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levels: greatly fixed/enhanced map19 from Wesley Johnson
DW: http://www.doomworld.com/vb/post/1151816 Signed-off-by: RjY <rjy@users.sourceforge.net>
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levels/wesley/map19.txt
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levels/wesley/map19.txt
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MAP19 for FreeDoom
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Original Author: ???
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Was left unfinished, fixed to make playable for release by Wesley D. Johnson
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john <obfuscate> son 24 12 @ usgo <dot> net
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Release Revision 8. Mar 6, 2013
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CHANGES Rev8, by Wesley Johnson:
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Fixed secret floor on lower level so trigger and floor move together.
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Added switch behind secret floor to raise secret wall.
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Added block behind secret wall to aid in escape, in case get in past wall
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without lowering floor.
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Raised top level of middle tower, and added steps. Crenelated the
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outer wall of this tower.
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Resized secret door to riverside tower passage, and changed to
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a paneled texture. Added a bookcase to match.
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Removed floating covers over outdoor teleports because of the drawing errors
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when viewing taller towers over them.
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CHANGES Rev6, by Wesley Johnson:
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Fixed doors to operate using the Boom skull keys.
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Many switches were missing tag numbers. Had to implement something.
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Some switch operations would not work and had to devise something else.
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Made all switches operate something.
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Made all areas reachable.
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Gave the castle a proper entrance, which was complicated to implement, as it
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required two silent teleports to pass the player under the occupied
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wall and tower defenses. However, it came out rather nice.
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It required an annoying door that appears to snap open when player
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teleports, but have to hide the missing passageway from view. Requires more work.
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Provided a road to give rationale to the extra wall and tower, as such
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were built to control road and river trade routes.
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Provided underground secret passage where existing passage was
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passing through a collapsed part of wall. Gave the secret a keyed
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door because play testing showed it was too easy to go to first thing.
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Gave the area a river to keep player away from sky texture, and a hill to hide
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bottom of sky texture (which was showing). Not totally fixed in non-play areas.
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Fixed texture alignments throughout castle area.
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Moved some special items around for playability.
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This is enough to make it playable in the FreeDoom release without
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appearing half-done.
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Features:
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Castle theme.
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Multiple layers implemented using silent teleport.
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levels/wesley/map19.wad
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levels/wesley/map19.wad
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