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sprites: polaric upgrade; sprite offset fix. (#947)
* sprites: polaric upgrade; sprite offset fix. The current pickup sprite looks pretty much exactly like what one might expect from drawing fanart of the id plasma rifle from memory. I've changed what I could while still remaining consistent with (and hopefully becoming more consistent with) the HUD sprite. Since the gun shoots straight forwards I've also made the flash symmetrical - along with the projectile itself (but not *too* symmetrical). This does help address #932 a bit, but if anyone's got a better design I'm all eyes. The blue flare along the top "spine" of the gun looked a bit janky on the left so I've smoothed it out a bit. The blue also lingers a bit in the B frame. With all the ongoing news a lot of FPS player types will be following about artillery logistics in the IRL war, the use of "cannon" referring to this short handheld PDW is aging even more poorly than Doom's "clip". The best word I can think of as a substitute happens to result in an acronym I think we might as well lean into. I've also adjusted some other projectile sprite offsets - my last attempt at fixing them actually placed the sprites a little too high. * sprites: smooth out some jank left by paletting. * sprites: do polaric flash as well.
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12 changed files with 34 additions and 34 deletions
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@ -187,7 +187,7 @@ GOTBFG9000 = The SKAG 1337 ... time to kick some ass!
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GOTCHAINGUN = You got the minigun!
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GOTCHAINSAW = You got the angle grinder!
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GOTLAUNCHER = You got the missile launcher!
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GOTPLASMA = You got the polaric energy cannon!
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GOTPLASMA = You got the polaric energy weapon!
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GOTSHOTGUN = You got the pump-action shotgun!
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GOTSHOTGUN2 = You got the double-barrelled shotgun!
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TAG_FIST = fist
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@ -195,7 +195,7 @@ TAG_BFG9000 = SKAG 1337
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TAG_CHAINGUN = minigun
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TAG_CHAINSAW = angle grinder
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TAG_ROCKETLAUNCHER = missile launcher
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TAG_PLASMARIFLE = polaric energy cannon
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TAG_PLASMARIFLE = polaric energy weapon
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TAG_SHOTGUN = pump-action shotgun
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TAG_SUPERSHOTGUN = double-barrelled shotgun
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PD_BLUEO = This object requires a blue key.
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@ -649,7 +649,7 @@ OB_MPSSHOTGUN=%k swapped two barrels upside %o's head.
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OB_MPCHAINGUN=%o was perforated by %k's minigun.
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OB_MPROCKET=%o was mutilated by %k's missile.
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OB_MPR_SPLASH=%o couldn't dodge %k's missile.
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OB_MPPLASMARIFLE=%o swallowed too much of %k's polaric energy.
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OB_MPPLASMARIFLE=%o went QQ over %k's pew pew.
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OB_MPBFG_BOOM=%o had %p ass kicked by %k's SKAG!
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OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
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OB_MPTELEFRAG=%o stood where %k was teleporting.
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