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dehacked: update C3, C5, C6 texts.
C3 restructured and C5 rewritten by @shinobody with edits by me, C6 loosely based on @shinobody's rewrite that had interpreted the map as a barracks instead.
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@ -531,17 +531,18 @@ C2TEXT = You didn't find anyone alive. Again.\n\n\
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Cities mean people.\n\n\
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Cities mean people.\n\n\
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Right?
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Right?
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# After MAP20, before MAP21:
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# After MAP20, before MAP21:
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C3TEXT = There is no AGM here, but only monsters.\n\
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C3TEXT = Here is no AGM but only monsters.\n\
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Monsters, no humans and the bloody road.\n\n\
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Monsters, no humans and dusty days\n\
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And you.\n\n\
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sleeping in old ruins and eating scraps.\n\
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You've been tracking their movements\n\
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No one has escaped this wasteland alive.\n\n\
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and comparing notes with AGM's records.\n\
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You've been tracking their movements.\n\
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Hunting down the interdimensional being\n\
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AGM records and alien scrawlings point\n\
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that has been sending its nightmare armies\n\
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to something big worming its way through\n\
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to Earth through AGM's teleporter network.\n\
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the entire teleportation network.\n\
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Carving your path of destruction\n\
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Sending its nightmare armies of brain-\n\
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deep into its territory.\n\n\
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scrambled sapients - including humans -\n\
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No one has ever survived in this wasteland.\n\n\
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to conquer all known space.\n\n\
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And now you're fighting at its doorstep.\n\n\
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This could be the beginning\n\
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This could be the beginning\n\
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of your freedom - or your doom.
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of your freedom - or your doom.
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# After MAP30 (endgame text):
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# After MAP30 (endgame text):
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@ -557,25 +558,32 @@ C4TEXT = The evil thing becomes unstable.\n\
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No one will know what happened here.\n\n\
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No one will know what happened here.\n\n\
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No one will ever find you again.
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No one will ever find you again.
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# Before MAP31 (secret level #1):
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# Before MAP31 (secret level #1):
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C5TEXT = You step onto the machine and\n\
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C5TEXT = You step into the teleporter. You feel a\n\
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after a strange flash you find\n\
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familiar flash and... you're in a cage?\n\
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yourself in a rusty cage.\n\n\
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Jailed?\n\n\
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What happened? Where is this?\n\n\
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There are other cages in here. Occupied.\n\
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Before you can wonder further\n\
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So is this how they capture humans?\n\
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you notice that you are surrounded\n\
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Or did they set this up specially for you,\n\
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by monsters. It was a trap.\n\n\
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as a reward for being such a monkey wrench\n\
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You silently bring out\n\
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in their plans?\n\n\
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your gun, ready to kill.
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The guards haven't noticed you - yet.\n\
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Any noise could mean death. Or worse.\n\n\
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When they zombify you, are you awake the\n\
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entire time, locked inside of your brain?\n\n\
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You'd rather not find out.
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# Before MAP32 (secret level #2):
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# Before MAP32 (secret level #2):
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C6TEXT = The world dissipates around you.\n\
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C6TEXT = Forcibly uncaged again. Good job.\n\n\
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As the glow of the teleporter\n\
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But where are you? The air and gravity\n\
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subsides, a sinking feeling sets in\n\
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still feel like whatever hell-rock that\n\
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that you may have made a wrong turn.\n\n\
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strange prison had been on.\n\n\
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Again.\n\n\
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You look around and the layout triggers\n\
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The world comes back to you.\n\
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some old memories from history class.\n\n\
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The monsters you fought before\n\
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This is an arena.\n\
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raise their weapons,\n\
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Where they send prisoners to die.\n\
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aiming for your head.
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That wasn't an exit - but an entrance.\n\n\
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You will find your way back to the city,\n\
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but it will have to be on the other side\n\
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of a few homicidal mutants...
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#endif
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#endif
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BGFLATE1 = AQF051
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BGFLATE1 = AQF051
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BGFLATE2 = AQF054
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BGFLATE2 = AQF054
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