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map02: use floor light transfer under exit sign (BondEar)
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground beneath it is kept dark by using vanilla shadowcasting effects. BondEar reported evidence of slime trails around the exit sign[1]. I couldn't verify this, but nevertheless here is an attempt to fix it. Uses linedef 254 as the control linedef rather than creating a whole new control sector, to avoid an unnecessary node rebuild which would break Catoptromancy's demo pack :-) [1] http://www.doomworld.com/vb/post/940478 Signed-off-by: RjY <rjy@users.sourceforge.net> Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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