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Add section on the menus.
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@ -31,7 +31,82 @@ following:
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== Using the Freedoom Menus
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TODO: How to use the menus.
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Freedoom's menus are fairly self-explanatory but here are some brief
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instructions. The main menu can be brought up at any time by pressing the
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_Esc_ key on your keyboard.
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image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfwidth=50vw]
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[cols="1,4",width="90%",align="center",valign="middle"]
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|==========================
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| **New game** | Start a new game, abandoning the current game (if you're
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already playing).
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| **Options** | Brings up the options menu. The appearance of this menu
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and the available options depend upon the source port you're using.
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| **Load Game** | Load a saved game.
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| **Save Game** | Save your current game, so that you can continue playing
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later.
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| **Read This!** | Brings up a help screen showing a description of the
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items you'll encounter in the game.
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| **Quit Game** | Finish playing and return to the operating system.
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|==========================
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When starting a new game, you may be prompted to choose which chapter to
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start playing.
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image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
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If you're new to the game, start with _Outpost Outbreak_, the first
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chapter (and easiest). Once you finish one chapter, you can move on to
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the next. If you're bored with the chapter you're playing or stuck, you
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can always try playing a different chapter instead. There's no requirement
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to play chapters in order.
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After choosing a chapter, you need to pick a skill level. Skill level
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affects several factors in the game, most importantly the number of
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monsters you'll encounter.
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image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw]
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[cols="1,3,8",width="90%",align="center",valign="middle"]
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|==========================
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| 1 | **Please Don't Kill Me!** | The easiest skill level. This is
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effectively the same as _Will This Hurt?_, except that damage is halved.
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| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're
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finding _Bring on the Pain_ too challenging.
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| 3 | **Bring on the Pain.** | The default skill level.
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| 4 | **Extreme Carnage** | A more challenging skill level, suited more
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for experienced players and people in search of a challenge.
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| 5 | **INSANITY!** | **Not Recommended**. This is equivalent to
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_Extreme Carnage_ except that monster attacks are up to twice as fast,
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and killed monsters come back to life after around 40 seconds.
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|==========================
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When you're finished playing Freedoom, press _Esc_ to bring up the main
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menu and select _Quit Game_ to exit. You may want to select _Save Game_
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first to save your progress so that you can return to where you left off
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next time you play.
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The following are some useful keyboard shortcuts that can save time
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accessing common menu functions.
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[cols="1,2,8",width="90%",align="center",valign="middle"]
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|==========================
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| **Esc** | Menu | Bring up the main menu.
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| **F1** | Help | Bring up the help screen that shows information about the
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in-game items.
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| **F2** | Save | Bring up the _Save Game_ menu.
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| **F3** | Load | Bring up the _Load Game_ menu.
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| **F4** | Volume | Bring up a menu to control volume levels.
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| **F6** | Quicksave | Save the game to your _quicksave_ slot, which saves
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time if you're repeatedly saving your progress while you play.
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| **F7** | End Game | End the current game and return to the title screen.
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| **F8** | Messages | Toggles between showing or hiding the on-screen
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messages shown when you collect an item.
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| **F9** | Quickload | Load the game from your _quicksave_ slot.
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| **F10** | Quit Game | Quit the game and return to the operating system.
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| **F11** | Brightness | Toggle the on-screen brightness level.
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|==========================
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== How to Play
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@ -68,7 +143,7 @@ right now (for example, a health power-up when you already have 100% health).
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At the bottom of the screen, you'll see the status bar, which is divided into
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the following sections:
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[cols="1,4",width="70%",align="center",valign="middle"]
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[cols="1,6",width="90%",align="center",valign="middle"]
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|==========================
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| **Ammo** | Number of units of ammunition remaining for the current weapon.
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| **Health** | If this reaches zero, you're dead! See the
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