map02: use floor light transfer under exit sign (BondEar)

In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.

BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.

Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)

[1] http://www.doomworld.com/vb/post/940478

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
RjY 2011-02-11 13:00:02 +00:00 committed by Mike Swanson
parent 654df3f84e
commit f34ba7c7c2

Binary file not shown.