mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-04 04:25:46 -04:00
levels: finished map13 by Wesley
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
parent
2a5753e9fa
commit
bf8a22d83d
2 changed files with 9 additions and 4 deletions
|
@ -3,20 +3,25 @@ Wesley D. Johnson
|
|||
john <obfuscate> son 24 12 @ usgo <dot> net
|
||||
|
||||
|
||||
Release Revision 1.1. Sept, 9, 2009
|
||||
Release Revision 1.2 Sept 18, 2009
|
||||
|
||||
Change:
|
||||
Made some bars impassable.
|
||||
Adjusted some textures.
|
||||
Moved some ammo.
|
||||
Previously:
|
||||
Fixed Boom Deep-water colormap usage
|
||||
|
||||
Adjusted crusher.
|
||||
Adjusted weapons, ammo.
|
||||
|
||||
HAS BEEN DONE:
|
||||
Play tested at 1,2,3,4.
|
||||
Finished at level 4.
|
||||
Play tested on Legacy, prboom.
|
||||
Not all combinations.
|
||||
Not all combinations tested.
|
||||
|
||||
Level is large,
|
||||
1030 sectors, 6000+ sidedefs.
|
||||
1028 sectors, 6000+ sidedefs.
|
||||
I have spent a week cutting anything I could.
|
||||
If it has to get smaller then I would have to cut
|
||||
the elevator, or the curved stairs.
|
||||
|
|
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue