Add section on the menus.

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Simon Howard 2019-08-16 01:38:00 +01:00
parent 95f0cb5177
commit edf0f8f4f9
4 changed files with 77 additions and 2 deletions

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@ -31,7 +31,82 @@ following:
== Using the Freedoom Menus
TODO: How to use the menus.
Freedoom's menus are fairly self-explanatory but here are some brief
instructions. The main menu can be brought up at any time by pressing the
_Esc_ key on your keyboard.
image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfwidth=50vw]
[cols="1,4",width="90%",align="center",valign="middle"]
|==========================
| **New game** | Start a new game, abandoning the current game (if you're
already playing).
| **Options** | Brings up the options menu. The appearance of this menu
and the available options depend upon the source port you're using.
| **Load Game** | Load a saved game.
| **Save Game** | Save your current game, so that you can continue playing
later.
| **Read This!** | Brings up a help screen showing a description of the
items you'll encounter in the game.
| **Quit Game** | Finish playing and return to the operating system.
|==========================
When starting a new game, you may be prompted to choose which chapter to
start playing.
image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
If you're new to the game, start with _Outpost Outbreak_, the first
chapter (and easiest). Once you finish one chapter, you can move on to
the next. If you're bored with the chapter you're playing or stuck, you
can always try playing a different chapter instead. There's no requirement
to play chapters in order.
After choosing a chapter, you need to pick a skill level. Skill level
affects several factors in the game, most importantly the number of
monsters you'll encounter.
image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw]
[cols="1,3,8",width="90%",align="center",valign="middle"]
|==========================
| 1 | **Please Don't Kill Me!** | The easiest skill level. This is
effectively the same as _Will This Hurt?_, except that damage is halved.
| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're
finding _Bring on the Pain_ too challenging.
| 3 | **Bring on the Pain.** | The default skill level.
| 4 | **Extreme Carnage** | A more challenging skill level, suited more
for experienced players and people in search of a challenge.
| 5 | **INSANITY!** | **Not Recommended**. This is equivalent to
_Extreme Carnage_ except that monster attacks are up to twice as fast,
and killed monsters come back to life after around 40 seconds.
|==========================
When you're finished playing Freedoom, press _Esc_ to bring up the main
menu and select _Quit Game_ to exit. You may want to select _Save Game_
first to save your progress so that you can return to where you left off
next time you play.
The following are some useful keyboard shortcuts that can save time
accessing common menu functions.
[cols="1,2,8",width="90%",align="center",valign="middle"]
|==========================
| **Esc** | Menu | Bring up the main menu.
| **F1** | Help | Bring up the help screen that shows information about the
in-game items.
| **F2** | Save | Bring up the _Save Game_ menu.
| **F3** | Load | Bring up the _Load Game_ menu.
| **F4** | Volume | Bring up a menu to control volume levels.
| **F6** | Quicksave | Save the game to your _quicksave_ slot, which saves
time if you're repeatedly saving your progress while you play.
| **F7** | End Game | End the current game and return to the title screen.
| **F8** | Messages | Toggles between showing or hiding the on-screen
messages shown when you collect an item.
| **F9** | Quickload | Load the game from your _quicksave_ slot.
| **F10** | Quit Game | Quit the game and return to the operating system.
| **F11** | Brightness | Toggle the on-screen brightness level.
|==========================
== How to Play
@ -68,7 +143,7 @@ right now (for example, a health power-up when you already have 100% health).
At the bottom of the screen, you'll see the status bar, which is divided into
the following sections:
[cols="1,4",width="70%",align="center",valign="middle"]
[cols="1,6",width="90%",align="center",valign="middle"]
|==========================
| **Ammo** | Number of units of ammunition remaining for the current weapon.
| **Health** | If this reaches zero, you're dead! See the