dehacked: update C3, C5, C6 texts.

C3 restructured and C5 rewritten by @shinobody with edits by me, C6 loosely based on @shinobody's rewrite that had interpreted the map as a barracks instead.
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mc776 2023-03-22 20:05:57 -07:00 committed by GitHub
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@ -531,17 +531,18 @@ C2TEXT = You didn't find anyone alive. Again.\n\n\
Cities mean people.\n\n\ Cities mean people.\n\n\
Right? Right?
# After MAP20, before MAP21: # After MAP20, before MAP21:
C3TEXT = There is no AGM here, but only monsters.\n\ C3TEXT = Here is no AGM but only monsters.\n\
Monsters, no humans and the bloody road.\n\n\ Monsters, no humans and dusty days\n\
And you.\n\n\ sleeping in old ruins and eating scraps.\n\
You've been tracking their movements\n\ No one has escaped this wasteland alive.\n\n\
and comparing notes with AGM's records.\n\ You've been tracking their movements.\n\
Hunting down the interdimensional being\n\ AGM records and alien scrawlings point\n\
that has been sending its nightmare armies\n\ to something big worming its way through\n\
to Earth through AGM's teleporter network.\n\ the entire teleportation network.\n\
Carving your path of destruction\n\ Sending its nightmare armies of brain-\n\
deep into its territory.\n\n\ scrambled sapients - including humans -\n\
No one has ever survived in this wasteland.\n\n\ to conquer all known space.\n\n\
And now you're fighting at its doorstep.\n\n\
This could be the beginning\n\ This could be the beginning\n\
of your freedom - or your doom. of your freedom - or your doom.
# After MAP30 (endgame text): # After MAP30 (endgame text):
@ -557,25 +558,32 @@ C4TEXT = The evil thing becomes unstable.\n\
No one will know what happened here.\n\n\ No one will know what happened here.\n\n\
No one will ever find you again. No one will ever find you again.
# Before MAP31 (secret level #1): # Before MAP31 (secret level #1):
C5TEXT = You step onto the machine and\n\ C5TEXT = You step into the teleporter. You feel a\n\
after a strange flash you find\n\ familiar flash and... you're in a cage?\n\
yourself in a rusty cage.\n\n\ Jailed?\n\n\
What happened? Where is this?\n\n\ There are other cages in here. Occupied.\n\
Before you can wonder further\n\ So is this how they capture humans?\n\
you notice that you are surrounded\n\ Or did they set this up specially for you,\n\
by monsters. It was a trap.\n\n\ as a reward for being such a monkey wrench\n\
You silently bring out\n\ in their plans?\n\n\
your gun, ready to kill. The guards haven't noticed you - yet.\n\
Any noise could mean death. Or worse.\n\n\
When they zombify you, are you awake the\n\
entire time, locked inside of your brain?\n\n\
You'd rather not find out.
# Before MAP32 (secret level #2): # Before MAP32 (secret level #2):
C6TEXT = The world dissipates around you.\n\ C6TEXT = Forcibly uncaged again. Good job.\n\n\
As the glow of the teleporter\n\ But where are you? The air and gravity\n\
subsides, a sinking feeling sets in\n\ still feel like whatever hell-rock that\n\
that you may have made a wrong turn.\n\n\ strange prison had been on.\n\n\
Again.\n\n\ You look around and the layout triggers\n\
The world comes back to you.\n\ some old memories from history class.\n\n\
The monsters you fought before\n\ This is an arena.\n\
raise their weapons,\n\ Where they send prisoners to die.\n\
aiming for your head. That wasn't an exit - but an entrance.\n\n\
You will find your way back to the city,\n\
but it will have to be on the other side\n\
of a few homicidal mutants...
#endif #endif
BGFLATE1 = AQF051 BGFLATE1 = AQF051
BGFLATE2 = AQF054 BGFLATE2 = AQF054