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levels: finished map13 by Wesley
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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@ -3,20 +3,25 @@ Wesley D. Johnson
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john <obfuscate> son 24 12 @ usgo <dot> net
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john <obfuscate> son 24 12 @ usgo <dot> net
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Release Revision 1.1. Sept, 9, 2009
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Release Revision 1.2 Sept 18, 2009
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Change:
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Change:
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Made some bars impassable.
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Adjusted some textures.
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Moved some ammo.
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Previously:
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Fixed Boom Deep-water colormap usage
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Fixed Boom Deep-water colormap usage
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Adjusted crusher.
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Adjusted weapons, ammo.
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HAS BEEN DONE:
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HAS BEEN DONE:
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Play tested at 1,2,3,4.
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Play tested at 1,2,3,4.
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Finished at level 4.
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Finished at level 4.
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Play tested on Legacy, prboom.
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Play tested on Legacy, prboom.
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Not all combinations.
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Not all combinations tested.
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Level is large,
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Level is large,
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1030 sectors, 6000+ sidedefs.
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1028 sectors, 6000+ sidedefs.
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I have spent a week cutting anything I could.
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I have spent a week cutting anything I could.
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If it has to get smaller then I would have to cut
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If it has to get smaller then I would have to cut
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the elevator, or the curved stairs.
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the elevator, or the curved stairs.
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