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dehacked: better explanation of the mini/SS change.
77735c3ff0/linuxdoom-1.10/p_enemy.c (L845)
77735c3ff0/linuxdoom-1.10/p_enemy.c (L802)
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1 changed files with 9 additions and 9 deletions
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@ -27,22 +27,22 @@ Sprite subnumber = 32773
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Frame 689
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Sprite subnumber = 32773
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# The RNG code for the minigunner's / SS's attack
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# does the same thing as the zombieman's, the only
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# substantive difference being the sound played.
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# By calling the zombieman attack instead, the
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# minigunner and sailor no longer sound confusingly
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# similar to the large technospider's much more
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# powerful shotgunguy-like attack.
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# A_PosAttack and A_CPosAttack use identical formulae
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# and the same number of RNG calls to determine the
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# attack; the only difference other than the way the
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# information is organized is the sound being played.
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# Having the minigunner and sailor call A_PosAttack
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# makes them not sound confusingly similar to the large
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# technospider's much more powerful shotgunguy-like attack.
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# Minigunner using pistol attack
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# Minigunner using A_PosAttack
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Pointer 234 (Frame 417)
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Codep Frame = 185
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Pointer 235 (Frame 418)
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Codep Frame = 185
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# Sailor using pistol attack
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# Sailor using A_PosAttack
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Pointer 234 (Frame 738)
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Codep Frame = 185
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