levels: finished map13 by Wesley

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
Catoptromancy 2009-09-30 21:29:21 -04:00 committed by Mike Swanson
parent 2a5753e9fa
commit bf8a22d83d
2 changed files with 9 additions and 4 deletions

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@ -3,20 +3,25 @@ Wesley D. Johnson
john <obfuscate> son 24 12 @ usgo <dot> net john <obfuscate> son 24 12 @ usgo <dot> net
Release Revision 1.1. Sept, 9, 2009 Release Revision 1.2 Sept 18, 2009
Change: Change:
Made some bars impassable.
Adjusted some textures.
Moved some ammo.
Previously:
Fixed Boom Deep-water colormap usage Fixed Boom Deep-water colormap usage
Adjusted crusher.
Adjusted weapons, ammo.
HAS BEEN DONE: HAS BEEN DONE:
Play tested at 1,2,3,4. Play tested at 1,2,3,4.
Finished at level 4. Finished at level 4.
Play tested on Legacy, prboom. Play tested on Legacy, prboom.
Not all combinations. Not all combinations tested.
Level is large, Level is large,
1030 sectors, 6000+ sidedefs. 1028 sectors, 6000+ sidedefs.
I have spent a week cutting anything I could. I have spent a week cutting anything I could.
If it has to get smaller then I would have to cut If it has to get smaller then I would have to cut
the elevator, or the curved stairs. the elevator, or the curved stairs.

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