play tested on Legacy, prboom.
Not all combinations.
Not all combinations tested.
Level is large,
1030 sectors, 6000+ sidedefs.
1028 sectors, 6000+ sidedefs.
I have spent a week cutting anything I could.
If it has to get smaller then I would have to cut
the elevator, or the curved stairs.

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