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dehacked: improve messages. (#1136)
The long latinate verbs were getting to me. They are now "put on" for armour, "took" for health and "picked up" for ammo. I think Map11 is the only map in both IWADs that distinguishes skeleton keys from passcards, so it's always the colour that's the most important distinction. There's no way in English to sound natural to put the adjective last, so it has to be in the beginning. Similarly, "bullet clip" is now "some bullets" so the ammo type name is at the very end like all the other ammo pickup messages. The 1% pickups are similarly rephrased so the words "health" and "armor" come first rather than second-last. If people find the exclamation points annoying for such a frequent message I can delete them but they feel right to me ingame, at least in chocolate where I can only see one line at a time. The current Freedoom key messages are already a big improvement over id but they would still benefit from having the required colour stated at the forefront. The "object" language was always offputting and distracting (in game terms it usually makes me think of actors/things not map geometry) so I've omitted it; "for this door" can also be omitted in my view but there's probably some distinction that some map out there actually needs made. The earnest "Never give up!" seems to be more in line of Freedoom's overall vibe than the more laconic, Doom-like "Not dead yet!". Removed "small" from pickup messages as it was making the resulting string of text the same size as the large. Use exclamation mark for mega-armour - something that completely instantly maxes out a stat like that merits it!
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@ -156,20 +156,20 @@ STARTUP5========================================================================
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#else
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#else
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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#endif
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#endif
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GOTARMOR = Equipped a force field vest.
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GOTARMOR = Put on a force field vest.
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GOTMEGA = Equipped the attuned force field armor.
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GOTMEGA = Put on the attuned force field armor!
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GOTHTHBONUS = Consumed a health boost.
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GOTHTHBONUS = Health boosted!
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GOTARMBONUS = Equipped an armor boost.
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GOTARMBONUS = Armor boosted!
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GOTSTIM = Consumed a small health refill.
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GOTSTIM = Took a health refill.
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GOTMEDINEED = Consumed a large health refill. Not dead yet!
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GOTMEDINEED = Took a large health refill. Never give up!
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GOTMEDIKIT = Consumed a large health refill.
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GOTMEDIKIT = Took a large health refill.
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GOTSUPER = Ectoplasmic surge!
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GOTSUPER = Ectoplasmic surge!
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GOTBLUECARD = Secured the blue passcard!
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GOTBLUECARD = Blue passcard secured!
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GOTYELWCARD = Secured the yellow passcard!
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GOTYELWCARD = Yellow passcard secured!
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GOTREDCARD = Secured the red passcard!
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GOTREDCARD = Red passcard secured!
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GOTBLUESKUL = Secured the blue skeleton key!
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GOTBLUESKUL = Blue skeleton key secured!
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GOTYELWSKUL = Secured the yellow skeleton key!
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GOTYELWSKUL = Yellow skeleton key secured!
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GOTREDSKULL = Secured the red skeleton key!
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GOTREDSKULL = Red skeleton key secured!
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GOTINVUL = Vanguard of the gods!
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GOTINVUL = Vanguard of the gods!
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GOTBERSERK = Smash them to pieces!
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GOTBERSERK = Smash them to pieces!
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GOTINVIS = Invisibility!
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GOTINVIS = Invisibility!
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@ -177,14 +177,14 @@ GOTSUIT = Rescue operations suit.
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GOTMAP = Area survey map.
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GOTMAP = Area survey map.
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GOTVISOR = Low-light goggles.
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GOTVISOR = Low-light goggles.
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GOTMSPHERE = Negentropic surge!
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GOTMSPHERE = Negentropic surge!
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GOTCLIP = Acquired a bullet clip.
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GOTCLIP = Picked up some bullets.
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GOTCLIPBOX = Acquired a case of bullets.
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GOTCLIPBOX = Picked up a case of bullets.
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GOTROCKET = Acquired a missile.
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GOTROCKET = Picked up a missile.
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GOTROCKBOX = Acquired a crate of missiles.
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GOTROCKBOX = Picked up a crate of missiles.
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GOTCELL = Acquired a small energy recharge.
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GOTCELL = Picked up an energy recharge.
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GOTCELLBOX = Acquired a large energy recharge.
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GOTCELLBOX = Picked up a large energy recharge.
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GOTSHELLS = Acquired some shotgun shells.
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GOTSHELLS = Picked up some shotgun shells.
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GOTSHELLBOX = Acquired a box of shotgun shells.
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GOTSHELLBOX = Picked up a box of shotgun shells.
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GOTBACKPACK = A backpack for all your ammo storage needs!
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GOTBACKPACK = A backpack for all your ammo storage needs!
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GOTBFG9000 = Got the SKAG 1337... time to kick some ass!
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GOTBFG9000 = Got the SKAG 1337... time to kick some ass!
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GOTCHAINGUN = Got the minigun!
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GOTCHAINGUN = Got the minigun!
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@ -201,19 +201,19 @@ TAG_ROCKETLAUNCHER = missile launcher
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TAG_PLASMARIFLE = polaric energy weapon
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TAG_PLASMARIFLE = polaric energy weapon
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TAG_SHOTGUN = pump-action shotgun
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TAG_SHOTGUN = pump-action shotgun
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TAG_SUPERSHOTGUN = double-barrelled shotgun
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TAG_SUPERSHOTGUN = double-barrelled shotgun
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PD_BLUEO = This object requires a blue key.
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PD_BLUEO = Blue key needed.
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PD_REDO = This object requires a red key.
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PD_REDO = Red key needed.
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PD_YELLOWO = This object requires a yellow key.
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PD_YELLOWO = Yellow key needed.
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PD_BLUEK = This door requires a blue key.
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PD_BLUEK = Blue key needed for this door.
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PD_REDK = This door requires a red key.
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PD_REDK = Red key needed for this door.
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PD_YELLOWK = This door requires a yellow key.
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PD_YELLOWK = Yellow key needed for this door.
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PD_BLUEC = This door requires the blue passcard.
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PD_BLUEC = Blue passcard needed for this door.
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PD_REDC = This door requires the red passcard.
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PD_REDC = Red passcard needed for this door.
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PD_YELLOWC = This door requires the yellow passcard.
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PD_YELLOWC = Yellow passcard needed for this door.
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PD_BLUES = This door requires the blue skeleton key.
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PD_BLUES = Blue skeleton key needed for this door.
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PD_REDS = This door requires the red skeleton key.
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PD_REDS = Red skeleton key needed for this door.
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PD_YELLOWS = This door requires the yellow skeleton key.
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PD_YELLOWS = Yellow skeleton key needed for this door.
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PD_ANY = This door requires any key.
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PD_ANY = Any key will open this door.
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PD_ALL3 = This door requires all three keys.
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PD_ALL3 = This door requires all three keys.
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PD_ALL6 = This door requires all six keys!
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PD_ALL6 = This door requires all six keys!
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HUSTR_E1M1 = E1M1: Outer Prison
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HUSTR_E1M1 = E1M1: Outer Prison
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