sprites: polaric upgrade; sprite offset fix. (#947)

* sprites: polaric upgrade; sprite offset fix.

The current pickup sprite looks pretty much exactly like what one might expect from drawing fanart of the id plasma rifle from memory. I've changed what I could while still remaining consistent with (and hopefully becoming more consistent with) the HUD sprite.

Since the gun shoots straight forwards I've also made the flash symmetrical - along with the projectile itself (but not *too* symmetrical). This does help address #932 a bit, but if anyone's got a better design I'm all eyes.

The blue flare along the top "spine" of the gun looked a bit janky on the left so I've smoothed it out a bit. The blue also lingers a bit in the B frame.

With all the ongoing news a lot of FPS player types will be following about artillery logistics in the IRL war, the use of "cannon" referring to this short handheld PDW is aging even more poorly than Doom's "clip". The best word I can think of as a substitute happens to result in an acronym I think we might as well lean into.

I've also adjusted some other projectile sprite offsets - my last attempt at fixing them actually placed the sprites a little too high.

* sprites: smooth out some jank left by paletting.

* sprites: do polaric flash as well.
This commit is contained in:
mc776 2023-04-28 16:19:31 -07:00 committed by GitHub
parent 473eb076a8
commit f8f860df83
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 34 additions and 34 deletions

View file

@ -1453,11 +1453,11 @@ SKELN0 30 50
SKELO0 27 34 SKELO0 27 34
SKELP0 30 24 SKELP0 30 24
SKELQ0 32 21 SKELQ0 32 21
FATBA1 11 15 ; revenant rocket FATBA1 11 13 ; revenant rocket
FATBA2A8 15 15 FATBA2A8 15 13
FATBA3A7 17 15 FATBA3A7 17 13
FATBA4A6 11 15 FATBA4A6 11 13
FATBA5 11 15 FATBA5 11 13
FATBB1 11 16 FATBB1 11 16
FATBB2B8 14 15 FATBB2B8 14 15
FATBB3B7 16 15 FATBB3B7 16 15
@ -2206,32 +2206,32 @@ APBXB0 15 22
APBXC0 16 26 APBXC0 16 26
APBXD0 19 26 APBXD0 19 26
APBXE0 19 27 APBXE0 19 27
APLSA0 9 13 APLSA0 10 12
APLSB0 8 13 APLSB0 8 12
BOSFA0 25 50 ; Spinning boss 'cube' BOSFA0 25 50 ; Spinning boss 'cube'
BOSFB0 24 50 BOSFB0 24 50
BOSFC0 21 50 BOSFC0 21 50
BOSFD0 25 50 BOSFD0 25 50
MANFA1 17 21 ; Mancubus shot MANFA1 17 19 ; Mancubus shot
MANFA5 14 19 MANFA5 14 17
MANFA6A4 40 20 MANFA6A4 40 18
MANFA7A3 50 18 MANFA7A3 50 16
MANFA8A2 39 18 MANFA8A2 39 16
MANFB1 17 22 MANFB1 17 20
MANFB5 12 18 MANFB5 12 16
MANFB6B4 33 19 MANFB6B4 33 17
MANFB7B3 45 20 MANFB7B3 45 18
MANFB8B2 35 18 MANFB8B2 35 16
; These are normal items that appear in both Freedoom and FreeDM. ; These are normal items that appear in both Freedoom and FreeDM.
AMMOA0 8 16 AMMOA0 8 16
ARM1A0 18 28 ARM1A0 18 28
ARM1B0 18 28 ARM1B0 18 28
ARM2A0 18 28 ARM2A0 18 26
ARM2B0 18 28 ARM2B0 18 26
BAL1A0 8 12 BAL1A0 8 11
BAL1B0 8 12 BAL1B0 8 11
BAL1C0 17 21 BAL1C0 17 21
BAL1D0 19 25 BAL1D0 19 25
BAL1E0 22 28 BAL1E0 22 28
@ -2292,11 +2292,11 @@ MISFA0 -110 -99
MISFB0 -110 -94 MISFB0 -110 -94
MISFC0 -111 -96 MISFC0 -111 -96
MISFD0 -115 -91 MISFD0 -115 -91
MISLA1 7 13 MISLA1 7 11
MISLA5 7 13 MISLA5 7 11
MISLA6A4 18 13 MISLA6A4 18 11
MISLA7A3 32 13 MISLA7A3 32 11
MISLA8A2 18 13 MISLA8A2 18 11
MISLB0 39 42 MISLB0 39 42
MISLC0 38 46 MISLC0 38 46
MISLD0 45 47 MISLD0 45 47
@ -2507,8 +2507,8 @@ POB2A0
#endif #endif
BAL2A0 8 14 BAL2A0 8 12
BAL2B0 8 15 BAL2B0 8 13
BAL2C0 16 23 BAL2C0 16 23
BAL2D0 20 27 BAL2D0 20 27
BAL2E0 25 34 BAL2E0 25 34
@ -2567,12 +2567,12 @@ PLSEB0 15 19
PLSEC0 17 24 PLSEC0 17 24
PLSED0 18 27 PLSED0 18 27
PLSEE0 19 30 PLSEE0 19 30
PLSFA0 -115 -87 PLSFA0 -115 -86
PLSFB0 -115 -86 PLSFB0 -115 -85
PLSGA0 -115 -104 PLSGA0 -115 -104
PLSGB0 -50 -100 PLSGB0 -50 -100
PLSSA0 9 12 PLSSA0 9 12
PLSSB0 8 13 PLSSB0 9 12
POL1A0 22 62 POL1A0 22 62
POL2A0 19 62 POL2A0 19 62
POL3A0 19 48 POL3A0 19 48

