dehacked: better explanation of the mini/SS change.

77735c3ff0/linuxdoom-1.10/p_enemy.c (L845)

77735c3ff0/linuxdoom-1.10/p_enemy.c (L802)
This commit is contained in:
mc776 2024-08-22 15:20:08 -07:00 committed by Simon Howard
parent 15bc9cca92
commit f6d836c750

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@ -27,22 +27,22 @@ Sprite subnumber = 32773
Frame 689
Sprite subnumber = 32773
# The RNG code for the minigunner's / SS's attack
# does the same thing as the zombieman's, the only
# substantive difference being the sound played.
# By calling the zombieman attack instead, the
# minigunner and sailor no longer sound confusingly
# similar to the large technospider's much more
# powerful shotgunguy-like attack.
# A_PosAttack and A_CPosAttack use identical formulae
# and the same number of RNG calls to determine the
# attack; the only difference other than the way the
# information is organized is the sound being played.
# Having the minigunner and sailor call A_PosAttack
# makes them not sound confusingly similar to the large
# technospider's much more powerful shotgunguy-like attack.
# Minigunner using pistol attack
# Minigunner using A_PosAttack
Pointer 234 (Frame 417)
Codep Frame = 185
Pointer 235 (Frame 418)
Codep Frame = 185
# Sailor using pistol attack
# Sailor using A_PosAttack
Pointer 234 (Frame 738)
Codep Frame = 185