sprites: polaric upgrade; sprite offset fix. (#947)
* sprites: polaric upgrade; sprite offset fix. The current pickup sprite looks pretty much exactly like what one might expect from drawing fanart of the id plasma rifle from memory. I've changed what I could while still remaining consistent with (and hopefully becoming more consistent with) the HUD sprite. Since the gun shoots straight forwards I've also made the flash symmetrical - along with the projectile itself (but not *too* symmetrical). This does help address #932 a bit, but if anyone's got a better design I'm all eyes. The blue flare along the top "spine" of the gun looked a bit janky on the left so I've smoothed it out a bit. The blue also lingers a bit in the B frame. With all the ongoing news a lot of FPS player types will be following about artillery logistics in the IRL war, the use of "cannon" referring to this short handheld PDW is aging even more poorly than Doom's "clip". The best word I can think of as a substitute happens to result in an acronym I think we might as well lean into. I've also adjusted some other projectile sprite offsets - my last attempt at fixing them actually placed the sprites a little too high. * sprites: smooth out some jank left by paletting. * sprites: do polaric flash as well.
62
buildcfg.txt
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@ -1453,11 +1453,11 @@ SKELN0 30 50
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SKELO0 27 34
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SKELP0 30 24
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SKELQ0 32 21
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FATBA1 11 15 ; revenant rocket
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FATBA2A8 15 15
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FATBA3A7 17 15
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FATBA4A6 11 15
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FATBA5 11 15
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FATBA1 11 13 ; revenant rocket
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FATBA2A8 15 13
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FATBA3A7 17 13
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FATBA4A6 11 13
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FATBA5 11 13
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FATBB1 11 16
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FATBB2B8 14 15
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FATBB3B7 16 15
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@ -2206,32 +2206,32 @@ APBXB0 15 22
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APBXC0 16 26
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APBXD0 19 26
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APBXE0 19 27
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APLSA0 9 13
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APLSB0 8 13
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APLSA0 10 12
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APLSB0 8 12
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||||
BOSFA0 25 50 ; Spinning boss 'cube'
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BOSFB0 24 50
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BOSFC0 21 50
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BOSFD0 25 50
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MANFA1 17 21 ; Mancubus shot
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MANFA5 14 19
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MANFA6A4 40 20
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MANFA7A3 50 18
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MANFA8A2 39 18
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MANFB1 17 22
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MANFB5 12 18
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MANFB6B4 33 19
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MANFB7B3 45 20
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MANFB8B2 35 18
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MANFA1 17 19 ; Mancubus shot
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MANFA5 14 17
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MANFA6A4 40 18
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MANFA7A3 50 16
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MANFA8A2 39 16
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MANFB1 17 20
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MANFB5 12 16
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MANFB6B4 33 17
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MANFB7B3 45 18
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MANFB8B2 35 16
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; These are normal items that appear in both Freedoom and FreeDM.
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AMMOA0 8 16
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ARM1A0 18 28
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ARM1B0 18 28
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ARM2A0 18 28
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ARM2B0 18 28
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BAL1A0 8 12
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BAL1B0 8 12
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ARM2A0 18 26
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ARM2B0 18 26
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BAL1A0 8 11
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BAL1B0 8 11
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BAL1C0 17 21
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BAL1D0 19 25
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BAL1E0 22 28
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@ -2292,11 +2292,11 @@ MISFA0 -110 -99
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MISFB0 -110 -94
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MISFC0 -111 -96
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MISFD0 -115 -91
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MISLA1 7 13
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MISLA5 7 13
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MISLA6A4 18 13
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MISLA7A3 32 13
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MISLA8A2 18 13
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MISLA1 7 11
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MISLA5 7 11
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MISLA6A4 18 11
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MISLA7A3 32 11
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MISLA8A2 18 11
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MISLB0 39 42
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MISLC0 38 46
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MISLD0 45 47
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@ -2507,8 +2507,8 @@ POB2A0
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#endif
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BAL2A0 8 14
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BAL2B0 8 15
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BAL2A0 8 12
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BAL2B0 8 13
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BAL2C0 16 23
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BAL2D0 20 27
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BAL2E0 25 34
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@ -2567,12 +2567,12 @@ PLSEB0 15 19
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PLSEC0 17 24
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PLSED0 18 27
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PLSEE0 19 30
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PLSFA0 -115 -87
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PLSFB0 -115 -86
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PLSFA0 -115 -86
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PLSFB0 -115 -85
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PLSGA0 -115 -104
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PLSGB0 -50 -100
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PLSSA0 9 12
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PLSSB0 8 13
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PLSSB0 9 12
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POL1A0 22 62
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POL2A0 19 62
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POL3A0 19 48
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@ -187,7 +187,7 @@ GOTBFG9000 = The SKAG 1337 ... time to kick some ass!
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GOTCHAINGUN = You got the minigun!
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GOTCHAINSAW = You got the angle grinder!
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GOTLAUNCHER = You got the missile launcher!
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GOTPLASMA = You got the polaric energy cannon!
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GOTPLASMA = You got the polaric energy weapon!
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GOTSHOTGUN = You got the pump-action shotgun!
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GOTSHOTGUN2 = You got the double-barrelled shotgun!
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TAG_FIST = fist
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@ -195,7 +195,7 @@ TAG_BFG9000 = SKAG 1337
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TAG_CHAINGUN = minigun
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TAG_CHAINSAW = angle grinder
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TAG_ROCKETLAUNCHER = missile launcher
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TAG_PLASMARIFLE = polaric energy cannon
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TAG_PLASMARIFLE = polaric energy weapon
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TAG_SHOTGUN = pump-action shotgun
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TAG_SUPERSHOTGUN = double-barrelled shotgun
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PD_BLUEO = This object requires a blue key.
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@ -649,7 +649,7 @@ OB_MPSSHOTGUN=%k swapped two barrels upside %o's head.
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OB_MPCHAINGUN=%o was perforated by %k's minigun.
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OB_MPROCKET=%o was mutilated by %k's missile.
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OB_MPR_SPLASH=%o couldn't dodge %k's missile.
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OB_MPPLASMARIFLE=%o swallowed too much of %k's polaric energy.
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OB_MPPLASMARIFLE=%o went QQ over %k's pew pew.
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OB_MPBFG_BOOM=%o had %p ass kicked by %k's SKAG!
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OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
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OB_MPTELEFRAG=%o stood where %k was teleporting.
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Before Width: | Height: | Size: 472 B After Width: | Height: | Size: 368 B |
Before Width: | Height: | Size: 466 B After Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 654 B After Width: | Height: | Size: 652 B |
Before Width: | Height: | Size: 566 B After Width: | Height: | Size: 445 B |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 9 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 476 B After Width: | Height: | Size: 331 B |
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 352 B |