View file

@ -187,7 +187,7 @@ GOTBFG9000 = The SKAG 1337 ... time to kick some ass!
GOTCHAINGUN = You got the minigun! GOTCHAINGUN = You got the minigun!
GOTCHAINSAW = You got the angle grinder! GOTCHAINSAW = You got the angle grinder!
GOTLAUNCHER = You got the missile launcher! GOTLAUNCHER = You got the missile launcher!
GOTPLASMA = You got the polaric energy cannon! GOTPLASMA = You got the polaric energy weapon!
GOTSHOTGUN = You got the pump-action shotgun! GOTSHOTGUN = You got the pump-action shotgun!
GOTSHOTGUN2 = You got the double-barrelled shotgun! GOTSHOTGUN2 = You got the double-barrelled shotgun!
TAG_FIST = fist TAG_FIST = fist
@ -195,7 +195,7 @@ TAG_BFG9000 = SKAG 1337
TAG_CHAINGUN = minigun TAG_CHAINGUN = minigun
TAG_CHAINSAW = angle grinder TAG_CHAINSAW = angle grinder
TAG_ROCKETLAUNCHER = missile launcher TAG_ROCKETLAUNCHER = missile launcher
TAG_PLASMARIFLE = polaric energy cannon TAG_PLASMARIFLE = polaric energy weapon
TAG_SHOTGUN = pump-action shotgun TAG_SHOTGUN = pump-action shotgun
TAG_SUPERSHOTGUN = double-barrelled shotgun TAG_SUPERSHOTGUN = double-barrelled shotgun
PD_BLUEO = This object requires a blue key. PD_BLUEO = This object requires a blue key.
@ -649,7 +649,7 @@ OB_MPSSHOTGUN=%k swapped two barrels upside %o's head.
OB_MPCHAINGUN=%o was perforated by %k's minigun. OB_MPCHAINGUN=%o was perforated by %k's minigun.
OB_MPROCKET=%o was mutilated by %k's missile. OB_MPROCKET=%o was mutilated by %k's missile.
OB_MPR_SPLASH=%o couldn't dodge %k's missile. OB_MPR_SPLASH=%o couldn't dodge %k's missile.
OB_MPPLASMARIFLE=%o swallowed too much of %k's polaric energy. OB_MPPLASMARIFLE=%o went QQ over %k's pew pew.
OB_MPBFG_BOOM=%o had %p ass kicked by %k's SKAG! OB_MPBFG_BOOM=%o had %p ass kicked by %k's SKAG!
OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG. OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
OB_MPTELEFRAG=%o stood where %k was teleporting. OB_MPTELEFRAG=%o stood where %k was teleporting.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 472 B

After

Width:  |  Height:  |  Size: 368 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 466 B

After

Width:  |  Height:  |  Size: 361 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 654 B

After

Width:  |  Height:  |  Size: 652 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 566 B

After

Width:  |  Height:  |  Size: 445 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.7 KiB

After

Width:  |  Height:  |  Size: 4.8 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9 KiB

After

Width:  |  Height:  |  Size: 3.9 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 4.2 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 476 B

After

Width:  |  Height:  |  Size: 331 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 481 B

After

Width:  |  Height:  |  Size: 352 B

Before After
Before After